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IndyPendant's Sunless Citadel

Lehko nods appreciativley. "Yes. I trust in the Woodsman to guide us safley through the night. I'm unfortunatly somwhat out of my element here." He he aids the camp set up in anyway he can (in other words however he is told), although he might lack the necessary skills. If anyone propses a small foray into the brush to capture a bit of lunch he will volunteer and agree enthusiastically, otherwise he will simply wiat out the group's next move.
 
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Ivan alternates between sitting on Heirmund's shoulder and flying around looking for anything of interest while Heirmund helps out as much as he can.
 


You set up as best you can, a semi-camouflaged shelter to retreat to, although a fully concealed one is impossible to create in this area. Still, it should be suitable to spend the night under, although if it rains again like it did before, nothing short of a proper house would protect you... In the process of creating the shelter, you discover more about the area you are in.

The pillars are old, worn, and broken, and covered in dwarven glyphs. In and around the pillars are the remains of many campfires, many obviously very old, but some are more recent--a few weeks or months, maybe. Some effort has been made to keep the campfires from being seen from a short distance away--including from the Old Road. And finally, a knotted rope hangs from one of the pillars near the ravine itself, and descends over the edge.

A quick peek over that edge, and in the dimness of the ravine you can vaguely see a wide ledge about fifty feet below you. Stairs descend from that ledge along the cliff into total darkness, and you can't see the bottom of the ravine. There are also hand and footholds carved into the cliff's face down to the ledge, nearby but much older and more weathered than the relatively recently-placed rope.

By the time you have completed your work, there are only a few more hours of daylight left.
 

Jair smiles at his comrades' confidence in him and laughs good naturedly, "We could call ourselves the order of the pointy stick, dedicated to righting wrongs, triumphing over evil, and keeping each other alive as we do so." and proceeds to set up the hidden shelter with their aid asking the chultian Lekho to gather branches for torches they might need underground as only the genasi can see in the dark. with survival I expect I can get serviceable torches, and some party members have candles if need be. "Heirmund, you speak goblin do you not? Do you have any experience dealing with them as a people?"

When we are ready to proceed into the ravine I will pull out the shirts and present them to Terrek and use animal handling to "push" him to track by scent (DC 25 skill check +11 full round action that can be retried) putting away the shirts when we go so I can wield the pointy sticks.
 

"It does look like we are to spend the night, unless one of you wants to try that ledge in the dark," Lehko mentions offhandedly. After the gathering of a fagot or three, he calls to herimund (after Jair is done with him that is) "Wizard! Come see this," he gestures to the glyphs on the shattered pillars. "Can you make anything of these? I'd like to know some more about this place if possible." As an aside, if the discussion turns to the night watch, Lehko will volunteer the pre-dawn shift.
 
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IndyPendant said:
A quick peek over that edge, and in the dimness of the ravine you can vaguely see a wide ledge about fifty feet below you. Stairs descend from that ledge along the cliff into total darkness, and you can't see the bottom of the ravine. There are also hand and footholds carved into the cliff's face down to the ledge, nearby but much older and more weathered than the relatively recently-placed rope.

"Hmm," Jerek muses. "Back door, perhaps? I could climb down and have a look."
 

Seeing the ravine has to be climbed down through ropes or precarious hand holds Jair frowns. "I was expecting to be able to walk down inside, It looks like I will have to leave Terrek up above here to guard our shelter. We will at least see if he catches the remains of the youths' scent out here."
 
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I, for one, will not be trying any ledge... in any amount of darkness. Its going to be dark DOWN THERE no matter what time it is up here, but I think we should rest here while we have the chance. If loud, ungraceful bundles of sticks are what we have to look out for here, they get my vote over collapsed ruins.

Ydyr helps gather sticks and branches for a bit, and volunteers to take an early watch, seeing as how he finally escaped a day uninjured and doesn't THINK he needs to pray for spells yet.

Jair, I have heard stories of wizards making objects and even themselves as light as a feather. They seem able to throw themselves off cliffs in the stories and tales I've heard. Perhaps our magic wielder could be of some assistance. I would feel more comfortable with Terrek's protection.
 

"Excellent suggestions Ydir. I am sure climbing in and out of the ravine will be easier in daylight and so a morning start giving Heirmund the opportunity to prepare appropriate magic if he can sounds wise." Jair will talk with everybody about their training, skills, and magics so that we are all roughly aware of each others' capabilities.

"I am not familiar with these glyphs on the pillars, can anybody make them out and what they say?" [ooc Hint Dengar /Hint]
 

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