IndyPendant's Sunless Citadel

Ydyr comes to a halt with the rest of the group and pauses.

He closes his eyes and inclines his head. Here's a prayer to Illmater, should he find me and this group in this foul place... a prayer for Plan A. *sighs quietly*
 

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Jerek heads slowly and stealthily down the hall, his eyes and ears alert for anything out of the ordinary. He reaches the end without incident, and risks a quick look around the corner into the room. The room appears empty, although it is almost impossible to properly tell without light. He studies what he can see of the room for a few moments, and then waves the rest of you forward.

As the light approaches and extends further into the second barricade room, you see that almost nothing has changed, except that it is a little cleaner than when you were last here--the spears and javelins on the floor having been gathered up and taken away, as have the goblin corpses. All three doors leading out of the room are shut tight: the northern door you chased the goblin through to eventually find Calcryx, the upper west-facing door that another goblin fled through into a murky torchlit hall, and the lower west-facing door beside you, that you know no details of.
 

Jair points to the upper west door that the goblins ran through before as their path of flight is more likely to lead to the heart of the goblin complex.
 

Jerek nods and goes to check on the door. Given that the goblins have had so much trouble with us they may have blocked or trapped the door, so Jerek carefully examines it before trying to get it open.

[OOC: Search +6, Disable Device +6]
 

Jerek approaches the door, but doesn't have to examine it long to determine that it doesn't even have a lock, and could be opened easily. He does not yet do so, but instead cautiously searches for traps first. After a few minutes, he decides that if the door is trapped, he can't discern it.

While Jerek is completing his inspection, Ydyr and Kuma concentrate on the far side of the door. They listen for the slightest of noises, but cannot hear anything beyond its thick wood.
 


Jerek makes his way quietly back to the group. "Looks ok to me, but maybe somebody else should open it," he suggests. "I can't very well have my bow ready to fire through the door and open it at the same time."

[OOC: Of course, the fact that the last door I tried to open got me turned into a Popscicle has nothing to do with it. :D ]
 

"Ydir. Your fighting style is open handed so you should open it while Kuma is ready with his sword and Jerek with his bow.."
 

Kuma nods and draws his large, heavily notched warsword from its sheathe over his back. If his wounds pain him, he doesn't show it...though his taciturnity is similar to when he stoically faced death before.
 


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