Jerek heads slowly and stealthily down the hall, his eyes and ears alert for anything out of the ordinary. He reaches the end without incident, and risks a quick look around the corner into the room. The room appears empty, although it is almost impossible to properly tell without light. He studies what he can see of the room for a few moments, and then waves the rest of you forward.
As the light approaches and extends further into the second barricade room, you see that almost nothing has changed, except that it is a little cleaner than when you were last here--the spears and javelins on the floor having been gathered up and taken away, as have the goblin corpses. All three doors leading out of the room are shut tight: the northern door you chased the goblin through to eventually find Calcryx, the upper west-facing door that another goblin fled through into a murky torchlit hall, and the lower west-facing door beside you, that you know no details of.