My question: do you except that the use of Bless circumvents player agency via mind control (much like casting Charm Person on a fellow PC, but with no save allowed). If not, why not? (After all, it is an Enchantment effect.)
I do not accept that a target under the effect of the Bless spell necessarily, as a result of the spell, feels any kind of positive emotion toward the cleric or the cleric's deity. Further thoughts on that are laid out in this post:
http://www.enworld.org/forum/showth...drink/page33&p=6825575&viewfull=1#post6825575
And if the answer to that question is "no", then why do you think warlord inspiration would be any more controversial as far as player agency considerations are concerned?
As I keep saying, I believe that mundane inspiration (which also exists in the Inspiring Leader feat, so it's not just a warlord thing) carries with it unique implications about the relationship between the inspirer and the other characters in the party. I recognize that you do not see a difference.
I think this is a misreading of LotR. Frodo, Faramir, Boromir, Legolas et al do not hold Gandalf or Aragorn in holy reverence. That would be sacrilege
Yes, you will note that I said ALMOST holy reverence. As in, the highest possible level of devotion that can be had
without crossing over into sacrilege.
Gandalf and Aragorn aren't worshipped. They are loved, admired and respected.
Yes. And this is what people say they want for their warlord characters (i.e., they want to play someone "like Aragorn or Gandalf").
@
mellored has already mentioned upthread, mulitple times, that one person might inspire another through the words they use, and the strength of their personality, without the inspired person loving or admiring them.
Would you agree that the target must at minimum
respect the source of inspiration, and care about what he/she thinks?
Also, are you saying that love and admiration are not the most obvious sources of finding inspiration in another character?
I would add that it is not uncommon for one person to come to respect another person because that other person is inspiring to them; that is, respect is an effect and not a cause of inspiration.
My character is still being forced into positive emotions toward another character because of another player's mechanical actions. It's not really better if that happens after the mechanical actions rather than before.
If my PC loves and/or respects someone else's PC, I want that to happen because of roleplay, not because of a game mechanic. I want to look at how the other character behaves in the game and then decide whether my PC would find that worthy of love/admiration/respect.
But even if we put all these cases to one side, and treat admiration, love or respect as the paradigm - I don't see the problem.
Do you think people like being presented with some character they've never heard of and informed that that they will now love, respect, and find inspiration in him/her? Because I think most people want to decide for themselves whether they (or their PCs) respect and admire someone. They want it to be earned.
Out of curiosity, would your thoughts change if the warlord was an NPC? If the GM had a stranger come up to your party in the middle of battle and informed you that the PCs were filled with respect and admiration for this character--
before telling you anything else about the character? You wouldn't resent that even a tiny bit?
the reason the warlord is able to inspire my PC is because s/he is someone whom my PC respects and admires.
Well, at least you come out and admit it.
This raises the same issue. Why would anyone suppose that subordination is a necessary condition of inspiration? Legolas, for instance, isn't subordinate to Aragorn - Aragorn is his friend and companion, not his master.
He is the (second) leader of the Fellowship. Are you saying that does not in any sense whatsoever make the other members of the Fellowship subordinate to him? I don't see how you can have a leader without a hierarchy.
In other posts on the warlord I have conjectured that the real source of the warlord divide is differing conceptions of protagonists, as either self-sufficient atoms, or as related to and even dependent on others. It seems to me that only if you have the former conception would it be some sort of burden on your agency, as a player, to play your PC as admiring and respecting a fellow PC.
There's a difference between commitment to the success of the group as a whole and a feeling of admiration/respect for a single member of the group.