Inspiration is a PC-on-PC Social Skills Question

No. Whomever roleplays as such would be. Or, for those of you who are crunch concerned, whomever has the inspiring leader feat is.
Right. You can RP inspiration, have a mechanic to provide it, or both.

Though having a feat, does not prevent a class from existing.

Agreed. Too much baggage. I get that you aren't as hung up on porting over said baggage as some others around here. That's not nuthin'.
I suggest you go though your 4e book and replace all instances of "lead' with "support".

i.e.
Supporters inspire, heal, and aid the other characters in an adventuring group. Supporters have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on. Clerics and warlords (and other supporters) encourage and motivate their adventuring companions, but just because they fill the supporter role doesn’t mean they’re necessarily a group’s spokesperson or commander. The party leader—if the group has one—might as easily be a charismatic warlock or an authoritative paladin. Supporters (the role) fulfill their function through their mechanics; party leaders are born through roleplaying.

A supporters primarily supports the party by aiding allies, and making enemies more vulnerable to attack. The supporter role refers only to a class's combat function; a character with a supporter role does not have to be the decision maker or spokesperson for the party. The cleric is the classic supporter class.



It will probably make you feel better.
 

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Right. You can RP inspiration, have a mechanic to provide it, or both.
Yep. And 5e already accommodates both.

Though having a feat, does not prevent a class from existing.
Though having a feat can invalidate the need for a superfluous class.

I suggest you go though your 4e book and replace all instances of "lead' with "support".
And *I* suggest you go though your 4e book and appreciate what is there for what it is and quit trying to shoehorn stuff from it into a new system it was never intended to fit in. Then go through your 5e book and appreciate what is there for what it is.
 

Though having a feat can invalidate the need for a superfluous class.
You mean we should dump the superfluous fighter class because we have a bunch of weapon, armor feat, and even a maneuver feat?
We just need to make an action surge feat and there's nothing left.

Or do you want to dump the superfluous clerics because there's an acolye background, magic initiate, and a healer feat?

Or the superfluous wizard, because you can just be a sorcerer with ritual caster?

And *I* suggest you go though your 4e book and appreciate what is there for what it is and quit trying to shoehorn stuff from it into a new system it was never intended to fit in.
I don't need to bring anything over from 4e. All the features, including inspirational healing, already exist in 5e. They fit just fine.

They just need rearranged into a class, rather then being watered down.
 


And now I think we are where every Warlord thread ends up.

The original question was (and I'm paraphrasing): Is there a difference between PC-on-PC social skill use and inspirational healing?

In my opinion they are the same thing. They flow from the same source. One PC is convincing the other, through mechanics, to believe or feel a certain way.
 


The civility level in this thread is not sufficiently high.

Show respect for your fellow EN Worlders. Avoid the lure of the snark, and the insulting quip. These are the Dark Side - they are compelling, they seem like a quick way to win a discussion. But then you wind up fighting with laser swords over lava, and it doesn't end well for you.

Play nice, or go find some thread you can be constructive in, please and thank you.
 

Different degrees of the same thing imo.

And now I think we are where every Warlord thread ends up.

The original question was (and I'm paraphrasing): Is there a difference between PC-on-PC social skill use and inspirational healing?

In my opinion they are the same thing. They flow from the same source. One PC is convincing the other, through mechanics, to believe or feel a certain way.
 

It's just hit me that the discussion about mundane healing and buffing through inspiration touches on essentially the same issue as the question of what happens when one PC attempts to use a social skill like Persuasion or Intimidation on another PC.

Discuss.
Maybe a bit late to the party, and I haven't read the thread yet - but were you ever part of the discussions around using Diplomacy for hit point restoration in 4e? (Which gives rise to some issues of balance/flexibility given the system also has a dedicated Heal skill, that is WIS- rather than CHA-based)

Is there anyone here who's in favor of mundane inspirational healing but against the use of PC-on-PC social skills? If so, what do you see as the difference between the two cases?
I'm not against the use of PC-on-PC social skills in principle, but I don't know of any version of D&D that actually has the mechanics to support it (contrast eg Burning Wheel or MHRP, which do have such mechanics and in which PC-vs-PC social conflict is no more problematic than any other PC-vs-PC conflict).

One difference is that inspirational healing is entirely voluntary.
 

I'm not against the use of PC-on-PC social skills in principle, but I don't know of any version of D&D that actually has the mechanics to support it (contrast eg Burning Wheel or MHRP, which do have such mechanics and in which PC-vs-PC social conflict is no more problematic than any other PC-vs-PC conflict).

One difference is that inspirational healing is entirely voluntary.

Which would be great if you could get the healing without adjusting your attitude. But how would that play out in the game world? How do you "heal" someone without magic and without adjusting their attitude? And why can only the Warlord do it?
 

Which would be great if you could get the healing without adjusting your attitude. But how would that play out in the game world? How do you "heal" someone without magic and without adjusting their attitude? And why can only the Warlord do it?



Kind of like asking why a fighter only gets 4 attacks. Or why a paladin cannot 2 weapon fight as well as a ranger. Or why only a rogue can sneak attack. Kind of see where this is going?
 

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