Invasion of Mori - IC [3.5][CE/NE][planar]

Hearing Silhouette yell at the others Zaestilan develops a frown in his flawless features and mutters to himself "Fools, the whole point of my attack was to make them believe that we were approaching from the other direction."

With a thought Zaestilan causes his blood-stained sword to hover in front of the remaining kobolds slowly twisting the sword so that it's gore splattered length swings back and forwards pointing at each of them in turn.

OOC: I'm assuming that Zaestilan's Huge Sized Greatsword would have a reach of between 10-15 feet, as such any fleeing kobold would provoke an AoO (+26 3d6+10 17-20/x2) if Zaestilan has multiple choices he'll go for any heading towards the oily tunnel (especially if they have a torch).

Otherwise Zaestilan will do a full round attack split amongst the four closest to the oily tunnel (+26/+21/+16/+11 3d6+10 17-20/x2).
 

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Kaelvorr's minion hangs back, waiting in the main cavern, as the others prepare for bloody battle.

Initiatives: kaelvorr, rose, silhouette, kelteror, drax, snargle

OOC: I'd like a little more clarity on Kaelvorr's target and what he intends to do. :D
 

Rose darts forward, beginning another elegant dance and attempting to find his prey.
[sblock=OOC]This is all very vague because, honestly, I don't really have a clear idea of what is going on. I think all that Rose knows is that there are bad people up ahead and that Zaestilan has engaged them.

Rose begins dancing and moves forward. No matter what, he moves at least 40+ feet to ensure that he gets to use Expeditious Dodge.

If he can reach the enemy within his 55' movement speed, he attacks. He attacks with the same MO that you've seen before: moving in between attacks, attempting to provoke AoO from as many people as possible (up to 7), attempting to finish his movement such that an enemy is in between Rose and the others in the party, so that if they approach they can flank. If there are multiple foes, and he has enough movement, he tries to constantly threaten multiple foes, so that if he drops one, he can use Cleave. Power attacking for 2. Using Karmic Strike.

Attack rolls (1d20+25=44, 1d20+20=33, 1d20+15=16)

Confirm roll on the threat (1d20+25=30)

Damage; extra roll for if the threat was confirmed (2d4+21=24, 2d4+21=25, 2d4+21=27, 2d4+21=28)

7 potential AoOs (1d20+25=42, 1d20+25=28, 1d20+25=28, 1d20+25=40, 1d20+25=26, 1d20+25=40, 1d20+25=27)

Confirmation rolls for 3 threats (1d20+25=32, 1d20+25=42, 1d20+25=32)

Damage for AoO; 7 minus the attack roll of 1, plus the 3 potential crits (2d4+21=23, 2d4+21=28, 2d4+21=24, 2d4+21=25, 2d4+21=25, 2d4+21=29, 2d4+21=25, 2d4+21=27, 2d4+21=23)

If, on the other hand, Rose cannot reach the foes, his top priority is getting out of the oil. He will then move as close to the enemy as he can (still using AoOs if anyone hits him).

freedom of movement from ring
Expeditious dodge: +2 AC if I move more than 40'
Mobility
Combat Reflexes (seven AoOs/round)
Karmic strike: -4 to AC in exchange for AoO if someone hits me
Uncanny dodge
Dervish dance: 8 rounds remain[/sblock]
 

moritheil said:
Kaelvorr's minion hangs back, waiting in the main cavern, as the others prepare for bloody battle.

Initiatives: kaelvorr, rose, silhouette, kelteror, drax, snargle

OOC: I'd like a little more clarity on Kaelvorr's target and what he intends to do. :D
Zaestilan's initiative roll was 12 ;)
 

moritheil said:
Kaelvorr's minion hangs back, waiting in the main cavern, as the others prepare for bloody battle.

Initiatives: kaelvorr, rose, silhouette, kelteror, drax, snargle

OOC: I'd like a little more clarity on Kaelvorr's target and what he intends to do. :D
Apologies for the lack of clarity. Kaelvorr will move ethereally to the farthest kobold it can reach and attempt possession (DC 28, evile creatures get -2 to save).
 

moritheil said:
Kaelvorr's minion hangs back, waiting in the main cavern, as the others prepare for bloody battle.

Initiatives: kaelvorr, rose, silhouette, kelteror, drax, snargle

OOC: I'd like a little more clarity on Kaelvorr's target and what he intends to do. :D

If nothing has changed by rax's go he will fly on to approach the badies. Not sure how far that is though, so if he moves and spot them, then given the badies an empowered explosive cascade for 10d6 + 50% DC 21 ref. Explosive cascade should be shable to get all the 'lil kobolds and none of us.
 

Kaelvorr's spirit ripples as it forces its way into one of the kobolds, commandeering its body and forcing its unwilling flesh to yield.

Putting on a burst of speed, Rose darts forward and leaps clear of the oil, weapons in hand. He hasn't quite made it to the kobolds yet, however.

Silhouette draws forth a scroll and prepares to cast if the flames reach her. Unfortunately, her shouted warning comes too little, too late, as one of the kobolds near Rose produces a cone of flame that hits both the tiefling and the oil. [Rose takes 12 damage, less fire resistance.]

Those to the rear of the party watch in mounting alarm as the sheet of fire spreads through the oil, engulfing those still in it. Kelteror and Silhouette are still within the large cavern; Zaestilan, Kaelvorr, and Rose are out on the other side of the oil. Drax and Snargle each take 3 points of fire damage [minus any resistance] and catch on fire; their metal items begin to heat up as well. The flaming oil begins to produce obscuring smoke.

Meanwhile, other kobolds begin casting.

[sblock=fire] Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation. This is not a forest fire, but it's pretty similar.

Heat Damage
Getting caught within a forest fire is even worse than being exposed to extreme heat (see Heat Dangers). Breathing the air causes a character to take 1d6 points of damage per round (no save). In addition, a character must make a Fortitude save every 5 rounds (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. A character who holds his breath can avoid the lethal damage, but not the nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saving throws. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.

Catching on Fire
Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and are then at risk once per minute thereafter.
Smoke Inhalation

Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Also, smoke obscures vision, providing concealment to characters within it. [/sblock]

Initiatives: kaelvorr, rose, silhouette, kelteror, zaestilan, drax, snargle

OOC: Thanks for catching that, Lord_Raven! :p
 

Rose, now in the midst of his prey, ignores his burns and opens up a terrible assault, bringing strikes upon his enemies.
[sblock=OOC]If you will permit me, I'll just reuse my prior rolls.

Attack rolls (1d20+25=44, 1d20+20=33, 1d20+15=16)

Confirm roll on the threat (1d20+25=30)

Damage; extra roll for if the threat was confirmed (2d4+21=24, 2d4+21=25, 2d4+21=27, 2d4+21=28)

7 potential AoOs (1d20+25=42, 1d20+25=28, 1d20+25=28, 1d20+25=40, 1d20+25=26, 1d20+25=40, 1d20+25=27)

Confirmation rolls for 3 threats (1d20+25=32, 1d20+25=42, 1d20+25=32)

Damage for AoO; 7 minus the attack roll of 1, plus the 3 potential crits (2d4+21=23, 2d4+21=28, 2d4+21=24, 2d4+21=25, 2d4+21=25, 2d4+21=29, 2d4+21=25, 2d4+21=27, 2d4+21=23)

Rose attempts to strike those actively casting spells first. However, he also uses his full movement to pass by all of the kobolds, hoping that they attack him and allow the use of Karmic Strike. He attempts to end his movement threatening one of them, and hopefully in a potential flanking position.

freedom of movement from ring
Expeditious dodge: +2 AC if I move more than 40'
Mobility
Combat Reflexes (seven AoOs/round)
Karmic strike: -4 to AC in exchange for AoO if someone hits me
Uncanny dodge
Dervish dance: 7 rounds remain[/sblock]
 

Snargle charges forward, not to be outdone by kobold traps. The demonic investment he sold his soul to Ochremesk for protects him to a small extent, but the magic he picked up as well allows him to laugh off the flames that are normally bane to his kind. The smoke is his only nagging concern.
 

A little surprised that the kobold are capable of spellcasting Zaestilan shrugs slightly at the thought and then moves his giant floating longsword into position to attack the spellcasting vermin.

OOC: Full Round Attack split amongst 2 random kobolds (+26/+21/+16/+11 3d6+10 17-20/x2). BTW I'm not sure if he is entitled to an AoO, if so he attack one at random and then carry on with the above actions.
 

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