moritheil
First Post
Of the six initial kobolds, one is downed, one stares vacantly into space, and one has just cast burning hands. Two kobolds seem to split into multiple images, while another keeps casting.
[Kobolds: 6 images and 7 images. All this casting is defensive.]
OOC: I had to wander off before I could decide what the other kobolds cast. For those stating more actions, that's not a problem, though I won't resolve them until round 2 rolls around.
Everyone in the liquid had to use all movement to get clear of the liquid.
Need Kelteror's move (presumably teleport?); then I will resolve Kelteror, Zaestilan, Drax, and Snargle in that order.
Spellcraft DC 23 identifies the final kobold's spell as Summon Nature's Ally 8. (This DC is 28 for Zaestilan, since he is not able to hear anything; he can only see the battle.)
[Kobolds: 6 images and 7 images. All this casting is defensive.]
OOC: I had to wander off before I could decide what the other kobolds cast. For those stating more actions, that's not a problem, though I won't resolve them until round 2 rolls around.

Need Kelteror's move (presumably teleport?); then I will resolve Kelteror, Zaestilan, Drax, and Snargle in that order.
Spellcraft DC 23 identifies the final kobold's spell as Summon Nature's Ally 8. (This DC is 28 for Zaestilan, since he is not able to hear anything; he can only see the battle.)
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