(IR) The 5th IR - 3rd OOC Thread (OPEN)

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:)

Had to at least stop by and say hi :).

Happy New Year's folks . . . except for the scumsucking elves, natch. Kill the daisy-munching bastards . . .
 


In the wake of the disaster in the countries bordering the Indian Ocean, I think it is fitting to pause and remember those who have died and those in need. As Serpenteye said, many of his own countrymen died in the tsunami. Here in Chicago, families are mourning the loss of one woman in Sri Lanka and others are uncertain about there loved ones. I know of one person from the last IR, Alyx, who as I recall lives in that part of the world. I hope he is well.

Serpenteye, welcome back!! I hope that despite the tragedy you had some time to relax.

Rikandur, a world like Oerth might have some people who know about bacteria. For one thing, a few creatures in the Monster Manual resemble bacteria. Secondly, there are commune spells, deities of healing and knowledge. The average peasant might not know about bacteria, but scholars could well know about it. Plus, even low level magics can help with hygiene. (Heck, in Arcana Unearthed, there is even a hygiene cantrip that helps clean people up and prevent disease.)

James, welcome back to the IR. It's good to have you back in the game. I like the map and hope my links have helped. One of the map links on the front page does have latitudes for the Flanaess. As for Aquaria, I hope to resolve a problem I had downloading an old adventure. I think your name will probably work better, as TSR seemed to suffer from the dumb name syndrome. Note that I think there is room for a continent or two of the size of North America and Africa, or one joined continent, running north to south. If you have the Living Greyhawk Gazetter map, such a continent could be to the west of Fireland and across the ocean from the Great Kingdom of Aerdy. Such a continentwould be large, so perhaps the little potion sticking off the edge of your map would work. (I hope to have a product detailing Aquaria soon. So, I can work with something. Your imagination might actually result in better coastlines.) An "Aquaria" continent could well be a place for many of the new factions.

As for human racial and ethnic groups, the Touv -- a dark skinned race are as official as the Oeridians now in Living Greyhawk. They are found in the Flanaess as visitors from Hepmonaland. (I will calculate Hepmonaland populations for people to claim. The Touv probably form a high portion of the human population of the Western edges of Oerth, probably beginning in or near Ta Neteru. (Erypt on the Oerik continent map. Album Cover X and a few others might be interested in this website: Erypt for some ideas.)

Forrester, good to see you stopping by at least to say hello. By the way, if you are what you eat, what does that make the elf-munching orcs? :lol: Happy New Year!

Darkness, Happy New Year!
 

Al'Akbar's reply to Eclavdra

(OOC: I will be offline until tomorrow sometime. Almost time to ring in the new year in Chicago. Let us hope that this new year will be better than the last.

I will respond to the various diplomatic overtures tomorrow. However, I thought that one thing deserved a reply, so I worked one up. Edena, don't feel bad about rushing things. I should also tell you that this post is not a formal rejection of any non-agression pact, but I think Eclavdra's speech has hurt her case.)

The voice and image of Al’Akbar appears to the leaders and peoples of the Baklunish Empire, the leaders and people of Eclavdor, and those drow cities not aligned with Eclavdra. The expression on the demigod’s face is one of weary bemusement. Yet his voice is warm and friendly as he addresses the populace of different nations.

“Eclavdra calls me a hypocrite. However, she seems to be engaging in the practice of casting her faults on others. Perhaps her perspective is so limited that she can only see other societies as identical to her own. Her words are distorted, and one must question the judgment of one so blind.”

“The workers and laborers of the Baklunish Empire and its nations have long enjoyed rights. Are there employers who are abusive? Yes, there are some. However, many are fair to their workers and some are kind. Again, Eclavdra distorts the record for her own purposes – to drive a wedge between me and my people and those whom I would call allies. This has been her tactic since our first communications, which I will address later.”

“There was no practical way to keep the Baklunish Empire together after the Invoked Devastation. I should know, as I was there. As for the gods, I was given artifacts of greater power to help my people. However, the gods of the Baklunish peoples believe that their followers are not slaves or automatons. They have free will, and can make their own decisions. Some have made poor decisions. Yet my priests and those of the other gods have counseled for peace, worked for justice, healed the sick, and consoled the bereave. Yet one should ask what have the clergy of the Queen of Spiders done for the drow? Keep them isolated? Urge them to fight each other? Plot to take over the surface world? So far, the performance record of the Queen of Spiders has been one of abject failure in comparison to the gods of the Baklunish, the Oeridians, the Suel, the dwarves, the elves, and other peoples.”

“The gods of the Baklunish peoples have supported us through many trials. Has everything been perfection? No, no mortal society is perfect – even Eclavdra will admit this. However, she seems to believe that a lack of perfection prevents just criticism of others. It is she who is the hypocrite in this matter, holding nations up to standards that no one can meet. Thus, she laughably seeks to protect herself from any criticism. We have laws where there are guaranteed rights for people. Are they perfect? No, because laws need people to enforce and interpret them. Yet there are laws that even pashas, sultans and caliphs must respect. What law does Eclavdra, who used violence and threats to achieve unity, respect? I consulted with the leaders of the Baklunish and asked for the right to lead and serve. However, Eclavdra has now decided that only one opinion matters in drow society – hers.”

“Concerning faith, the only way a moral choice is valid is if it is freely given. Yet although it might be possible for the clergy to dominate every aspect of society, they have not chosen to do so. Why? Honest devotion matters more to the gods of the Baklunish than coercion and fear. We have looked for ways to serve our people, and not use the motto “Where there is a whip, there is a way.” However, Eclavdra seems incapable of understanding the difference between good and evil, viewing them merely as labels and virtues as hypocrisies. The modron and the slaadi, for all their differences, at least agree there is a difference in motivation between powers. However, it would seem that Eclavdra’s perspective is limited and her responses quite predictable. Yes, the great priestess of the Queen of Spiders lacks the perspective of a modron – and is even more predictable.”

“In comparison, drow citizens enjoy precious few rights. Indeed, Eclavdra makes dissent illegal. However, I do not require any of the citizens of the Baklunish Empire to worship me, no have I used coercion to do so. The same cannot be said for some others.”

“Nations will disagree, however, I have urged for peace and understanding in the last thousand years. Some leaders have been enlightened and benefited their people, while others have been self-centered, abject failures. I believe it is the role of deities to inspire, not to make slaves out of their worshippers and control every aspect of society. Indeed, there are limits to what any one individual can do in a society. Yet this is ignored by Eclavdra who holds up a standard of perfection for others to meet to which she does not even subscribe. This is the definition of hypocrisy, and therefore it is Eclavdra who is a hypocrite.”

“Apparently, Eclavdra’s primary strategy is to lie repeatedly and loudly, in the hope that it will be believed. Yet this does not influence what is true and real. Thus, if I said this was how Eclavdra appeared to me when I first meet her” – an image of Eclavdra dressed up as a circus clown with red hair, white make up, a rubber nose, and overly large clothes and boots – “does not make it so. Yet, Eclavdra believes that repeating lies that are as ridiculous as her dressed as a clown will be effective. It is a good thing that I did not accept a wager on her predictable her actions would be, otherwise I would likely have to pay a debt. For the record, I have no idea if Eclavdra has ever dressed as a circus clown. It would only be slightly more amusing than her recent statements.”

“As for the regard Eclavdra has for others, she has belittled one of the mightest surface leaders besides myself, casting aspersions on his skills and abilities. She also sought to lead me to war against another surface power, who is considered evil. Yet she admitted when I confronted her that she would betray me in any potential alliance and seek to make the Baklunish her slaves. I believe that Eclavdra would ultimately betray any so-called ally, as she believes that only she and her goddess have any valid opinions. Her goal is simple: to forge an alliance and isolate me from potential allies. It is rather transparent – and laughably pathetic.”

“There are several types of truces and non-agression pacts. Some are based on a legitimate desire for peace, and others are based on a desire of one party to secretly arm and prepare to break. Indeed, I am evaluating several such offers and trying to determine their true intent. There are some matters I will cooperate with almost anyone in – such as opposing the Whispered One and other common threats. Indeed, if such threats appear we must put aside our disputes at the moment and stand as one. The technological plans have some potential flaws, and I believe should be supplemented with whatever technological sites exist on Oerth and Greyspace. Eclavdra shows some wisdom in suspecting the plans of the devils. Yet that seems to be the limit of her wisdom.”

“There are those who seek to keep the Baklunish peoples isolated from friends, neighbors and allies. Eclavdra seeks to do this to limit my actions. However, I say that the Baklunish will stand with our allies.”

“Long ago, there was a great tyrant who with his followers achieved much because many were silent about the evils that they committed against their neighbors. A wise and holy sage spoke up against this saying, ‘First, they came for the Flan and I did not speak out – because I was not a Flan. Then they came for the gnomes and I did not speak out, for I was not a gnome. Then they came for the elves, and I did not speak out – because I was not an elf. Then they came for me – and there was no one left to speak for me.’ It seems what Eclavdra and others want is my silence as they plot war on their neighbors.”

“I shall not be silent and shall honor my commitments, despite the honeyed-and predictable lies of others. Indeed, Eclavdra only believes in honoring a promise so long as it is convenient – and mistakenly thinks everyone holds the same standard. This is the height of narcissism. Perhaps Eclavdra should consider making her personal symbol a mirror.”

“I entered into negotiations with Eclavdra in the hope that the drow will stand against some threats, However, I am too old and wily a fish for her bait – no matter what she has offered me in the past and the present. I will maintain diplomatic relations for the present, but I must question Eclavdra’s intentions. I expect Eclavdra to be what she seems to be. As for the drow, I believe they could do much in this time. However, I believe Eclavdra’s views are quite limiting – what she does not understand she labels hypocrisy. She lies for her own purposes, and has so far proved unreliable. She has offered me nothing to convince me to abandon allies and ally with her. Nor has she succeeded in isolating me from others. She has leaked details of secret negotiations – which in itself is enough to end diplomatic relations. One must reasonably question the discretion of such a leader. I must also question whether I should continue to be discrete about diplomatic talks – as Eclavdra has shown that she does not honor her word. I believe Eclavdra’s words, including the belittling of a major surface leader and a proposal to attack another, should cause any potential allies of hers cause for concern.”

“It is my hope that all the peoples of Oerth will survive the coming challenges. All my divinations point to great struggles ahead for us all. Yet it seems that Eclavdra’s efforts to isolate me have instead left her – and the drow – alone.”

“I will continue to talk to Eclavdra’s government, but I will take all its statements with great skepticism. So far, Eclavdra has proved herself to be a narcissist with poor judgment. One must question how much one can rely on Eclavdra to keep her word on any treaty. She fails to acknowledge legitimate differences, and such poor judgment serves the drow poorly.”

“For my part, I oppose the devastation of the Oerth and the worlds of Greyspace. I was a young man when the Invoked Devastation and the Rain of Colorless Fire destroyed two mighty empires. I have seen great horrors, and struggled for my people – even as a mortal man. I would not see similar horrors unleashed again.”

“It is my belief that all peoples have certain fundamental rights, including the right to life, liberty, and the pursuit of happiness. I would argue that the cultures of Oerth and Greyspace that hold these values have prospered and grown more than those who see their people and others as mere resources without any rights. The Baklunish peoples, those of Orcreich and the Khanates, and those of Greater Nyrond have been able to accomplish much by looking past as well as respecting the many of the differences of race and culture to find common cause. In the Baklunish Empire, elves and orcs are citizens, and some serve in places of high prominence. Perhaps it is time for the peoples of Oerth who find themselves enslaved to other wills to take off their shackles – both those of the body and the mind – and forge a new future besides their neighbors. Or they may choose to be manipulated by the proud, the arrogant, and the greedy – who have cheated them time and time again. The choice is yours.”

(OOC: See you tomorrow. Happy New Year, my IR friends!)
 

William Ronald said:
(OOC: I will catch up later, as I have been up late working on a few things. I will be getting back to a more normal schedule soon. So, I am trying to get all the research out of the way. I promised this for Bugbear, so I will catch up to the rest of the action soon.)

Al'Akbar, King Ogrim Scarseer, and Caliph Xargun of Zeif approach the Palace of the Caliph amid a throng of musicians who greet the King of Greater Nyrond with music and song.

"Hail to thee, King Seth Rhynnon of Greater Nyrond! Welcome to Ekbir and to the Malkuvah Baklunim, the restored Baklunish Empire. Forgive me for not greeting you at the gates, noble King Seth Rhynnon of Greater Nyrond. Caliph Xargun and I have been showing the city to King Ogrim Scarseer of Orcreich and the Khanates. There is still time to see more of the city if you wish."

"It is a great honor to meet you at last, your majesty. You have shown great determination through many trials, and I think you will do well in the trials to come. I hope that our governments can work closely on many issues. Indeed, I believe there are many issues that our respective governments can work on together."

"Indeed, I believe that we must stand together. For I forsee threats to Oerth itself. In such a struggle, perhaps all of the peoples of Oerth and Greyspace shall stand together against common foes. The future is unclear, yet there are many threats as well as opportunities for us all. A time of testing will soon descend upon us all, and the choices we make may decided the fate of many. Yet all is not dark. Despite the threats, we must not abandon hope."
I thank you for allowing me and my companions to visit your fair city. Allow me to introduce my companions.
These are my companions Munin and Ulhro (gesturing to the Talking Raven and the Gigantic wolf). Also with me are Ulris Trainbottom and Mertwin Goethe, who shall head my embassy here in Ekbir. And these two are Shaunte Kreppe and Albert Dreise, who, I hope will head my embassy to the Orcreich.
Since this is the first time I have had the honor of meeting with King Scarseer, allow me to present the Orcreich with these gifts. (two ponies laden with treasure are brought forward.) Also allow me to personally present king Scarseer with this, the Double-Axe "Bloodmourn", formally the weapon of an orcish paladin with whom I fought alongside in the Shield Lands. He was a noble and fierce warrior and I have held Bloodmourn for fifteen years, waiting to find someone who was worthy to wield it. (Bloodmourn is a +4 Evil-bane Orcish double Axe)
And to the Caliph Xargun, I present these Gifts. (The other two treasure laden Ponies are brought forward)

(Rhynnon waits for any introductions from Scarseer and Al'Akbar, and engages in small-talk)

Now I ask that we get down to buisness. I have come here to negotiate an Alliance with both the Baklunim and the Orcreich.
 
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(OOC applauds the very good and effective speech William had Al'Akbar IC hurl at Eclavdra.
Eclavdra herself, IC, listens to this speech with bemusement, then boredom, then shakes her head, and sends a reply in that soft voice of hers - going Dark Ozma all over Al'Akbar.
Being chaotic evil, drow, and a priestess of Lolth, Eclavdra gives a speech that reflects all this.)

(said gently and gently chiding, IC)

My poor, sweet boy ...
You must grow up, painful as it is.

There is the world you dream of, and then there is the world ... that is.
Your people recognize that. Why don't you?

Most beings, throughout history, have been slaves.
Slavery is a part of life. It is as natural as life itself.
The choice a person does have is what kind of slavery she chooses, and how she makes it work for herself.

We choose Lolth as our mistress, and she has forged us into a strong race.
The legitimately powerful and frightful races of the Underdark move aside, when we come along.
The people of the Surface World, respect our power.
Elves, pray to the Seldarine for the kind of power and strength we wield. Were elves our equal in strength, they would rule the Surface World today.

If that is slavery, then I will take it gladly.
If the elves enjoyed such slavery, they would not be confined to tiny Celene and Highfolk, driven out of their lands by humans.

You speak of morality, of rights, of democracy, of freedom.

My dear boy, my dear Al'Akbar, none of those things will save your people from the Whispered One, or from other aggressors.
You may write down all the freedoms you want, but the Sword isn't halted by noble words.
People may revel in discussions, committees, and parliaments, but that does not stop the Firebrand.
The Baklunish may enjoy revelry and merriment and peace ... when the hungry enemy comes, where will their strength be?

Al'Akbar, you will discover to your horror that to save your people, you must embrace the Way of Lolth.
You will find that you must lay down strict laws and see them brutally enforced.
You will find that you must draft your women and men into the army, and train them under the blazing sun.
You will find that you must sacrifice the freedom of your people, if they are to become a potent military force.
And ...
When war comes to your lands, the strong and cunning will survive and the weak and foolish will not survive. That is the way of war, whether you would desire it or not.

My poor boy, you will find you must execute those who will not obey you.
You will have to crush and forge your people into the tool you need them to be, wrench and twist your society to your requirements, trample freedom and democracy and noble sentiments under your bootheel.

And your people, will hate your guts.
Yet fear: fear of you, and fear of their enemies, will keep them in line.

Al'Akbar, this is the Way of Lolth. The Way you will be embracing, your long speech aside.
If you do not embrace this way ...

(Eclavdra sighs, and looks bemused and a little sad)

If you do not embrace this way, your enemies will destroy your people. Even as the ruthless Suel destroyed them a millennia ago.

Which will you choose? The Whip, or the annihilation of your people?
My poor boy, it is time to grow up.
 

And now Miranda.

(Most of this is courtesy of James a few changes have been made in places to reflect my other claims.)



Ye'Cind, The Bard AL CG

Ye'Cind was once a skilled elven wizard and master bard until his performance in front of agents of the Seldarine provoked Corellon Larethian to grant him divinity.



Allies include Olidammara, Lydia, and the good powers of the Seldarine.


Mare Mysticum

Proper Name: Mare Mysticum Alliance
Ruler: The Court of Winter Moons; Her Lunar Majesty Xin Hope, Queen of the Winter Moons (NG female elf Cle3/Sor10), and her consort, the illustrious Wae Sinde (actually the demigod Ye'Cind in disguise), and administered by her son, Vin Barros, Prince of Elvenkind (CG male elf Brd7)
Government: Hereditary feudal monarchy consisting of only elves, few half-elves, and many sylvan and fey races.
Capital: Coronel
Major Towns: Coronel (pop 3,000), Meadow (pop 8,000)
Provinces: The Kingdoms of the Marches (21 major fiefs governed by Marchwards), the Elven Forest (a protectorate enforced by ancient treats and many powerful sylvan races), the Faerie Court (a separate court within the Court of Winter Moons consisting solely of fey), the Temple of Sehanine (clerics under the semi-autonomous rule of Wae Sinde), and the thirteen remaining districts of the Elven Nation of Miranda (referred to as Mystics)
Resources: Foodstuffs, cloth, rare woods and spices, horses, gems I-IV, musical knowledge
Coinage: Coronel (pp), queen (gp), moon (sp), and song (cp)
Population: 850,000 - Fey 60% (half-fey elves 20%, thorns 13%, spriggans 11%, satyrs 10%, petals 10%, dryads 9%, grigs 8%, nixies 5%, pixies 3%, redcaps 2%, sirines 2%, nymphs 2%, shimmerlings (uncounted)), Half-elf 25%, Elf 20% (faerie 65%, gray 20%, high 15%, wild 5%), 3% Treant, 1% Halfling, 1% Human
Languages: Sylvan, Elven, Suloise (Celestial Imperium dialect)
Alignments: CG, CN, NG*
Religions: Elf Pantheon (mostly Seharine and Ye'Cind)
Allies: Celestial Imperium (trade), Gigantea (trade with the Titans and fey), Hyperborea (ties with the snow/ice elves who have migrated there).
Enemies: Fireland
History: See flavor text
Conflicts and Intrigues: I wrote this up for the 5th IR, that should be sufficient conflict and intrigue.

Sehanine is our mother, and her tears are what makes the the People greater than the lesser races -for in the tears our mother spilled upon our father's blood she gave us the gift of mystery, that we might cherish it and nurture it always. In ancient times there was a schism, uncreating the Elvendar and we sent those rebels of the unfaithful across the oceans and across the great wastelands to the south to exile. The True People remain near the spring of tears that our Mother created for us, in the ancient woods where magic springs from the trees as easily as sunlight springs from the east. Here we created our great cities of Coronel and Antheon, the meadows of Mistenveil and the tower of Deiren. We are not only the stewards of that great civilization we made, of Miranda (May she live Forever!), but of the true spirit of all who were once Elvendar.

Trust, in the face of the corrupt Elfaine of the east, is hard to maintain. Still we persist, hoping that some few of the profane ones might come over to the ways of the Elvendar and Sehanine. We spread her message through songs as old as the soil and great Ye'Cind, and dilligently record what secrets we discover in those songs. We seek to heal those still reeling from the wounds of our Father with our own tears, while protecting ourselves from their madness. We are the People. We are not monkeys and interlopers on this world, but the heirs to Oerth's most hidden nature. Those who mistake our inherent serenity for generosity do so at their own peril.

The Mare Mysticum Alliance

For ages the elven nation of the Miranda lived in relative isolation from the human and other demihuman powers that ruled to the east and west across the sea. Its only true contest of powers were with the giants of Fireland and ages ago the evil titans of Gigantea, but that changed with the coming of mankind to the south. With the establishment of the Eryptian refugees that came to call themselves the Empire of Lynn the elves found themselves in conflict, war had come for the first time to groves since the dark ones were cast down into the depths of Oerth.

Still, the Lynndites were primitive compared to the elves and more vulnerable to manipulation by ancient minds of the elven elders. The humans were seeded with heresies and embroiled into civil wars, sympathetic and promising humans were seduced by fair elven maidens for the good of the People. Eventually the Empire of Lynn was cut into three portions, the Empire, the heretical tribes of the Enllave, and the half-elven protectorate kingdoms of the Marches. Despite this fair success the Empire of Lynn remains an independent state and is the closest potential threat to Miranda, although currently relations are not hostile.

Physically the Elven Forest itself is the least forgiving of all geography around the Mare. Some of the treants of the Forest remember when the elves and their dark brothers the drow were one people, and when humanity was a mere myth used to frighten gullible elven children. Portions of the faerie court hold residence here deep in the recesses, and the ghosts of fey elven heroes lurk in the shadows to waylay the unannounced into the forest. The Elven Forest is what defines the Mare Mysticum region for what it is, a magical place. Even though few brave elves actually make residence in the forest, its presence is the entire reason for being for the elves to be in the area. Time itself seems to pass more slowly and sometimes less clearly within its borders, and elven and sylvan priestesses and seers come from all across the world to consult with the forest itself's strange intelligence. It is said that before the breaking with the outer planes that Corellon Larethian would while away hours in conversation with the rocks and trees of the Elven Forest. Some say that the legendary patience of the elves was learned in this place, and that in the center of the forest the most ancient of all elven holy sites - a temple dedicated to Sehanine who led the ancient elven people to Oerth - sits untouched by the sands of time.

The Kingdoms of the Marches spread to cover the lands between Gigantea, Lynn, the lost dwarven lands of the Landspire mountains that provide a buffer between the Marches and the lands of the Khanates and Celestial Imperium, and most of the land between the Elven homelands and the Elven Forest. Once the Marches were much smaller, and the Elven homelands much greater, but as time has passed the elves have retreated more and more as their number dwindled and the Marchward's subjects multiplied. The Marchwards are a hardy, industrious folk of mostly half-elven descent. Pledged eternally to their ancient task of guardianship, the Marchwards divide their lands according to celestial accordances garnered from the seerage of the elves. Few humans are allowed to immigrate to the Marches unless they pass a series of tests of magic and skill maintained to establish their loyalty to the elves, but those same tests guarantee that the rulers of the Marches are mighty and committed to their task indeed. Much of the land of the Marches is wide, fertile valleys left over from glaciation. Few occupy the lands, but ancient elven fortresses dot much of the countryside and are occupied by their now half-elven defenders and their fey allies. The overall governship of the Marches is covered by the Council of Y'Cind, whose traditional members include the Prince of Elvenkind, the high priest of Y'Cind, and an ambassador from the Faerie Court of the Elven Forest.

The Elven nation itself is empty. No, not entirely - but the cities of the elves lie mostly unoccupied and the storm wracked seas off the coast sometimes wash through the ages old magics that once protected the shores from the worst of the blizzards that wash over Gigantea. One of the first thing most notice about the place is that most of the residents are old, visibly old as few elves outside the Elven nation are ever seen. A few reckless and ill-tempered young elves pledged as honor guard stay here, and the occasional pilgrim seeking knowledge that might only be found in the capital Coronel's hallowed libraries come for moments. Elves in the ancient homelands live longer than they might live someplace further from the Elven forest and the magic invoked over the years in the Mysticum. The only ambassadors to the Elven nation is a single solitary building in Coronel hosting the delegation from the Celestial Imperium. There has never been an embassy for the Empire of Lynn, all such conversations having been between intermediaries such as the Marchward kings. Even though the Elven nations and the Mysticum alliance covers a huge amount of acreage it is quite thinly populated, being the home of mostly elves, their fey allies, ancient treants and awakened animals, ghosts, and their half-elven knight-protectors.
 

This message is Public.

Eclavdra sends this message to the powers of the following players:

Album X (Tu Neteru, Suhfang, Enllaves)
Anabstercorian (Rary, Bright Lands)
Bugbear (Greater Nyrond)
Creamsteak (Illithid, Beholders, Aboleth)
Devilish (Acererak, the Solistarim)
Draconxitz (if he chooses an evil or neutral power)
Guilt Puppy (Scarlet Brotherhood)
Knight Otu (Aerdi)
Melkor (Vampires, Ivid)
Nac Mac Feegle (the Kal
Paxus (Wolf God, Humanoids)
Rikandur (Iuz, Empire of Iuz)
Uvenelei (The Tempest of Hell, Tharquish Empire)
Venus (Orcreich)

It would appear the 'good' nations and races intend a grand alliance, merging their forces into a confederated army with strength enough to attack and destroy all the rest of us, one by one.
They will begin by attempting assassination of our leaders, the theft of our artifacts, and the destruction of our strongest assets ((epic armies.))
Then they will descend on our peoples, and see them destroyed, enslaved, or 'converted' to the 'goodness' and 'light' of their realities.
Unfortunately, in my opinion, they will be successful. I see no way that any of us, alone, can stop this from happening. No one nation or race alone, can withstand their grand alliance.

However ...

I propose we form an alliance of our own.
I propose the Treaty of Erelhi-Cinlu. The TEC Pact.
Under the TEC Pact, we would unite against our foes, and bind ourselves to obligations to protect each other.

If one of us was attacked, it would be considered an attack against all of us. We would all be required to respond against the aggressor.
Let them think upon that. If these 'good' nations in their 'superiority' dared to attack us, they would face the wrath of many Gods, many races, and many nations.

If they tried to attack and kill one of our leaders, then we would - via magical contingency and Wishes - be instantly aware of this, and would send all the military power required to protect the threatened being.
Furthermore, the threatened being would have instant refuge in any one of our own capitals, behind our greatest defenses, should that being wish such refuge.

We invite Nyrond to join the TEC Pact, and abandon alliance with these 'good' nations.
Nyrond would then be surrounded by allies and friends, it's borders secured, it's people protected.
If Nyrond joins with the 'good' nations, we the drow will honor our Non-Aggression Pact, but Nyrond knows full well it will then face enemies on all sides.
I honestly believe that the 'good' nations will look to their own benefit and welfare, and not protect Nyrond. The 'good' nations are indeed 'good' at words, but actions speak louder. Did we not sign the Non-Aggression Pact with Nyrond?

Likewise, the drow would reach out to the Kabalim, whose people in the Iron League are desperately threatened. We would see them as allies, not see them massacred.
We urge the Kabalim to join the alliance of wisdom, and not the alliance of lofty, useless words.

With the combined might of Iuz, Acererak, the Wolf God, the Dragon, the Overmind, the valiant Nyrondese, the Psionic Council, the Orcs, the Tempest, the Kindred, the knives of the Scarlet Brotherhood, Rary the Wise, the Sphinx ... the 'good' powers will then be shivering and shaking, eager to accommodate us, eager to bow and scrape to save their own lives.

The drow offer the TEC Pact.
 
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