Iron DM 2010 Discussion Thread

So, while the first match percolates and we get ready for the second...

IronSky and Tremorsense, I plan on posting the ingredients tomorrow, June 4, at 9:00 PM EDT. That's about 24 hours from now. Will you be ready?
 

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I'd almost forgotten I had this...

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Both entries for Round 1 have been posted, and they look absolutely delicious! I'd love to comment on them, maybe even offer up a prediction of the winner...but I dunno. Maybe I should wait until after Radiating Gnome has entered his judgment.
Nah. I'll just put it inside a Spoiler tag. So if you're not judging the round, read on!
My thoughts on two of the ingredients:

My favorite ingredient in this round is the Aerial Swamp. And in my humble (and insignificant) opinion, it is the ingredient that was used the best, in both of the entries.

MortalPlague uses a creative interpretation for this ingredient. It is almost like he asked himself, "what would a swamp in the sky be made of?" and the answer he came up with is "a pool of clouds, full of decaying cloud-stuff. Like cloud giants." Ender_wiggin uses a more literal interpretation. He put an actual swamp--water, plants, noxious gasses and all--right up in the air.

The aerial swamp is the setting of both adventures. In "Where Clouds Go To Die," the party must trudge through a stagnant swamp made of clouds, to get to their destination (which is brilliant, but expected.) But in "Greed In Greencloud," the aerial swamp is not just where the action takes place, but also why: the swamp produces a valuable gas, which is the reason people are being enslaved. I think that will give Ender_wiggin a bit of an edge.

A chronometer is a device that measures time...it could be a sundial, an hourglass, a grandfather clock, a waterclock, whatever. It had such potential...but both contestants dropped it. Radiating Gnome ain't gonna like this...he hates McGuffins. :uhoh:

In "WCGtD," the broken chronometer could have been replaced with nearly any broken object...two pieces of a broken sword, two halves of a friendship bracelet, etc., and the story wouldn't notice. And in "GiG," the chronometer isn't a chronometer at all, but a sextant or compass or something more suited to measuring distance or location, not time. And even so, it could have been replaced quite easily with a map. Time, or the need to measure it, isn't a significant part of either story.

Anyway. It will be interesting to see if RG agrees with me on these points. I'm not going to venture a prediction here, though...the contest will likely come down to how the other four ingredients get used. Good luck, contestants!
 
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Interesting and fair comments. I have a few of my own, spoilered so that the RG can judge things impartially.

[SBLOCK]
I would say that the most challenging aspect I faced was the time frame. It's certainly a lot of time to write the number of words we put out, but in addition to running our busy lives there's also the question of creativity, which doesn't always come when we want it to.

The idea of my swamp came to me instantly, yet it was hours later that I settled on the use of other ingredients that I knew weren't as cool, thoughtful, or integral. Overall, I'm pretty happy with how it turned out, as I focused on writing a piece that was thematically cohesive and philosophically challenging for the players. If I could do it again, I would spend a bit more time detailing the mechanics of how everything works, as the setting I've created is a little different than what you might see in a typical D&D game.[/SBLOCK]
 

[SBLOCK]
I would say that the most challenging aspect I faced was the time frame. It's certainly a lot of time to write the number of words we put out, but in addition to running our busy lives there's also the question of creativity, which doesn't always come when we want it to.

The idea of my swamp came to me instantly, yet it was hours later that I settled on the use of other ingredients that I knew weren't as cool, thoughtful, or integral. Overall, I'm pretty happy with how it turned out, as I focused on writing a piece that was thematically cohesive and philosophically challenging for the players. If I could do it again, I would spend a bit more time detailing the mechanics of how everything works, as the setting I've created is a little different than what you might see in a typical D&D game.[/SBLOCK]
I know what you mean about the time constraint. Even with twice the amount of time last year, I ended up scrambling at the last minute...and I still couldn't figure out how to get 2 or 3 ingredients to gel.

But: I really liked the adventure that I wrote, so I put a little bit of polish on it (the one about the plantation owner), and ran it a month later as a weekend Pathfinder game. It was a lot of fun...once I got rid of the ingredients that were tripping me up. :)

I have a question for both contestants: if you could have eliminated one ingredient in this contest, which one would you have chosen, and why?
 
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