That's part of what I mean by updating.Very nice @el-remmen,... the main problem is that the Round 2 matchups will very likely be time-availability determined...
Also I will be judging match 3.
What @Wicht said. The winners from one pool go into the next.Hey look I made us something I plan to keep updated!View attachment 130344
Yes. Anything not Title or Ingredient List is fair game for the word-count. And done right, those intro words giving the reader information about the intended system or game-style do a lot of heavy lifting. In your case, they tell us that it is set in a quasi-real world setting with vampires, ghoulies, demons, magic, telephones, computers, raves, and high-school students. If you had not included them, then consider the possible disconnect when one reads the adventure and tries to plug it into a different setting. So, totally fair game for inclusion in the word-count.Just a minor rules question for future reference - is the 'an adventure for game system X' text included in the wordcount or not? I assumed it was, just to be on the safe side, but would have cheerfully committed murder a couple of times last night to have those 7 words back
To be clear, since I am not using a point-based scoring system, I will not always call attention to the word count when it isn’t going to have an impact on the overall judgement (as was the case in match 1, for instance). I very much am paying attention, though.Yes. Anything not Title or Ingredient List is fair game for the word-count. And done right, those intro words giving the reader information about the intended system or game-style do a lot of heavy lifting. In your case, they tell us that it is set in a quasi-real world setting with vampires, ghoulies, demons, magic, telephones, computers, raves, and high-school students. If you had not included them, then consider the possible disconnect when one reads the adventure and tries to plug it into a different setting. So, totally fair game for inclusion in the word-count.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.