(Boccob help me if I ever do another spell casting IronNPC ... - John)
"I cannot leave her"
"I fear that you must. If we do not recover the Onyx Crown before Gulos Guth then not even this palace will be safe for her or any other."
"The Grace and the Will be done" her mother sighed "I will be ready within the hour."
Gelfara cherished that last overheard memory of her mother. It was the last time that her life had been effortlessly happy. Dwelling in the home of the Duke of Thior as the child of a great hero of the people. But her mother never returned from that last mission and the darkness gathered over her.
Being the child of a paladin is not easy, much less one who dissappeared on a mysterious mission. For Gelfara it was worse: the half-heard whispers amongst the servants mentioning her name, and touching of medallions of the church as they spoke. The Duke and Duchess were great friends of her mother and allies of the church, and they always tried to make Gelfara welcome. Even their noble demeanors seemed tested by her presence, her unnaturally dark hair and her proclivity for trouble. They never spoke of Gelfara's father, instead teaching that she was her mother's daughter and a inheritor of the light.
She was heading towards trouble that day when she was thirteen. He had snuck into a private drawing room favored by the Duke's advisors. When she heard footsteps approaching, she hid beneath a great desk. She heard a quartet of men enter the room and gather to whisper near her hiding place of their palace intrigues. At first she was amused by their sharing of secrets and accusations. She froze in silent fear as they spoke of the timing of killing this and that guard and gaining entry to the inner chambers. When one of them spoke of taking particular pleasure in slitting the throat of the Duchess, Gelfara screamed. Suddenly all was in darkness, more impenetrable than midnight. Gelfara scrambled past the legs of the surprised and shouting conspirators and fled senseless into the gardens.
From there she heard the screams of the palace as the four conspirators rushed their plan into immediate action.
By the night, the Ducal family was slain and one of the four men proclaimed himself Duke. Gelfara fled amongst the frightened commoners and cursed her fear and the evil men who took what was left of her childhood. She swore revenge upon them, to kill each of the four by her own hand or by what allies she could muster. She became a bandit who waylaid the agents of the new, dark Duke. In time she also came to discover her own penchant for magic and how it could compliment her natural abilities. She is stealthy and prefers to be well planned and prepared.
Gelfara, female tiefling Rog2/Wiz3: CR6; ECL6; Medium Outsider; HD 2d6+2 (Rogue), 3d4+3 (Wizard); hp 20; Init +3; Spd 30 ft; AC 14 (20*) (+1 Amulet of natural armor, +3 Dex); Melee +1 Rapier +6 (1d6+1/crit 19-20); Ranged light crossbow +5 (1d8); Melee Silvered Dagger +2 (1d4); SA Darkness; SQ Darkvision, Cold/Fire/Electricity Resistance 5; AL N; SV Fort +4, Ref +7, Will +4; Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 9.
Skills and Feats: Balance+5, Bluff+5, Climb+2, Concentration+6, Decipher Script+6, Disable Device+6, Disguise+3, Hide+10, Knowledge (arcana)+9, Knowledge (Local)+6, Listen+6, Move Silently+8, Open Lock+5, Pick Pocket+8, Read Lips+6, Search+8, Speak Language+1, Spellcraft+9, Spot+3, Tumble+8; Blind-Fight, Scribe Scroll, Weapon Finesse (Rapier).
Spells Prepared (cast 4/3/2): 0 - Flare, Mage Hand, Open/Close, Ray of Frost; 1 - Mage Armor, Expeditious Retreat, True Strike; 2 - Alter Self, Cat's Grace
Specialist Spells 1 - Comprehend Langauges, 2 - Detect Thoughts
Spellbook : 0 - Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Alarm, Charm Person, Comprehend Languages, Detect Secret Doors, Expeditious Retreat, Hold Portal, Identify, Mage Armor, True Strike; 2nd - Alter Self, Cat's Grace, Detect Thoughts.
Equipment: +1 Rapier, light crossbow, crossbow bolts (50), silvered Dagger, Heward's handy haversack, Slippers of spider climbing, Amulet of natural armor +1.
Traksy, female rat (familiar): CR 1/8; Tiny Animal ; HD 1/4d8 (Animal); hp 10; Init +2; Spd 15ft, Climb 15ft; AC 16 (+2 Dex, +2 Size, +2 natural); Melee Bite +4 (1d3-3); SQ Scent, Improved Evasion, Share Spells, Empathic Link, Touch; AL N; SV Fort +4, Ref +7, Will +4; Str 5, Dex 15, Con 10, Int 7, Wis 12, Cha 2.
Skills and Feats: Balance+10, Climb+12, Hide+17, Move Silently+9; Weapon Finesse (bite).
* Note that in combat Gelfara is likely to being using Mage Armor and Cat's Grace, raising her AC as much as 6 points.
Hook: Now sixteen, Gelfara is ready to take on her enemies. She would gladly join forces with those interested in overthrowing the evil forces at work in the Duchy. She also could provide substantial information about the local area and the resistance to the new Duke.
------------------
A chance encounter led Gelfara to a greater understanding of her place in these things. She led an ambush upon a suspicious group that her sources placed as allies of the evil quartet. This mistaken identity was fortunate, as the group actually included Sir Gaiter, an old compatriot of her mothers. Sir Gaiter had come seeking information on the dark quartet who had seized the Duchy. With some hesitation he told Gelfara of her true heritage. Her mother had been part of a group that had been fighting a terrible necromancer and his fiendish allies. Both sides had come into knowledge of a terrible artifact known as The Onyx Crown. In the battle over its extraplanar resting-place the Necromancer was slain. More miraculous, one of the fiends in alliance to the necromancer was swayed by the purity of Gelfara's paladin mother. She recognized this and spared him, instead teaching him of the glory and the light. They fell in love and Gelfara was conceived. But all did not agree or understand this risen fiend and he was sent away from Gelfara's mother to be tested in duty to the light.
But the holy adventurers did not realize that the necromancer had an apprentice who escaped. He became an advisor to the Duke under false pretenses, and made sure that rumor of a second attempt to free the Onyx Crown would reach Gelfara's mother. The necromancer's revenge began when the holy adventurers were ambushed and taken captive. It was complete when he formulated the overthrow of the Duke, setting his own blackguard ally upon the throne.
Gelfara, female tiefling Rog2/Wiz8: CR11; ECL11; Medium Outsider; HD 2d6+2 (Rogue), 8d4+8 (Wizard); hp 39; Init +4; Spd 30 ft; AC 17 (30*) (+1 Amulet of natural armor, +4 Dex, +2 Ring of protection); Melee +1 Rapier +10 (1d6+1/crit 19-20); Ranged light crossbow +9 (1d8); Melee Silvered Dagger +5 (1d4); SA Darkness; SQ Darkvision, Cold/Fire/Electricity Resistance 5; AL N; SV Fort +7, Ref +11, Will +9; Str 10, Dex 16 (18), Con 13, Int 19, Wis 12, Cha 9.
Skills and Feats: Balance+6, Bluff+5, Climb+2, Concentration+12, Decipher Script+6, Disable Device+6, Disguise+3, Hide+11, Knowledge (arcana)+14, Knowledge (Local)+8, Knowledge (religion)+8, Knowledge (The Planes)+8, Listen+6, Move Silently+9, Open Lock+6, Pick Pocket+9, Read Lips+6, Scry+8, Search+8, Speak Language+1, Spellcraft+14, Spot+3, Tumble+9; Blind-Fight, Scribe Scroll, Weapon Finesse (Rapier), Heighten Spell, Silent Spell.
Spells Prepared (cast 4/5/4/4/3): 0 - Flare, Mage Hand, Open/Close, Ray of Frost; 1 - Alarm, Charm Person, Mage Armor, Expeditious Retreat, True Strike; 2 - Alter Self, Endurance, Knock, Protection from Arrows; 3 - Dispel Magic, Fly, Haste, Lightning Bolt; 4 - Dimension Door, Dimension Door, Fire Shield.
Specialist Spells 1 - Comprehend Langauges, 2 - Detect Thoughts, 3 - Clairaudience/Clairvoyance, 4 - Arcane Eye
Spellbook : 0 - Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1 - Alarm, Charm Person, Comprehend Languages, Detect Secret Doors, Expeditious Retreat, Hold Portal, Identify, Mage Armor, True Strike; 2 - Alter Self, Cat's Grace, Detect Thoughts, Endurance, Knock, Protection from Arrows; 3 - Clairaudience/Clairvoyance, Dispel Magic, Fly, Gust of Wind, Haste, Lightning Bolt; 4 - Arcane Eye, Dimension Door, Fire Shield, Scrying.
Equipment: +1 Rapier, light crossbow, crossbow bolts (50), silvered Dagger, Heward's handy haversack, Slippers of spider climbing, Amulet of natural armor +1, Cloak of Resistance +2, Blessed Book, Gloves of Dexterity +2, Ring of Protection +2, Keoghtom's Ointment, Potion of Cure Serious Wounds (3), Potion of Haste (2)
Traksy, female rat (familiar): CR 1/8; Tiny Animal ; HD 1/4d8 (Animal); hp 20; Init +2; Spd 15ft, Climb 15ft; AC 18 (+2 Dex, +2 Size, +4 natural); Melee Bite +7 (1d3-3); SQ Scent, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with Master, Speak with Animals of Its Type; AL N; SV Fort +5, Ref +7, Will +7; Str 5, Dex 15, Con 10, Int 9, Wis 12, Cha 2.
Skills and Feats: Balance+10, Climb+12, Hide+17, Move Silently+9; Weapon Finesse (bite).
* Note that in combat Gelfara is likely to being using Mage Armor, Haste and Expertise, raising her AC by as much as 13.
Hook: Gelfara is now ready to seek out more about this Necromancer or continue working towards the overthrow of the dark duke. This could easily bring her into contact with adventurers as she seeks out knowledge, items, and allies in her quest.
Gelfara's powers to move freely inside of controlled enemy areas has made her legendary amongst the common people and the guards that she bypasses so easily. She generally prefers to strike quickly at an area she has already scouted, then vanish with a final magical blow as enemy reinforcements arrive. She is not afraid of going toe-to-toe with an opponent briefly but knows that she doesn't have the endurance to do it for long.
---------
Gelfara, female tiefling Rog2/Wiz11: CR14; ECL14; Medium Outsider; HD 2d6+2 (Rogue), 11d4+11 (Wizard); hp 50; Init +5; Spd 30 ft; AC 17 (31*) (+5 Dex, +2 Ring of protection); Melee +1 Rapier +12/+7 (1d6+1/crit 19-20); Ranged light crossbow +11 (1d8); Melee Silvered Dagger +6 (1d4); SA Darkness; SQ Darkvision, Cold/Fire/Electricity Resistance 5; AL N; SV Fort +8, Ref +13, Will +10; Str 10, Dex 16 (20), Con 13, Int 20, Wis 12, Cha 9.
Skills and Feats: Balance+7, Bluff+5, Climb+2, Concentration +16 (+20), Decipher Script+7, Disable Device+7, Disguise+3, Hide+12, Knowledge (arcana)+17, Knowledge (Local)+11, Knowledge (religion)+9, Knowledge (The Planes)+11, Listen+6, Move Silently+10, Open Lock+7, Pick Pocket+10, Read Lips+7, Scry+15, Search+9, Speak Language+1, Spellcraft+19, Spot+3, Tumble+10; Blind-Fight, Scribe Scroll, Weapon Finesse (Rapier), Heighten Spell, Silent Spell, Combat Casting, Quicken Spell.
Spells Prepared (cast 4/6/5/5/4/3/1): 0 - Flare, Mage Hand, Open/Close, Ray of Frost; 1 - Alarm, Charm Person, Mage Armor, Expeditious Retreat (x2), True Strike; 2 - Alter Self, Endurance, Knock (x2), Protection from Arrows; 3 - Dispel Magic, Fly, Gust of Wind, Haste, Lightning Bolt; 4 - Dimension Door (x2), Fire Shield, Quickened Mage Armor; 5 - Summon Monster V (x2), Teleport ; 6 - Tenser's Transformation
Specialist Spells 1 - Comprehend Langauges, 2 - Detect Thoughts, 3 - Clairaudience/Clairvoyance, 4 - Arcane Eye; 5 -Prying Eyes ; 6 - True Seeing
Spellbook : 0 - Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1 - Alarm, Charm Person, Comprehend Languages, Detect Secret Doors, Expeditious Retreat, Hold Portal, Identify, Mage Armor, True Strike; 2 - Alter Self, Cat's Grace, Detect Thoughts, Endurance, Knock, Protection from Arrows; 3 - Clairaudience/Clairvoyance, Dispel Magic, Fly, Gust of Wind, Haste, Lightning Bolt; 4 - Arcane Eye, Dimension Door, Fire Shield, Scrying; 5 - Feeblemind, Prying Eyes, Summon Monster V, Teleport; 6 - Tenser's Transformation, True Seeing
Equipment: +1 Rapier, light crossbow, crossbow bolts (50), silvered Dagger, Heward's handy haversack, Slippers of spider climbing, Amulet of proof against detection and location, Cloak of Resistance +2, Blessed Book, Gloves of Dexterity +4, Ring of Protection +2, Ring of Invisibility, Keoghtom's Ointment, Potion of Cure Serious Wounds (3), Potion of Haste (2)
Traksy, female rat (familiar): CR 1/8; Tiny Animal ; HD 1/4d8 (Animal); hp 25; Init +2; Spd 15ft, Climb 15ft; AC 20 (+2 Dex, +2 Size, +6 natural); Melee Bite +8 (1d3-3); SQ Scent, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with Master, Speak with Animals of Its Type, SR16; AL N; SV Fort +6, Ref +9, Will +8; Str 5, Dex 15, Con 10, Int 11, Wis 12, Cha 2.
Skills and Feats: Balance+10, Climb+12, Hide+17, Move Silently+9; Weapon Finesse (bite).
* Note that in combat Gelfara is likely to being using Mage Armor, Haste and Expertise, raising her AC by as much as 14.
Gelfara has now cast down the blackguard Duke and restored the Duchy to the control of loyal nobles. However, the Necromancer has escaped the downfall. Gelfara finds that he is seeking power to follow in his master's footsteps and free the Onyx Crown from its hiding place.
Hook:Gelfara will need allies. She has the capability to seek out any information on adventurers that could help her. She is not beyond using her powers to manipulate or blackmail such adventurers, though she would do so at a distance rather than in person.
----
Gelfara, female tiefling Rog2/Wiz15: CR14; ECL14; Medium Outsider; HD 2d6+4 (Rogue), 15d4+30(Wizard); hp 82; Init +5; Spd 30 ft; AC 19 (35*) (+5 Dex, +4 Ring of protection); Melee +2 Ghost Touch Spell Storing Rapier +15/+10 (1d6+1/crit 19-20); Ranged light crossbow +13 (1d8); Melee Silvered Dagger +8 (1d4); SA Darkness; SQ Darkvision, Cold/Fire/Electricity Resistance 5; AL N; SV Fort +13, Ref +17, Will +14; Str 10, Dex 16 (20), Con 14, Int 20 (26), Wis 12, Cha 9.
Skills and Feats: Balance+7, Bluff+5, Climb+2, Concentration+22, Decipher Script+10, Disable Device+10, Disguise+3, Hide+12, Knowledge (arcana)+28, Knowledge (Local)+14, Knowledge (religion)+12, Knowledge (The Planes)+18, Listen+6, Move Silently+10, Open Lock+7, Pick Pocket+10, Read Lips+10, Scry+23, Search+12, Speak Language+1, Spellcraft+28, Spot+3, Tumble+10; Blind-Fight, Scribe Scroll, Weapon Finesse (Rapier), Heighten Spell, Silent Spell, Combat Casting, Quicken Spell, Craft Staff, Spell Penetration.
Spells Prepared (cast 4/6/6/6/6/5/4/3/2): 0 - Detect Magic, Mage Hand (x2), Open/Close; 1 - Alarm, Charm Person, Mage Armor, Expeditious Retreat(x2), True Strike; 2 - Alter Self, Bull's Strength, Endurance, Knock, Protection from Arrows, Silent Mage Armor; 3 - Dispel Magic, Fly, Gust of Wind, Haste, Lightning Bolt(x2); 4 - Dimension Door (x2), Fire Shield, Silent Dispel Magic, Quickened Mage Armor; 5 -Feeblemind, Heightened Lightning Bolt (x2), Summon Monster V (x2); 6 - Chain Lightning, Silent Teleport, Tenser's Transformation; 7th - Delayed Blast Fireball, Limited Wish, Quickened Haste; 8th - Summon Monster VIII (x2)
Specialist Spells 1 - Comprehend Langauges, 2 - Detect Thoughts, 3 - Clairaudience/Clairvoyance, 4 - Arcane Eye; 5 -Prying Eyes ; 6 - True Seeing, 7th - Greater Scrying, 8th - Discern Location
Spellbook : 0 - Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1 - Alarm, Charm Person, Comprehend Languages, Detect Secret Doors, Expeditious Retreat, Hold Portal, Identify, Mage Armor, True Strike; 2 - Alter Self, Bull's Strength, Cat's Grace, Detect Thoughts, Endurance, Knock, Protection from Arrows; 3rd - Clairaudience/Clairvoyance, Dispel Magic, Fly, Gust of Wind, Haste, Lightning Bolt; 4th - Arcane Eye, Dimension Door, Fire Shield, Scrying; 5th - Feeblemind, Prying Eyes, Summon Monster V, Teleport; 6th - Analyze Dweomer, Chain Lightning, Flesh to Stone, Tenser's Transformation, True Seeing; 7th - Delayed Blast Fireball, Greater Scrying, Limited Wish, Plane Shift; 8th - Discern Location, Summon Monster VIII.
Equipment: +2 Ghost Touch Spell Storing Rapier**, light crossbow, +1 blessed crossbow bolts (50), silvered Dagger, Staff of Power, Heward's handy haversack, Slippers of spider climbing, Amulet of proof against detection and location, Cloak of Resistance +4, Blessed Book, Gloves of Dexterity +4, Headband of Intellect +6, Ring of Protection +4, Ring of Invisibility, Keoghtom's Ointment, Vibrant Purple Prism Ioun Stone (usually holds Teleport, Expeditious Retreat), Pale Lavender Ioun
Stone, Potion of Cure Serious Wounds (3), Potion of Haste (2).
Traksy, female rat (familiar): CR 1/8; Tiny Animal ; HD 1/4d8 (Animal); hp 41; Init +2; Spd 15ft, Climb 15ft; AC 23 (+2 Dex, +2 Size, +9 natural); Melee Bite +10 (1d3-3); SQ Scent, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with Master, Speak with Animals of Its Type, Scry on familiar, SR20; AL N; SV Fort +6, Ref +9, Will +8; Str 5, Dex 15, Con 10, Int 14, Wis 12, Cha 2.
Skills and Feats: Balance+10, Climb+12, Hide+17, Move Silently+9; Weapon Finesse (bite).
* Note that in combat Gelfara is likely to being using Mage Armor, Haste and Expertise, raising her AC by as much as 16.
** The rapier most commonly stores Dispel Magic
Indulging fully in her teifling heritage she inflitrates the Necromancer's entourage under the guise of a dark enchantress. In the end she is found out and battles the Necromancer in a terrible duel of power. She emerges victorious and her revenge is finally complete.
Hook: Now she will want allies to finally free the Onyx Crown and destroy it, or to search among the planes for her father.