[Iron] IronNPC -- RAY SILVER WINS!

Round 1, Match 4 -- LIGHTNING ROUND!!! :)

EXCELLENT! Welcome to IronNPC! :D

Stalker0 vs. Drunken Master

Constraints:
NPC Levels: 2, 6, 10, 14
NPC Race: Human

Ingredients:
- Urban Decay
- Crystal Blade
- "Snake People"
- Misread Prophecy
- Pipes of Pain
- Conflict of Interest

Official Time is 11:PM US Eastern Time. Y'all have 24 hours. Good luck!

-- Nifft
 

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Ray Silver said:
*Bites nails in suspense...* :eek:

Sorry, Ray, I really want to get Round 1 done before judging Round 2... but you have good reason to bite your nails, as both entries were strong. ;)

-- Nifft
 

Nifft said:


Sorry, Ray, I really want to get Round 1 done before judging Round 2... but you have good reason to bite your nails, as both entries were strong. ;)

-- Nifft
Yeah, I understand totally. But my poor nails will be naught but nubs before my Saturday game... How will I roll my dice? ;)
 

crap - i totally forgot to post that i had started...
i started my NPC last night soon after nifft announced the requirements and ingredients.
good luck, stalker0.
 


Stalker0 said:
Whoa, just found out I had made it to the big show. Well, I got 12 hours looks like, I'll do my best!!

Stalker0, I tried to email or PM you, but those are disabled for you -- Drunken Master has agreed to a 12 hour extension, should you need it.

-- Nifft
 

Iron NPC Lightning Round entry

Constraints:
NPC Levels: 2, 6, 10, 14
NPC Race: Human

Ingredients:
- Urban Decay
- Crystal Blade
- "Snake People"
- Misread Prophecy
- Pipes of Pain
- Conflict of Interest

Okay, here goes - hope you enjoy

Anya Verallis grew up on the mean and dangerous streets of the crime-ridden docks district in the port city of Klyth. Her mother, a courtesan, died while giving birth, leaving Anya to be raised by her aunt Azlea. Azlea was also a courtesan employed at the Nymph's Rest, and Anya grew up in the brothel in relative safety and security. During her adolescence, she developed a strong rebellious streak and began sneaking out of the safety of the brothel at night to roam the streets in search of adventure. Night after night, immersed in the urban decay and corrupt nature of the district, her personality gradually became darker and darker as she began to realize the value of gold and the cheapness of human life. She would skulk around back alleys and observe petty thievery and other shady dealings, taking mental notes from seeing all-too-frequent break-ins and sword-fights. On the rare occasions where she was caught being somewhere where she shouldn't be by some two-bit thug, she found that by shear force of personality, be it through straight-faced bluffing, courteous diplomacy, or outright intimidation, she could get out of nearly any troublesome situation without conflict. She began to frequent the seediest taverns in the district, and wound up making the acquaintance of some of the docks' more influential thieves and sell-swords. Anya was taken under the wing of a mercenary and rogue named Aeryk Ironfist, and he offered to train her in the arts of stealth and swordplay in exchange for "a service to be named later." Anya had a feeling she knew what the mercenary meant. She resolved to leave the brothel and learn what Aeryk had to teach and then move on; and if he ever laid a hand upon her, she would render him immobile with poison, lacerate his unconscious body, and throw him into the sea to be devoured alive by the sharks.
Under the tutelage of Aeryk Ironfist, Anya's rudimentary skills blossomed. She was a very bright and athletic young girl, and learned how to use her remarkable agility to her advantage when sneaking or fighting. Aeryk taught her how to open locks, and disable traps, and introduced her to what would become her greatest passions: devising and setting traps, and making poison. After training with Aeryk for a year, Anya had become quite adept with the skills she had been taught, and the two gained much notoriety and respect within the docks' underworld circles. All the while she waited for the inevitable, for Aeryk to collect his "service" from her, but no unwanted advances ever came.
-- -- -- -- --

Anya Verallis, Female Human Rogue 1/Fighter 1: CR 2; Medium-size humanoid; HD 1d6 plus 1d10; hp 16; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 16 (flatfooted 13, touch 13); Atks: longsword +4 melee (1d8+1, 19-20/x2), or dagger +2 melee (1d4+1, 19-20/x2), or dagger +4 ranged (1d4+1, 19-20/x2), or masterwork light crossbow [w/ masterwork bolt] +6 ranged (1d8, 19-20/x2); SA sneak attack +1d6; AL NE; SV Fort +2, Ref +5, Will +1; Str 12, Dex 17, Con 10, Int 15, Wis 12, Cha 14.

Skills and Feats: Bluff +7, Craft (poisonmaking) +6, Craft (trapmaking) +5, Diplomacy +6, Disable Device +4, Disguise +6, Gather Information +4, Hide +6, Intimidate +8, Listen +5, Move Silently +6, Open Lock +5, Search +5, Sense Motive +3, Spot +5, Tumble +6; Dodge, Improved Initiative, Weapon Focus (longsword)
Languages Spoken: Common, Elven, Goblin

Possessions: masterwork studded leather, masterwork longsword, masterwork light crossbow, 20 masterwork bolts, dagger, explorer's outfit, belt pouch, masterwork thieves' tools*, disguise kit*, caltrops, vial of antitoxin, vial of large scorpion venom (2), vial of acid, potion of cat's grace, 21 gp.
-- -- -- -- --

Halfway through their third year as the docks district's deadly duo, Aeryk told Anya it was finally time for her to make good on her part of the bargain. After all the time that they had spent together, it hit her at that moment that she had developed strong feelings for her mentor. Anya said she understood, and that she had secretly been waiting for this moment for some time now. She began to disrobe, and Aeryk stopped her.
"Anya, no, you misunderstand. That's not what I want. I have trained you to be an assassin. I need you to kill someone for me."
Anya was overcome by the sting of rejection, and then with embarrassment. She sat down on the bed and her mind wandered, starting to piece things together. She thought about how he had never tried to touch her, about how he often went out to a certain tavern where she "wouldn't be welcome." She started to feel a seed of resentment growing...
Here thoughts were interrupted by Aeryk's voice telling her to snap out of it.
Aeryk sat in a chair across from her and looked solemnley at her. "Take a look at this," he said, taking a scroll case from his belt. He unrolled the parchment, and showed it to Anya. It was very old, written in a foreign script with a translation underneath, and words were smudged and illegible in places.
"This is an ancient prophecy that has been in my family for hundreds of years. Four years ago, my father died, and the prophecy scroll was handed down to me. The scroll reads: '...pipes of pain, the last of your line will be slain... the slash of the serpent's tongue.' I fear that I am the last scion of the Ironfist family, for I have no brothers and will never have a son of my own. I have no plans to have my life cut short just yet, though, so I aim to cheat fate. This is where you come in. I have learned that a new criminal presence is growing in our not-so-fair city, and the word on the street is that their leader is some sort of snake man. I fear that this prophecy will come to pass, that when this new faction starts eliminating rivals, I will be killed by their serpent commander. I need you to eliminate him first."
-- -- -- -- --

Anya Verallis, Female Human Rogue 3/Fighter 2/Assassin 1: CR 6; Medium-size humanoid; HD 4d6 plus 2d10; hp 35; Init +8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 18 (flatfooted 14, touch 14); Atks: +1 longsword +7 melee (1d8+2, 19-20/x2), or masterwork dagger +6 melee (1d4+1, 19-20/x2), or masterwork dagger +9 ranged (1d4+1, 19-20/x2), or masterwork light crossbow [w/ masterwork bolt] +10 ranged (1d8, 19-20/x2); SA death attack, sneak attack +3d6; SQ evasion, poison use, uncanny dodge (Dex bonus to AC); AL NE; SV Fort +4, Ref +9, Will +4; Str 12, Dex 18, Con 10, Int 15, Wis 12, Cha 14.

Skills and Feats: Bluff +9, Craft (poisonmaking) +8, Craft (trapmaking) +7, Diplomacy +9, Disable Device +4, Disguise +10, Gather Information +5, Hide +13, Intimidate +11, Jump +4, Listen +7, Move Silently +13, Open Lock +6, Search +5, Sense Motive +6, Spot +7, Tumble +9; Dodge, Expertise, Improved Initiative, Iron Will, Mobility, Weapon Focus (longsword)
Languages Spoken: Common, Elven, Goblin

Death Attack (Ex): If Anya studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of paralyzing or killing her victim (Anya's choice). While studying her victim, Anya can undertake other actions so long as her attention stays focused on the target and the target does not detect the assassin or recognize her as an enemy. If the victim of the death attack fails his Fortitude saving throw (DC 13) against the kill effect, he dies. If the save fails against the paralysis effect, the victim is paralyzed for 1d6+1 rounds. If the saving throw succeeds, the attack is treated as a normal sneak attack. Once Anya has observed her victim for 3 rounds, the death attack must be made within the next 3 rounds or the effect is lost.
Evasion (Ex): If exposed to any effect that normally allows a Reflex save for half damage, Anya takes no damage with a successful saving throw.
Poison Use (Ex): Anya is trained in the use of poison and never runs the risk of poisoning herself when applying poison to a blade.

Possessions: +1 studded leather, +1 longsword, masterwork light crossbow, 20 masterwork bolts, masterwork dagger, explorer's outfit, belt pouch, masterwork thieves' tools*, disguise kit*, caltrops, vial of antitoxin, vial of large scorpion venom (2), vial of acid, potion of cat's grace, potion of hiding, potion of love, potion of sneaking, 31 gp.
*The +2 circumstance bonus provided by these items have not been factored into the skill totals above.
-- -- -- -- --

Anya was grateful for the experience gained under Aeryk's guidance, and she felt that she owed him to see her duty through. However, the bitterness inside her at the thought of how she was rejected by him ate at her whenever they were together. She realized that she truly loved and respected the man, but she could never have him, and this began to slowly twist her already darkened soul. Anya swore to Aeryk that she would see the task through, but she would have to set off on her own to keep him out of danger. This was only partly true, as the main reason for their separation was that she could no longer bear to be around him.
Anya set out into the streets, truly alone for the first time. She made discreet inquiries for information about the new "snake man" and his faction, but was getting nowhere. She managed to make a decent living performing assassinations and plying her trade as a crafter of poisons and traps among the highly paranoid criminals of the district. Her skills in deception and disguise got her into noble houses and even the Keep of the High Lord for costume balls and other celebrations. Many an esteemed nobleman who crossed the wrong crimelord's path found himself the victim of a deadly slash of the assassin's longsword of a face-down at his table after a fatal flagon of poisoned ale. Anya was gaining quite a reputation, and since she was always in a mundane disguise or magically altering her appearance, her rivals and enemies couldn't find her.
Through all this she still searched for the mysterious serpent kingpin, but was still finding naught but dead ends. This snake man was apparently even craftier than she. One evening, after intimidating a thug in an alley with promises of torture that caused him to wet himself, but produced no useful information, Anya felt a presence invading her mind as she sat alone in a tavern. She slowly set her ale down and eyed the taproom patrons suspiciously, trying to find the source of the psionic intrusion.
Anya's gaze fell upon a woman across the room, sitting at a table with two brutish bodyguards. The woman was wearing a hooded cloak that shadowed her face, and was grinning in Anya's direction while sipping her blood-red wine. Anya grabbed her drink and walked over to the woman's table.
The bodyguards started to rise at Anya's approach, but the cloaked woman signaled for them to sit. At this distance Anya spotted the slight glaze to their eyes and surmised that they must be under some sort of enchantment. "Sit," said the woman, and she pulled back her hood enough to reveal her face. She appeared normal at first glance, but Anya noticed fine scales around the sides of her face, ears, and neck, and her eyes were yellow like a snake's. "I am Ssaraliss. I'm sorry to intrude into your thoughts, but I had to be certain that you were the one who has been making inquiries about my employer. You have been very persistent in your search, and at first we simply wished to know what business you have with us. Upon entering your mind and finding out that you are the venomous assassin known only as 'The Viper', I am pleased to say that I and the rest of my organization are great fans of your work. Come with me, there is someone I want you to meet."
Anya most likely would have gone anyway, but Ssaraliss' psionic suggestion didn't leave anything to chance.
-- -- -- -- --

Anya "The Viper" Verallis, Female Human Rogue 3/Fighter 5/Assassin 2: CR 10; Medium-size humanoid; HD 5d6 plus 5d10; hp 60; Init +8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 19 (flatfooted 15, touch 15); Atks: +1 longsword +11/+6 melee (1d8+4, 17-20/x2), or masterwork dagger +10/+5 melee (1d4+1, 19-20/x2), or masterwork dagger +13 ranged (1d4+1, 19-20/x2), or masterwork light crossbow [w/ masterwork bolt] +14 ranged (1d8, 19-20/x2); SA death attack, sneak attack +3d6; SQ +1 save vs. poison, evasion, poison use, uncanny dodge (Dex bonus to AC, can't be flanked); AL NE; SV Fort +5, Ref +11, Will +5; Str 12, Dex 18, Con 10, Int 16, Wis 12, Cha 14.

Skills and Feats: Bluff +11, Craft (poisonmaking) +14, Craft (trapmaking) +14, Diplomacy +9, Disable Device +5, Disguise +10, Gather Information +5, Hide +24, Intimidate +11, Jump +10, Listen +7, Move Silently +24, Open Lock +6, Search +6, Sense Motive +6, Spot +7, Tumble +11; Dodge, Expertise, Improved Critical (longsword), Improved Initiative, Iron Will, Mobility, Weapon Focus (longsword), Weapon Specialization (longsword).
Languages Spoken: Common, Elven, Goblin, Yuan-Ti.

Death Attack (Ex): If Anya studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of paralyzing or killing her victim (Anya's choice). While studying her victim, Anya can undertake other actions so long as her attention stays focused on the target and the target does not detect the assassin or recognize her as an enemy. If the victim of the death attack fails his Fortitude saving throw (DC 15) against the kill effect, he dies. If the save fails against the paralysis effect, the victim is paralyzed for 1d6+2 rounds. If the saving throw succeeds, the attack is treated as a normal sneak attack. Once Anya has observed her victim for 3 rounds, the death attack must be made within the next 3 rounds or the effect is lost.
Evasion (Ex): If exposed to any effect that normally allows a Reflex save for half damage, Anya takes no damage with a successful saving throw.
Poison Use (Ex): Anya is trained in the use of poison and never runs the risk of poisoning herself when applying poison to a blade.

Possessions: +1 studded leather, +1 longsword, masterwork light crossbow, 20 masterwork bolts, masterwork dagger, +1 ring of protection, ring of sustenance, boots of elven kind, cloak of elvenkind, explorer's outfit, belt pouch, masterwork thieves' tools*, disguise kit*, caltrops, vial of antitoxin, vial of deathblade poison, vial of purple worm poison, vial of acid, potion of alter self, potion of bull's strength, potion of cat's grace, potion of cure light wounds, potion of cure moderate wounds, potion of love, 50 gp.
*The +2 circumstance bonus provided by these items have not been factored into the skill totals above.

Spells Prepared (2; base DC = 13 + spell level, arcane spell failure chance 15%): 1st -- change self, spider climb.
Spellbook: 1st -- change self, detect poison, obscuring mist, spider climb.
-- -- -- -- --

In the years that followed, Anya kept in touch periodically with Aeryk Ironfist by letter, telling him that she had finally found and infiltrated the snake-man's organization. She stated that he was in no immediate danger, and she was working for them as a mole, gaining their trust and waiting until the time was right to strike at their leader.
In truth, Anya had willingly joined the the Sepent Cabal and was their chief assassin and consort to their leader, a yuan-ti pureblood named Kerressk. The Serpent Cabal was an upstart guild of thieves, informants, fences, smugglers, and assassins that was growing in power and influence in Klyth's underworld. They laired deep in the city sewers, in a long-unused section that once housed a secret temple to the God of Suffering, and from here Kerressk, with the help of his lieutenat psion Ssaraliss and his chief assassin, worked on plots and schemes to further their power and influence. Anya eliminated several crime bosses after they refused to swear their allegiance to the ruthless Kerressk. She often worked with Ssaraliss, the yuan-ti psion invading a target's mind and gauging their vulnerabilities, allowing the deadly assassin to strike all the more efficiently. Anya grew rich from her allegience with the yuan-ti and their Cabal, and she used a large portion of her wealth to have a magical sword created for her that was fit for her station. Through magical means, an gigantic emerald was created and carved for her into a fine longsword with a razor-sharp edge. With her new blade, she delivered impossibly wicked cuts that effortlessly sliced her opponents to ribbons.
Kerressk walked in on Anya as she matched swords with a hobgoblin slave in the training area. He smiled his sinister fanged smile as she cut through the mighty warrior down with ridiculous ease. "That is a fine sword, my sweet. It needs a name."
"I agree. It will have its name as soon as a fitting one comes to me," Anya replied, as she wiped the gore from the blade and returned it to its sheath. "Have someone clean this mess up, will you?"
"Of course," Kerressk replied. "Anya, I didn't come down here to just watch you dispatch the cattle. I have a job for you. There is an petty thug who is becoming too big for his breeches and is speaking in open defiance of the Cabal. I want this man silenced - permanently. His name is Aeryk Ironfist."
It was all Anya could do to avoid letting her face show the emotions she was feeling.
"Of course, my lord," Anya said calmly.
"See Ssaraliss about the datails. And do it tonight, please?" And with that, Kerressk left the room.
* * *
That night Anya crept through the shadows of the city streets as silent as death, though her mind was reeling with conflicting thoughts and emotions. She had loved this man and he had taken her in and taught her everything she knew, but he had also rejected her and caused her serious mental anguish. She could no longer stand the sight of him for that; but could she kill him? Her thoughts raced and she felt like vomitting. Before she realized, she had come to the alley behind the Sea Wolf, the tavern where Aeryk was frequently found in the company of drunken sailors. Her anger and resentment rose again at the thought of this, and she made her way to the front of the tavern and across the street. Her keen eyes peered into the window of the taproom from her shadowy hiding place. She saw him.
Emotion is the assassin's deadliest enemy, and she knew if she allowed it to cloud her judgement, Kerressk would not hesitate to have her found and killed. She was confused and unsure, and unsheathed her new sword as if looking to it for advice. Tears staining her face, she stared into the emerald blade.
All of a sudden the tumblers in her mind locked into place and everything came clear to her, just as if she had picked the lock on a vault of knowledge. "Pipes of pain..." she thought to herself, reflecting on the lair of the Serpent Cabal, the former temple of suffering hidden in the sewers. She thought in momentary horror of the nickname she had gained, "The Viper." She realized that it was not Kerressk that Aeryk had to fear, but it was her all along. Aeryk had tried to cheat fate, but Anya knew now that destiny always won. Anya wiped away her final tears looked down at her blade again. "If that is the way it must be, then you are the Serpent's Tongue."
Anya steeled her resolve, watched, and waited for her mark to leave the tavern.
-- -- -- -- --

Anya Verallis, Female Human Rogue 3/Fighter 6/Assassin 5: CR 14; Medium-size humanoid; HD 8d6 plus 6d10; hp 79; Init +8 (+4 Dex, +4 Improved Initiative); Spd 30 ft.; AC 22 (flatfooted 18, touch 15); Atks: +2 longsword +15/+10/+5 melee (1d8+5, 15-20/x2), or masterwork dagger +13/+8/+3 melee (1d4+1, 19-20/x2), or masterwork dagger +16 ranged (1d4+1, 19-20/x2), or masterwork light crossbow [w/ +1 bolt] +17 ranged (1d8+1, 19-20/x2); SA death attack, sneak attack +5d6; SQ +2 save vs. poison, evasion, poison use, uncanny dodge (Dex bonus to AC, can't be flanked); AL NE; SV Fort +7, Ref +13, Will +7; Str 12, Dex 19, Con 10, Int 16, Wis 12, Cha 14.

Skills and Feats: Bluff +11, Craft (poisonmaking) +14, Craft (trapmaking) +14, Diplomacy +9, Disable Device +5, Disguise +10, Gather Information +5, Hide +24, Intimidate +11, Jump +10, Listen +7, Move Silently +24, Open Lock +6, Search +6, Sense Motive +6, Spot +12, Tumble +11; Dodge, Expertise, Improved Critical (longsword), Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack.
Languages Spoken: Common, Elven, Goblin, Yuan-Ti.

Death Attack (Ex): If Anya studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of paralyzing or killing her victim (Anya's choice). While studying her victim, Anya can undertake other actions so long as her attention stays focused on the target and the target does not detect the assassin or recognize her as an enemy. If the victim of the death attack fails his Fortitude saving throw (DC 18) against the kill effect, he dies. If the save fails against the paralysis effect, the victim is paralyzed for 1d6+5 rounds. If the saving throw succeeds, the attack is treated as a normal sneak attack. Once Anya has observed her victim for 3 rounds, the death attack must be made within the next 3 rounds or the effect is lost.
Evasion (Ex): If exposed to any effect that normally allows a Reflex save for half damage, Anya takes no damage with a successful saving throw.
Poison Use (Ex): Anya is trained in the use of poison and never runs the risk of poisoning herself when applying poison to a blade.

Possessions: +3 mithril shirt, +2 keen emerald longsword, masterwork light crossbow, +1 bolts (50), masterwork dagger, +1 ring of protection, ring of sustenance, boots of elvenkind, cloak of elvenkind, eyes of the eagle, explorer's outfit, belt pouch, masterwork thieves' tools*, disguise kit*, caltrops, vial of antitoxin, vial of deathblade poison, vial of purple worm poison, vial of large scorpion venom, vial of acid, potion of alter self, potion of bull's strength, potion of cat's grace, potion of cure light wounds, potion of cure moderate wounds, potion of glibness, potion of love, 165 gp.
*The +2 circumstance bonus provided by these items have not been factored into the skill totals above.

Spells Prepared (2/2/1; base DC = 13 + spell level, arcane spell failure chance 15%): 1st -- change self, spider climb; 2nd -- alter self, undetectable alignment; 3rd -- invisibility.
Spellbook: 1st -- change self, detect poison, obscuring mist, spider climb; 2nd -- alter self, darkness, pass without trace, undetectable alignment; 3rd -- invisibility, nondetection.


:D
 
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Phew, just got this done before my game tonight. I kind of rushed, so I'm sorry if there are any spelling errors are small errors or what not. All stat blocks are at the bottom, enjoy!!

Constraints:
NPC Levels: 2, 6, 10, 14
NPC Race: Human

Ingredients:
- Urban Decay
- Crystal Blade
- "Snake People"
- Misread Prophecy
- Pipes of Pain
- Conflict of Interest

Level 2

Soranex “The Snake Killer” Gysbon was a 10 year old orphan of a mother and father killed by Yuan-Ti, dark snake people whose temple lies miles north of the local area. He wandered the streets of his home for many years after that, depending on his own wits and the generosity of others. At the age of 15, he encountered a man named Alkarai. Alkarai appeared not much older than Soranex, about 18 or so. Alkarai had been born partially deformed, and had been abandoned by his parents to die when he was little. Clerical magics could not erase his hideous shape. Alkarai always wore a dark cloak that nearly completely masked his appearance out of shame for his horrible look. He was planning a pilgramidge to the northern temple of Heironious, where he had hoped to live out the rest of his days. This appealed greatly to Soranex, as the promise of a new life and a free place to stay was something he could not refuse.

The welcome at the temple was more than could have ever been expected. The mark that Soranex had upon his hand, a dark and a white lightning bolt crossed in an X shape, was foretold in a page of prophecy uncovered long ago by the clerics there. The prophecy showed the symbol on Soranex’s hand, and stated: “A bearer of this mark, aided by his best friend, will bring swift death to all enemies.” Before anyone even knew his name, Soranex became a legend at the temple and the “Snake Killer” was born.

Four years past, but the time was not always peaceful. Yuan-Ti raiders would strike the surrounding areas of the temple and pillage the goods there. But all the while, Soranex grew stronger, and his friendship with Alkarai grew closer. As Alkarai found his home and became the groundskeeper of the temple, Soranex found a calling and trained to become its champion. At the end of those four years, Soranex stood ready, an 19 year old man dedicated to wiping out the evil of the Yuan-Ti. Alkarai wished him well, and as a going away present, presented him with a crystal dagger. “I crafted it myself, I guess my gift with magical craft hasn’t completely faded. Its magic is attuned to Yuan-Ti, and it will always seek their blood.”

With the blade at his side, and arms at the ready, Soranex mounted his horse Pantheron, and rode off into destiny.

Level 6
The stench of death was everywhere in the dim room. It had been seven days since the men had been taken, and Soranex believed he was the last one alive. The room was unearthly quiet, although the constant buzzing of flies was painful to his ears. He remembered riding with his group, and remembered hearing eerie music. He saw what looked to be a Yuan-Ti holding some instrument. Next was blackness, and after that, this infested room. He took a painful look over to the corner, and saw the pile of blood and flesh that was once his proud horse, the flies having their way with him now. More painful were the teeth marks embedded in the horse’s flesh, a painful reminder of what hunger can do to a man.

At that moment he felt a painful sting from his left hand, looking down he saw the long, jagged crystal sword that was once the beautiful crystal dagger his friend had given him. He had awoken in this dungeon, with the sword literally attached to his arm, and it had been growing ever since- both longer and tighter around his arm. Soranex was not sure what dark magics the Yuan-Ti had put upon the blade, but he smiled noticing the black pulse the crystal was giving off. At least the crystals detection of Yuan-Ti was still working. Moments later, a Yuan-Ti pureblood entered the room, threw a pan of rotted gruel near his feet, and left. The crash of the pan upon the floor screamed in Soranex’s ears, and he collapsed to the floor. He then rushed the door, pounding and screaming upon it to no avail. He slumped to the floor in a heap, as hope left his eyes.

And then he could hear the sounds of battle outside. It was very faint, but someone was definitely coming. He quickly stood up, and with a heavy sigh moved the remains of his horse towards the middle of the room, to create some cover if need be. He picked up the pan as a makeshift weapon and shield, and readied his sword. He thought, “If they are enemies of the Yuan-Ti, then they will find themselves a sword to their aid. But if they are enemies, then they will know my vengence!!” Then… the door opened.

Level 10
Soranex woke up the same as he always did, pondering the past. It had been a year since those dwarven adventures had found him in that dungeon. A year since he had found that strange instrument which he later discovered were pipes of pain on the body of a dead Yuan-Ti. And eleven months and 22 days since those dwarven adventures and he had been captured by a Yuan-Ti patrol scout. Eleven months and 21 days since the near constant torture began, Ten months since he had lost his faith in Heironeious, and a month since he had finally escaped after his captors were attacked by a pair of hill giants.

The sword had finally stopped growing after so long, the length of a bastard sword now, with a thick crystal spiky covering over his entire left arm. For the longest time, Soranex had feared the sword would never stop growing, and encase him in a permanent crystal cocoon. Fortunately, whatever dark business was put upon the sword seemed to have finished its work.

Over and over again thoughts echoed in his head, how would his life have turned out if only that patrol scout hadn’t found him? Would he still be a champion of Heironeious? Would he not feel so bitter about life? Would he have been able to stop the invasion of his Temple city home, now a pile of rubble and urban decay.

Just then Alkarai came from around his side, and it was obvious he had been trying to talk to him. It seemed he had still not gotten used to Soranex’s deafness. Soranex had lived with the constant torture the pipes of pain had put above him for so long, but eventually the only course was to remove his own ears. Now in safety, Alkarai had asked him several times to have them regenerated, a relatively simple procedure for a strong cleric. But always, Soranex’s answer was the same, “Everything that I have ever been told is a lie. Better to leave things as they are.” However, at least Alkarai was still his friend. How he had been able to find out in the wilderness was practically a miracle, for Soranex was nearly dead from starvation and thirst. Alkarai had always replyed that it was Heironeious’ blessing that had found him, but Soranex could never stomach that response.

Alkarai started to mouth something, and as he did the realization flared in Soranex’s mind. A Yuan-Ti city had been discovered. A chance to strike back!! He jumped out of bed, as Alkarai smiled and opened the door. Soranex gasped at what he saw. An army of humans stood before him, many in armor. They all cheered as they saw him at the door and screamed his name. Alkarai smiled and mouthed, “These are the men of many families who have been threatened and harmed by the Yuan-Ti. They have heard of your legend, Snake Killer, and they are ready to serve.”

With a shout of pure joy, he hugged Alkarai firmly. He suited up in a full suit of armor his new men had provided, and grasped a large steel shield with a symbol of Heironeious on it. Frowning, with his crystal sword he cut at the symbol on the shield, and scratched into, “Personal Power brings True Victory.” He led his men close to the edge of the first Yuan-Ti city. With a smile, he pulled out the pipes of pain that he had managed to keep for so long. He moved towards the town playing as he went. The inhabitants started to feel the enchantment and were stunned while Soranex without his ears was unaffected. With an ironic smile, he held up his hand, and his army charged.

Level 14
For a year and two months, his campaign wore on. Dozens of Yuan-Ti towns had been obliterated and everytime, not a single one remained. Finally, his army found the great temple of the Yuan-Ti. With its destruction, the Yuan-Ti in this area would scatter and disperse. His army fought bravely throughout the day and night, and by the dawn of the second day, the temple was burning in flames.

“Alkarai, we’ve done it!! We have broken the Yuan-Ti, they will never threaten this area again!!” Soranex got off his horse and kneeled at the ground, the whole of it overwhelming to him. Alkarai stood there smiling, but with a twisted smile that Soranex had never seen before. “Thank you very much Snake Killer, or should I say… Human Killer.” With a wave of Alkarai’s hand, the crystal sword started to burn and his vision became blurry. When he recovered, Alkarai had removed his cloak, and he WAS YUAN-TI!! “You have done more than I could have ever hoped for Soranex, you are truly my best friend..ha ha ha.”

Soranex’s heart became heavy, and it became difficult to breathe. “What!!…No… what is this? What is…no… can’t be, this isn’t real!! A trick, a trick!!” But then Soranex turned to look at the burned city, and realized with horror that the whole of the city changed. What was once Yuan-Ti monoliths were now cottages and farms. And the great Yuan-Ti Temple that he had burned, was none other then the Temple of Heironeious he had grown up in.

Soranex could barely think, and finally stuttered out, “www…wwwwhyyyy?” With that, Alkarai pulled back his robe. On his wrist were a pair of lightning bolts in the shape of an X. “You did not think you were the only one with destiny, Soranex?” The prophecy did say that the bearer of the mark with the aid of his best friend would kill his enemies, but it didn’t say which bearer. Your stupid clerics never investigated that possibility. They assumed that you would be the one to kill the Yuan-Ti. Tisk tisk, what damage a misread prophecy can do. We knew there was two possible people for the prophecy, and that the other was human. It’s a conflict of interest you see. We want you dead, and you want us dead. So we made sure we got to you first. I didn’t stumble into you that day long ago Soranex, I was TRACKING you!!”

Soranex just looked both ways confused. He looked back at Alkarai. Alkarai then spoke up, “It was very easy to get into your temple and fool you all. I’m a pureblood you see, so I look fairly human already. Add the cloak and a few aura altering spells, and noone suspected. And with my little crystal gift, you saw what I wanted you to see. Humans that look like Yuan-Ti, Yuan-Ti that look like humans.” With that he mentions to his left, and Soranex with horror sees his army is a huge mass of Yuan-Ti, slithering about. “It took some time in that dungeon to attune you to that thing, but eventually it worked perfectly. And now, you have fulfilled your prophecy Soranex, you have helped your best friend eradicate his enemy. Thank you.”

Soranex started crawling on the ground trying to get away, and then bumped into a corpse. With horror he saw the face of the head cleric who had fathered him all those years. He got up and screaming, ran out into the forest, and was never seen from again…


There are stories, that moving about the ruins of the old human cities from the north, that have decayed into almost nothingness as the years go by, is a lone hermit. Nobody knows his name, and nobody cares to. The hermit is blind and deaf, and so stumbles about endlessly. They say that as he walks, often a loud moaning can be heard, a voice of infinite sadness. Other times eerie pan pipe music can be heard from the area. Travelers are always warned to leave that area alone.


Soranex Gysbon, Male Human Pal 2. Size: M. Type: Humanoid. HD 2d10 + 4; HP 20; Init: +4 (improved init). Spd: 30 ft (20 in full plate). AC 20 (+8 full plate, +0 dex, +2 shield). BAB: +2. Attacks: Longsword +4 (1d8+2, x2), Crystal dagger +5 (1d4+3, x2). Vision: Normal. AL: LG SV: Fort +7 Ref: +3 Will: +4. Detect Evil, divine grace, lay on hands (6 hp per day), divine health, aura of courage, smite evil (+3 attack, +2 damage). Str 14, Dex 10, Con 14, Int 10, Wis 13, Cha 17.
Skills and Feats: Handle Animal +8, Ride +5, Knowledge (religion) +5, improved initiative, mounted combat.
Possessions: Full Plate, Longsword, +1 Crystal Bane (Yuan-Ti) dagger- pulses black whenever a Yuan-Ti is within 90 feet, large steel shield.
At this level: Soranex is an outgoing and triumphant paladin. He is a bit cocky considering the prophecy, but otherwise is ready to serve good in any way he can, especially against the Yuan-Ti.

Soranex Gysbon, Male Human Pal 6. Size: M. Type: Humanoid. HD 6d10 + 12, HP: 52, Init: +4 (Improved Init). Spd: 30 ft. AC: 12 (+2 deflection). BAB: +6/+1. Attacks: Crystal Longsword +10/+5 (1d8 + 4, x2). Vision: Normal. AL: LG SV: Fort +11, Ref: +6, Will: +7. Detect Evil, divine grace, lay on hands (24 hp per day), divine health, aura of courage, smite evil (+4 attack, +6 to damage), turn undead, special mount (dead), remove disease 2/week. Str 14, Dex 10, Con 14, Int 10, Wis 13, Cha 18.
Spells: 2 1st level per day: Create Water, Create Water.
Skills and Feats: Knowledge (Religion) +9, Knowledge (Yuan-Ti) +2, Ride +9, Handle Animal +8, improved initiative, mounted combat, trample.
At this level: You could encounter Soranex at any dungeon that is run by Yuan-Ti or that has them as allies. If there are any humans in the party, he will immediately attack, thinking they are Yuan-Ti. If not, he will offer to join your group and help you as long as you’ll have him. Soranex is at a –2 to attacks, skills, and saves if there is any noise, and will wince when people talk.
Possesions: Crystal Longsword +2 bane (human). The sword covers a part of his arm, giving a +2 deflection bonus to AC. The sword is one with his arm, and cannot be removed. It gives him a –2 to skills requiring that hand, like climb. The sword can be considered a natural weapon. It pulses black whenever a human is within 90 feet. It also makes Soranex think any human looks like a Yuan-TI


Soranex Gysbon, Male Human Ex-Pal 6 Ftr 4. Size: M. Type: Humanoid. HD 10d10 + 20. Hp: 84. Init +0 (+4 improved int, -4 deaf). Spd. 20 ft (full plate). AC 24 (+8 full plate, +2 shield, +4 deflection), BAB: +10/+5. Attacks: Crystal Bastard Sword + 16/+11 (1d10 + 7, x2). Vision: Normal. AL: N. SV: Fort +11, Ref: +3, Will: +5. Str 14, Dex 10, Con 14, Int 10, Wis 14, Cha 18.
Skills and Feats: Knowledge Religion +9, Knowledge (Yuan-Ti) +4, Ride: +9, Handle Animal +8, Read Lips +4, improved init, mounted combat, trample, ewp (bastard sword), weapon focus (bastard sword), weapon specilization (bastard sword), leadership.
Possessions: Crystal Bastardsword +3 bane (human). The sword cover his whole left arm, granting a +4 deflection bonus. It gives a –2 to skills that require the use of the left arm. It pulses black whenever a human is within 90 feet, Full plate, Engraved Steel Shield, pipes of pain.
At this level: Soranex is deaf, but has coped with it by making read lips a crossclass skill. A party would find him leading a large group of Yuan-Ti. The Yuan-Ti will react hostily to anyone getting near Soranex. Soranex will react favorably to the group is there are no humans, and ask them if they know about where the Yuan-Ti are. If there are humans, he will put them on public display and then attempt to kill them. Soranex nevers leaves his army for fear of being captured, unless he could be given a great reason why. Towns in the general area will speak of Soranex as a brutal slayer of humans.


Soranex Gysbon, Male Human Ex-Pal 6 Ftr 8. Size: M. Type: Humanoid HD 14d10 + 28. HP: 116. Init +0 (+4 improved init, -4 deaf). Spd 20 (blind). AC 14 (+4 deflection), BAB: +14/+9/+4. Attacks: Crystal Bastard Sword +20/+15/+10 (1d10 +7, x2). Vision: Normal. AL: N. SV: Fort: +13 Ref: +4, Will: +6. Str 14, Dex 10, Con 14, Int 10, Wis 15, Cha 18.
Skills and Feats: Knowledge Religion +9, Knowledge Yuan-Ti +4, Ride +9, Handle Animal +8, Read Lips +6, Sense Motive +6, Improved Init, Mounted Combat, Trample, ewp (bastard sword), weapon focus (bastard sword), weapon specilization (bastard sword), leadership, skill focus: sense motive, blindfight, power attack.
Possessions: Crystal Bastardsword +3 bane (human)- they make anything human look Yuan-Ti, and anything Yuan-TI look human, pipes of pain.
At this level: Soranex has lost all faith in the world. He miserably walks among the ruins of those he’s killed. Soranex is blind and deaf, and so will distrust anyone near him as possible Yuan-Ti. However, if you can make him believe you are not Yuan-Ti (perhaps through telepathy or touch, he can give you valuable information about Yuan-Ti tactics and locations. It is possible, but extremely difficult to bring Soranex back into the good fight, as he mistrusts everything around him.
 

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