[Iron] IronNPC -- RAY SILVER WINS!

Erp, yeah -- when I say, "X <= Y", it means that X must be less than or equal to Y.

Sorry for any ambiguity.

-- Nifft
 

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Mea culpa -- I seem to assume everyone has my math-heavy background.

Anyway, anyone want to:

a) sign up as an alternate; or

b) schedule a match against Greybar (Round 1, Match 3)?

-- Nifft
 



Ok, here's mine. It's really, incredibly freaking long. Probably too long. But I had a darn fun time writing it, and I hope it at least gives some people ideas.

Round 1 - Ray Silver vs. Malin Genie

Constraints:
NPC Levels (ECL): 4, 9, 13, 17

NPC Race: Humanoid, Medium-sized, ECL <= +2

Ingredients:
- Awakened Feline
- Bastard Sword of Passion
- Costume Ball
- Desecrated Fortress
- Envious Green Dragon
- Faerie Ring

Analia - A desperate dryad

Analia is the spirit of a large oak tree that was once in the middle of a thriving forest that had been untouched by axe or fire since the world’s beginning. Hers was a forest scarcely populated by elves, unicorns, druids, or other stewards of the woods, so many of those duties fell to the dryad. Analia did her best to care for wounded creatures that found their way to her, and would often act as the voice of reason between two intelligent creatures with grievances. Her glade and tree became a commonly accepted place to parlay between mischievous grigs and long-suffering unicorns.

Yet this idyllic existence came to an end with the coming of the other races. Humans began settling at the edges of the forest, and with each passing year, more of the trees fell to provide them with homes, lumber, and firewood. They nibbled and gobbled up the forest, bit-by-bit, chunk-by-chunk. Bound to her tree, Analia could do no more than gather news from displaced nixies and nymphs as they fled to the deeper woods. Terrified that the humans would not stop their deprivations on her forest, Analia gathered together her own magic, and began to feverishly pray and hope that the powers that guided the fey would let her become more than she was to defend her home. Her strong desire and iron will gave her the strength to make her hopes a reality. Analia was able to awaken sorcery in her blood.

She practiced diligently while the humans came ever closer to her tree. She knew it would probably be many years before even far-traveling scouts would find her, but Analia knew she must practice and be ready to deal with them, in any way necessary, to preserve what was left of her world. It was during one of her practice sessions that a terrified grig hurtled himself into her clearing, screaming at the top of his lungs that he was being chased by a dragon who wanted to eat him. Not a moment later, a wyrmling green dragon ran into the clearing. Quickly Analia used her magic to hypnotize him, while the terrified grig made good his escape. Before the young dragon’s mind could become clear again, she told him that the grig was far too tough and that blackberries would be a far finer lunch.

Finding such a request reasonable, the dragon fell to eating blackberries that Analia picked for him with her own hands. To amuse him, she cast a spell of prestidigitation in the form of ribbons of light that wiggled and danced to amuse him. He demanded she cast the spell again once it ended, and sighed in envy at her magic. The young dragon confessed to her that he was unable to cast even the smallest of spells yet, and so her magic was wondrous to see. He decided to leave the dryad alive, as she had both amused and fed him. Should she continue to do so, she could live under his protection. With that arrogant statement, the dragon left her clearing. Analia was stunned at her victory; she had defeated a dragon! With greater confidence, she continued to prepare herself for the eventual coming of the humans. The dragon, who’s name was Karnax (or so he said) was as good as his word. He made his lair in the deep woods beyond her tree and rarely had cause to bother her again.

Several years later, Analia’s daily life was interrupted again by the appearance of one of the dread humans she had heard so much about. But had she not had a description of one of them from other fey, she would have assumed he was a forest creature. This human wore simple hide clothing, smelled of earth and growing things, and had a great mountain lion that followed close to his side. When he saw her, he threw himself to the ground, begging her pardon for intruding so close to her tree. Confused at such behavior from a creature she had been told was callous of fey wishes and uncaring about the ways of the woods, she asked that he explain himself.

He said his name was Raylorn, and that he was a druid, a keeper of the woods. At this Analia relaxed; finally she had an ally in her lonely struggle. Yet it was not to be. Raylorn said he was only passing through, and would attempt to stem the humans’ excesses at their source. But they were frighteningly close, closer than she had realized, and he would not leave her with only her magic to protect her. His own power in the magic of nature far outstripped her own, and he used this to aid her. At the border of her limit that she could stray from her tree, he created a fairy ring. In times of crisis, she could sacrifice some her own magic to create a ward that would protect her, her tree, and anyone within the ring from fire, arrows, steel, even malevolent magic. To help her in scouting out when the humans would arrive, he asked the mountain lion to stay with her. Swiftclaw, the awakened feline, was happy to help Analia. Raylorn had awakened him years ago, and Swiftclaw had always had a great sense of duty to help protect the wilderness. Raylorn moved on, and left Analia to her duties.

In the next few months Analia and Swiftclaw dealt with many more humans, few of them as agreeable as Raylorn. Scouts, hunters, loggers, gatherers, some were charmed into leaving the forest, others were directed away by spells of illusion and enchantment, and some were frightened away by Swiftclaw. Yet for every one that she removed from the forest, two more came. It was finally only a matter of time before spells no longer were enough. The lord of the humans Analia had been battling against for months finally came himself to see why no one would enter this region of the woods. He was protected by his court wizard, and Analia’s magics were too weak to penetrate his defenses, and he was too canny to fall for her tricks of misdirection. There were too many hunters to send Swiftclaw, so Analia fell back on her words.

When the lord came to her clearing, she appeared before him and begged him to spare her forest and her tree. Amused, but not moved by her words, the lord refused. Intrigued by her clever use of magic that had prevented this area from being explored, he said that he would allow her and her tree to live, within the confines of his new castle’s courtyard. Enraged, she attacked him, sending all her magic against him, forgetting all else but her fury. Swiftclaw attacked, her fury his own, but was cut down by the lord’s guards. She barely had time to register this loss when the wizard set fire to her tree. Screaming in agony, her opportunity to activate the fairy ring lost by this surprise attack, the lord forced a promise from her to serve him faithfully in exchange for her life. She agreed, half-out of her mind in pain, while the wizard doused the flames. It was many months before she was even able to stand, months in which the forest around her was cut down and the lord’s fortress erected. True to his word, the dryad’s tree stood in the new castle’s courtyard, the entire fairy ring enclosed in cold stone walls.

To serve her lord, Analia was forced to learn how to use her magic to enchant weapons for her lord’s retainers and guards. Benumbed by her loss and failure, she continued this way for many years, honing her magic toward more martial considerations. She was becoming a powerful sorceress, but her oath (and the constant threat to her tree) was binding. It was not until the lord himself presented a bastard sword to her to be enchanted for himself that she began to think of revenge. Fey revenge is subtle and malicious, but rarely overt. Her lord requested magics that would make him more powerful in battle. Analia responded with a will, presenting her lord with the Bastard Sword of Passion. Aside from having a powerful enchantment to make it more sure in battle, it also bestowed upon the wielder the ability to go into a battle fury. Her lord was delighted by this, and gained much prestige on the battlefield. However, he didn’t realize the second enchantment of the blade until it was too late. The sword would randomly cast a spell of love each day, making two people within its range fall madly in love with one another. The lord’s castle became a cauldron of discontent, as the chamberlain was found with one of the lord’s sisters, the captain of the guard with another man’s wife, and a lowly stable boy in the lord’s daughter’s bed. Analia was hoping this discontent would eventually tear the town apart, and force everyone to leave.

It was a warm evening when the lord held a costume ball in honor of his son’s eighteenth birthday. He invited many nobles from surrounding baronies and duchies, along with all of their daughters. In classic fashion, his son would chose amongst the eligible women for a bride. However, unknown to the lord, one of his fellow nobles was, in secret, a priest to a demon of terrible power. Only the fact that this was a costume ball could have convinced the dark priest to attend, for his face was scarred and vile with the sacrifices the demon had made of him.

It was during formal greetings that the lord’s sword cast its love spell, this time on the dark priest and his own daughter! Alas, she was the loveliest of all, and at the end of the night, the lord’s son chose her to be his bride. Her father let out a roar of animal rage that his beloved daughter would be taken from him. Pushed beyond reason by the spell of love roaring through his brain, he desecrated the fortress and called upon the vile undead creatures he controlled to punish the lord and his family for even daring to think of separating him from his daughter. Analia watched in horror as the fortress was assaulted by the vile undead, and the very air itself seemed to turn foul. Frantic, she poured her magic into the fairy ring to protect herself and her tree from their murderous assault. While neither the undead, nor any weapon or magic could penetrate her ward, neither could she leave. Her lord and his son were cut down immediately, and the others died or fled from the hideous creatures. The dark priest left to track down the remaining members of the family that had wronged him, leaving her alone in the desecrated fortress.

The town dissolved soon after that night, considering the place cursed. Analia gathered together the riches of the castle, including all the weapons she had made, even risking death by straying beyond her tree to plunder the crumbling fortress of its riches. These she uses to occasionally gift travelers who come to her ghost town, now being reclaimed by the forest. She gives them to those who promise to continue spreading the story of this town’s demise, and the revenge of the fey whose forest was destroyed, provided they seem trustworthy. She will often use a geas spell on those reluctant to leave the area. Also, she will occasionally give some of her gifts to those who are willing to help rid the areas of bands of gnolls, orcs, ogres, trolls, goblins, kobolds, and the like.

Using Analia in your game – Analia does not attack physically unless sorely provoked. If diplomacy fails her, she uses spells to attack. Refer to individual entries for notes on roleplaying.

Using this webpage: http://csserver.evansville.edu/~jc84/DD3/Monster_ECL.htm, a treebound dryad’s ECL is +2. However, their CR is 1, so I’ll be listing the CR and ECL separately.

Analia, Female Dryad Sor 2: CR 3 (ECL 4); Size: M; Type: Fey; HD 2d6 + 2d4; hp 13; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30ft.; AC 12 (+2 Dex), unarmed –3 0’/B (1d4S x2); SA Spell-like abilities; SQ Symbiosis; Vision: Normal; AL: CG; SV: Fort +0, Ref +5, Will +8; Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18.

Skills and Feats: Animal Empathy +9, Diplomacy +7, Escape Artist +7, Heal +4, Hide +7, Knowledge (arcan-a) +11, Listen +9, Move Silently +7, Sense Motive +7, Spellcraft +6, Spot +9, Wilderness Lore +7; Alertness, Dodge, Improved Initiative, Spell Focus (enchantment).

Possessions: Spell components (as a dryad sorcerer, all her material components for her spells are various grasses, herbs, barks, berries, etc. that are found within a 300 yard radius of her tree).

Sorcerer Spells: 6/5 per day (5/2 known)
DC 14 + spell level.
Sorcerer Spells Known: 0th – dancing lights, daze*, ghost sound, prestidigitation, light. 1st – Hypnotism*, Ventriloquism.
*DC for these spells in increased by +2 due to Spell Focus

Analia has not called a familiar, nor is she inclined to. Such spells were not amongst those she strived to master. At this point in her life she is determined and hopeful that she will accomplish her goal of eventually causing the humans to stop their destruction of the forest. Karnax could possibly be willing to assist her, should he be passing by and seeing “his” dryad being accosted. Use Karnax if you think PCs may become too violent (for whatever reason) for the gentle dryad.


Analia, Female Dryad Sor 7: CR 8 (ECL 9); Size: M; Type: Fey; HD 2d6 + 7d4; hp 25; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30ft.; AC 12 (+2 Dex), unarmed +0 0’/B (1d4S x2); SA Spell-like abilities; SQ Symbiosis; Vision: Normal; AL: CG; SV: Fort +2, Ref +7, Will +9; Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 19.

Skills and Feats: Animal Empathy +9, Concentration +10, Diplomacy +7, Escape Artist +7, Heal +4, Hide +7, Knowledge (arcan-a) +16, Listen +9, Move Silently +7, Sense Motive +7, Spellcraft +11, Spot +9, Wilderness Lore +7; Alertness, Dodge, Improved Initiative, Spell Focus (enchantment), Silent Spell, Still Spell.

Possessions: Spell components (as a dryad sorcerer, all her material components for her spells are various grasses, herbs, barks, berries, etc. that are found within a 300 yard radius of her tree).

Sorcerer Spells: 6/7/7/5 per day (7/5/3/2 known)
DC 14 + spell level.
Sorcerer Spells Known: 0th – dancing lights, daze*, ghost sound, prestidigitation, light, mage hand, detect magic. 1st – Hypnotism*, Ventriloquism, Sleep, Silent Image, Message. 2nd – Tasha’s Hideous Laughter*, Minor Image, Hypnotic Pattern. 3rd – Suggestion*, Major Image.
*DC for these spells in increased by +2 due to Spell Focus.

By now Analia is more wary of humans. Unless measures are taken, she’ll start out Unfriendly toward all humans. Being with an elf or a druid can change that at the DM’s option.

Treat Swiftclaw as an awakened lion. He is very loyal to Analia’s cause and it would take great difficulty to convince him to sway from his path, leave her side, or leave this forest.

The Fairy Ring requires a sacrifice of 30 spell levels (5 3rd level spells, plus 7 2nd level spells, plus one 1st level spell would be enough, for example. 0th level spells act as ½ a spell level). The magic must come from a fey caster. This takes a full-round action to drain them from the caster(s). Once activated it acts like a minor globe of invulnerability, gives fire resistance 20 to everything within the circle, gives all within the circle damage reduction 20/wood, acts as a protection from arrows as cast by a 10th level sorcerer, and prevents all undead of 6 HD or below from crossing the boundary. This protection lasts 24 hours, and each caster contributing to its activation takes 2d4 temporary Con damage. Once activated, it cannot be reactivated for a month.

Analia, Female Dryad Sor 11: CR 12 (ECL 13); Size: M; Type: Fey; HD 2d6 + 11d4; hp 35; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30ft.; AC 12 (+2 Dex), unarmed +2 0’/B (1d4S x2); SA Spell-like abilities; SQ Symbiosis; Vision: Normal; AL: CG; SV: Fort +3, Ref +8, Will +11; Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 20.

Skills and Feats: Animal Empathy +9, Bluff +8, Concentration +11, Diplomacy +7, Escape Artist +7, Heal +4, Hide +7, Knowledge (arcan-a) +20, Listen +9, Move Silently +7, Sense Motive +7, Spellcraft +15, Spot +9, Wilderness Lore +7; Alertness, Dodge, Improved Initiative, Spell Focus (enchantment), Silent Spell, Still Spell, Craft Magic Arms and Armor.

Possessions: Spell components (as a dryad sorcerer, all her material components for her spells are various grasses, herbs, barks, berries, etc. that are found within a 300 yard radius of her tree).

Sorcerer Spells: 6/7/7/7/7/5 per day (9/5/5/4/3/2 known)
DC 15 + spell level.
Sorcerer Spells Known: 0th – dancing lights, daze*, ghost sound, prestidigitation, light, mage hand, detect magic, read magic, mending. 1st – Hypnotism*, Ventriloquism, Sleep, Silent Image, Message. 2nd – Tasha’s Hideous Laughter*, Minor Image, Hypnotic Pattern, Protection From Arrows, Melf’s Acid Arrow. 3rd – Suggestion*, Major Image, Flame Arrow, Greater Magic Weapon. 4th – Lesser Geas*, Phantasmal Killer, Dimension Door. 5th – Dominate Person*, Cone of Cold
*DC for these spells in increased by +2 due to Spell Focus.

At this point in her life Analia is somewhat bitter. She does have a stubborn streak, and often tries to get around her lord’s restrictions, and would favor any that could shame him or make him look foolish.

Analia, Female Dryad Sor 15: CR 16 (ECL 17); Size: M; Type: Fey; HD 2d6 + 15d4; hp 44; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30ft.; AC 12 (+2 Dex), unarmed +4/-1 0’/B (1d4S x2); SA Spell-like abilities; SQ Symbiosis; Vision: Normal; AL: CG; SV: Fort +5, Ref +10, Will +14; Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 21.

Skills and Feats: Animal Empathy +9, Bluff +8, Concentration +16, Diplomacy +9, Escape Artist +7, Heal +4, Hide +7, Knowledge (arcan-a) +24, Listen +9, Move Silently +7, Sense Motive +7, Spellcraft +19, Spot +9, Wilderness Lore +7; Alertness, Dodge, Improved Initiative, Spell Focus (enchantment), Silent Spell, Still Spell, Craft Magic Arms and Armor, Extend Spell, Empower Spell.

Possessions: Spell components (as a dryad sorcerer, all her material components for her spells are various grasses, herbs, barks, berries, etc. that are found within a 300 yard radius of her tree). Enchanted weapons – see notes at bottom.

Sorcerer Spells: 6/7/7/7/7/5 per day (9/5/5/4/3/2 known)
DC 15 + spell level.
Sorcerer Spells Known: 0th – dancing lights, daze*, ghost sound, prestidigitation, light, mage hand, detect magic, read magic, mending. 1st – Hypnotism*, Ventriloquism, Sleep, Silent Image, Message. 2nd – Tasha’s Hideous Laughter*, Minor Image, Hypnotic Pattern, Protection From Arrows, Melf’s Acid Arrow. 3rd – Suggestion*, Major Image, Flame Arrow, Greater Magic Weapon. 4th – Lesser Geas*, Phantasmal Killer, Dimension Door. 5th – Dominate Person*, Cone of Cold
*DC for these spells in increased by +2 due to Spell Focus.

Analia lives surrounded by a crumbling fortress. She has the Bastard Sword of Passion in her possession, as well as over a dozen other blades commissioned for her lord’s family and guards. None have more than a medium enchantment, and some are only simple +1 or +2 blades. The DM can determine the exact composition of her current hoard. (Typical examples in the higher power ranges might include a +3 defending longsword, +2 dancing rapier, +1 dagger of returning, +2 flaming longsword, and so on.)

The Bastard Sword of Passion is a +2 bastard sword that allows its wielder to rage like a barbarian 1/day. Its curse is that 1/day at a random time it casts a spell of love. If two people of the opposite sex are within 30ft of each other, they fall in love as if under a charm person spell as cast by a 11th level sorcerer. If there is more than one person of either sex in range when the spell goes off, the spell randomly picks two. Analia considers this weapon on par with an artifact, and won’t give it to someone she likes. She considers it a weapon of woe, and would only give it to someone she hated, and even then in the most extreme of circumstances.
 

I'm up for a match tomorrow, depending on how late it starts. I'll probably do most of my writing Monday morning, anways (morning shift at work, and it's dead for half of it).
 

So, Match 3: Whippit Gud and Greybar.
Match 3 will start at 7:PM tomorrow (Saturday).

Is that good for everyone?

-- Nifft
 



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