(IRR) The Rokugan Industrial Revolution (Thread II)

Good thing you are on the opposite side of the Empire :P

One other thing I found that should be NOTED BY THE DM concerning rulings during combat and should be noted as well by the Crab clan player and the Lion clan player, but especially the Crab clan.

And that is that they and the especially the Crab clan BY FAR are the undisputed masters of SIEGE WARFARE. The Crab clan is the undisputed leader in that and the expert in building and sieging. The Lion clan has taken over alot of the Crabs but aren't even a match for them by far. Both even the Lion clan exeeds the rest of the clans by far in this profession.

Just something you'd maybe like to know. Because I'm almost certain there will be sieges.
 

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The Forsaken One said:
Good thing you are on the opposite side of the Empire :P

One other thing I found that should be NOTED BY THE DM concerning rulings during combat and should be noted as well by the Crab clan player and the Lion clan player, but especially the Crab clan.

And that is that they and the especially the Crab clan BY FAR are the undisputed masters of SIEGE WARFARE. The Crab clan is the undisputed leader in that and the expert in building and sieging. The Lion clan has taken over alot of the Crabs but aren't even a match for them by far. Both even the Lion clan exeeds the rest of the clans by far in this profession.

Just something you'd maybe like to know. Because I'm almost certain there will be sieges.

The Crab built the Wall, this is true. They also have Rokugan's largest supply of Jade.

But the Dragon make legendary use of terrain, living in the mountains and all. Past Shiro Mirumoto, those paths are pretty steep. The Lion have spent whole armies assualting the place.

The Moto and Otaku of the Unicorn are -INSANE-, literally. Horses in general cover pretty good ground pretty fast. Underestimating them is.... Dangerous.

The Mantis are the masters of the sea... Only really having three competitors (Crab, Crane and Phoenix) after all.

The Scorpion are masters of wards, shadows and subterfuge, and a great deal of their tactics involves confusing and drawing out the enemy.

The Crane are diplomats at heart, but the Asahina are master artificers, and the Daidoji are not above 'dirty tactics' - such as planting kasks of gaijin powder in the ground for an opposing army to stumble across.

The Lion could once boast raw, unrelenting numbers. Those numbers are half of what they once were, and they are now more in line with the Crab and Unicorn, though they are still the largest, and most well-disciplined armies in Rokugan.

Everyone hears tales about the Shadowlands, and some even run campaigns where the Wall was rebuilt on the Spine of the World mountains.

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But the Phoenix are interesting. They have the smallest army by far, and their nature has long been comparitively pacifistic. Add to this that they are a highly divided clan, one would initially wonder just how they have survived. Their idea of fortifications involves molding the location to suit the castle, rather than molding the castle to suit the location.

Their fortress near Honored Treaty City is a pretty blatent example of this. No rocks, no -hills- for miles around, so they adjusted the bedrock of the castle to more appropriately suit their needs.

Shiro Shiba is more subtle, until you try to find your way without a guide. In which case you could very well starve to death.

Brashley attacking prepared Phoenix can be pretty dangerous too, such as the Battle of Three Stones River, where a dozen Phoenix shugenja completely decimated a legion of Lion troops.

---

Each clan has a large number of unique, cool qualities. It's why I like Rokugan - no matter your personality, you can find something that suits you - such as the Wasp for the person who complained that Rokugani made Honor into a Lawful = good thing.

Which is exactly the point: Do you do the right thing (Stop the Scorpion plot and let the eta girl become the next Oracle of Fire), the honorable thing (Kill the girl, and stop the plot, watch the Oracle of Fire go insane and burn down a Scorpion city), or the apathetic thing (let the Scorpions win)?
 

I'm going to update the lists now, after this point I don't have Dnd books or my normal computer to reference. Just make sure the game doesn't fall apart while I'm moving around, and we can look forward to an interesting game...
 

Re: IMPORTANT TO ALL PLAYERS

The Forsaken One said:
So if we are all gonna do some correct IC playing and that kinda stuff, get your etiquette right and the way you greet and give gifts for example.

Ah, worry not, I will also be playing in character for my clan. If gift you wish upon my arrival, gifts you shall get. I have an acting troop that is especially adept at preforming in front of lords.


Bayushi Nori,
Clan Scorpion Diamyo
 

The Moto and Utaku of the Unicorn are -INSANE-, literally. Horses in general cover pretty good ground pretty fast. Underestimating them is.... Dangerous.

See? It looks like we conquered the whole West Rokugan. Next target: the Empire! :D :D :D

No, Creamsteak, something went really wrong with my claims, let's set them right:

Lichtenhart - 120 PL
Player Character
Unicorn Clan Champion: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 2

Clan Families and Shadowlands Groups
Moto (Berzerker/Moto Avenger/Honor 1) Daimyo: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 5 : IR 8
Iuchi (Shugenja/Honor 2) Daimyo: Iuchi Yue (Female Shu 14) PL 4 : IR 5
Shinjo (Ranger/Shinjo Explorer & Kishi Charger/Honor 2) Daimyo: Shinjo Shono (Male Rng 2/Sam 3/EXplorer 3) PL 1 : IR 1
Utaku (Samurai/Battle Maiden/Honor 3) Daimyo: Utaku Xieng Chi (Female Samurai 7/BattleMaiden 8) PL 5 : IR 8
Horiuchi (Shugenja/Honor 2) Daimyo: Horiuchi Shem-Zhe (Male Shu 8) PL 1 : IR 1
Ide (Courtier/Honor 2) Daimyo Ide Tadaji (Male Courtier 20) PL 10 : IR 28
Temimo Province PL 5 : IR 1
Hinoma Province PL 5 : IR 1
Junan Province PL 5 : IR 1

Non-Player Characters
Moto Chagatai (Fighter 4, Berserker 10) PL 1
Iuchi Lixue (Shugenja 12) PL 1
Moto Chen (Samurai 6, Ranger 6) PL 1

Territories in the North West of Rokugan
Shiro Utaku Shojo (Castle) PL 7 : IR 5
Shiro Shinjo (Castle) PL 7 : IR 5
Shiro Moto (castle) PL 7: IR 5
Toshi no aida ni Kawa (City between the Rivers) (city) PL 3: IR 4
Exile's Road Watchtower (Tower) PL 5 : IR 3

Territories in the West of Rokugan
Duzaki (Town) PL 2 : IR 3
Hae Moete (Firefly River) PL 1 : IR 0
Hisatu-Kesu (Village) PL 1 : IR 1
Kawa Sano Fui no Dansei wo Sasu (River of the Unexpected Hero) PL 1 : IR 0
Kita Toge (Northern Pass) PL 1 : IR 0
Kyodai Na Ana (The Great Crater) PL 1 : IR 0
Minami Toge (Southern Pass) PL 1 : IR 0
Mizu (Town) PL 2 : IR 3
Naga Doro Heigen (Naga Road Plain) PL 1 : IR 0
Otaku Seido (Shrine) PL 6: IR 2
Shinomen Tower (Tower) PL 5 : IR 3
Shiro Ide (Castle) PL 7 : IR 5
Shiro Iuchi (Castle) PL 7 : IR 5
Shiroi Kishi (Village) PL 1 : IR 1
Shiroi Kishi Heigen (White Shore Plain) PL 1 : IR 0
Turo Kojiri (Village) PL 1 : IR 1
Watchtower (Tower) PL 5 : IR 3

Territories in the South West of Rokugan
Shinomen Mori (Hidden Forest) PL 1 : IR 0
 
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Xeriar - PL 148
Player Character
Crab Clan Champion: Hida Kuroda (Male Sam 10) PL 1

Clan Families and Shadowlands Groups
Hida (Samurai/Hida Defender/Honor 2) Daimyo: Hida Kuroda (Male Sam 10) PL 1 : IR 1
Hiruma (Ranger/Shadow Scout/Honor 2) Daimyo: Hiruma Masagaro (Male Rng 5, Sam 2, Shadowlands Vet 5) PL 2 : IR 2
Kaiu (Samurai/Siegemaster/Honor 2) Daimyo: Kaiu Umasu (Male Sam 5, Siege 10) PL 5 : IR 8
Kuni (Shugenja/Witch Hunter/Honor 1) Daimyo: Kuni Tansho (Female Shu 18) PL 8 : IR 18
Toritaka (Fighter/Honor 2) Daimyo: Toritaka Tatsune (Male Ftr 4/Sam 2/Rng 1/Shadowlands Vet 7) PL 4 : IR 5
Oga Province PL 5 : IR 1
Kiwase Province PL 5 : IR 1
Jime Province PL 5 : IR 1
Ayo Province PL 5 : IR 1
Gihazo Province PL 5 : IR 1
Doman Province PL 5 : IR 1
Shinda Province PL 5 : IR 1
Himo Province PL 5 : IR 1

Non-Player Characters
Hida Sonoru, (Samurai 14) PL 1

Territories in the Far South West of Rokugan
Kabe ue no ho ni sa Umi (Wall above the Ocean) PL 3 : IR 0
Aiso ni Ryokosha (Village) PL 1 : IR 1
Watchtower of the East (Tower) PL 5 : IR 3
Nishiyama (Village) PL 1 : IR 1
Sunda Mizu (City) PL 3 : IR 4
Heiwa na Kaze Heigen (Quiet Wind Plane) PL 3 : IR 0
Koten (Village) PL 1 : IR 1
Shio Senyo no Riku (Tidal Landbridge) PL 1 : IR 0
Kawa Sano Saigo No Kamae (River of the Last Stand) PL 1 : IR 0
Yasuki Yashiki (Castle) PL 7 : IR 5
Jinshin Sakana Wan (Earthquake Fish Bay) PL 3 : IR 0
Shiro Hiruma (Castle) PL 7 : IR 5
Shiro Kuni (Castle) PL 7 : IR 5
Kaiu Kabe (Carpenter Wall) PL 3 : IR 0
Kaiu Toge (Carpenter Pass) PL 3 : IR 0
Kyuden Hida (Palace) PL 6 : IR 4
Kenkai Hanto (Lookout Peninsula) PL 1 : IR 0

Territories in the South West of Rokugan
Kaiu Shiro (Castle) PL 7 : IR 5
Kuda (Village) PL 1 : IR 1
Maemikake (Town) PL 2 : IR 3
Watchtower of the West (Tower) PL 5 : IR 3
Shiro Kaotsuki no Higashi (Castle) PL 7 : IR 5
Kakita Bogu (Village) PL 1 : IR 1
Kamisori sano Yoake Shiro (Castle) PL 7 : IR 5
Zakyo (City) PL 3 : IR 4

Territories in the Far South East of Rokugan
Yasuki Hanko (Village) PL 1 : IR 1
Higashiyama (Village) PL 1 : IR 1

---

Err, what's wrong with my custom character being a PC? I will drop him, then, and pick up the Kuni Wastes, in the far South-West of Rokugan.
 

Thanks for all the hard work, Creamsteak. You've got my list exactly the way I want it. I'm at PL 150 starting now, with one of my NPCs having his levels changed. Here are the names and total class levels of my NPCs:


Togashi Sakai: Male, Samurai 19, PL 2.
Togashi Irashi: Male, Rogue 7/Shadow Scout 7, PL 1.
Kitsuki Oranochi: Male, Rogue 7/ Ninja Spy 7, PL 1.
Mirumoto Saburo: Male, Monk 7/ Tatooed Monk 7, PL 1.
Kitsuki Lirano: Male, Shugenja 14, PL 1.
Mirumoto Arulida: Male, Shugenja 14, PL 1.



Also, since we're selecting Ancestor Feats with which to increase our Clans Powers, here's the one I would like:

Silver Tongue: Your ancestor, Mirumoto Kaijuko, was the first woman to
become daimyo of the Mirumoto family. At the age of 16, she defeated her
uncle in a duel to claim leadership of the family.
Clan: Dragon.
Benefit: You gain a +2 bonus on Bluff and Diplomacy checks.

Thanks to Lichtenheart for showing me the Ancestor Feat list for the Dragon Clan. :)
 
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Xeriar said:


Err, what's wrong with my custom character being a PC? I will drop him, then, and pick up the Kuni Wastes, in the far South-West of Rokugan.

Where did you get the idea it's wrong for your custom character to be a PC? That's perfectly acceptable, as far as I know. Look at all the other Custom PCs that have been made, after all. :) Go ahead and keep him as a PC.
 

Listen, errors in those lists right now are because of my bookeeping skills being a bit lacking. Lichtenhart's PL was listed over 200, and I knew he didn't really do that. I knew it, but I went with my books so that he could tell me what was wrong instead of me ad-hocking a list together.

He also gave me the info above that will allow me to correct it. If you have any errors, just re-print your claims as I did with the errors removed, and I can fix it really quick. Make sure you get the whole list, and lable the regions for me, because that was one of the major issues.

BTW: Kalanyr and Forsaken, I took liberties with your lists to make them... more correct, or at least more acceptable. If you want them changed back, just tell me. Otherwise they should fix any problems you had before.

Xeriar, your PC is fine, but my lists didn't lable him as the PC so I had to just guess. Now, I guess you should help me out and tell me which you prefer, the custom PC or the Kuni Wastes. Both are fine with me.
 
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I'll go with the Kuni Wastes, and play Hida Kuroda. I can make more NPC's later correct?

It's just that there isn't much left inside the Crab, 26 more points in total, this is including disputed territories.
 

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