(IRR) The Rokugan Industrial Revolution (Thread II)

Is there any chance for the Shadowlands to be immune to the taint? Mechanics wise they cannot gain/lose any taint if they have the Shadowlands subtype, and if just the Nezumi are, it wouldn't make sense either.
 

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I'll allow players to promote generals into NPCs in exchange of an equal amount of PL gained from IR, in between turns. I also will allow normal men to be promoted for the same cost, but they start at level 10 nomatter what.

Does that make sense? When you recieve your PL gained from IR, you can spend it to promote a general into an NPC, or to promote 1 PL of soldiers into a level 10 NPC, but you have to pay one point of PL gained from IR. As long as everything is reasonable.
 

Sollir, the shadowlands powers cannot be tainted. However, I wouldn't trust your scroll to anyone other than yourself and Darkwolf's PC, because power corrupts, and power corrupts even the most corrupt.

What I am saying is, if you send average shugenja to go use those scrolls, they may or may not decide to become thier own factor. However, you trust yourself correct?

That is what I was trying to aim at. Nezumi, however, do not have the same lust the shugenja and maho-tsukai do. However, they would consider it quite horrid to use the scrolls for almost anything, and spellcasters that would use them might be exiled.

Taint, the actual stuff that infects you, only affects normal soldiers and occationally NPCs.
 

About Distributing Your PL cap if there is nothing left to claim.

Strategy 1: Additional NPCs and Artifacts.

Strategy 2: Take an NPC, and give him command over a military unit. For example, a level 14 NPC that is given a military command will control 4 PL and 5 IR. This unit can function with the leader, or independantly. Remember to state that this is a custom claim.

Strategy 3: Take a powerful custom character, like your PC and do the same thing However, they will command a PL and IR based on thier character level. The moderator can handle that duty, or you can look up a similar hero from the lists and see his armies statistics.

Strategy 4: Find new territories in other resources, and ask the moderator to compile them for you to claim.
 

Lichtenhart said:


Sorry, I thought it was what Creamsteak asked us.

About etiquette... You know, Unicorns are rather barbarians...:p
The Crab can also be rather uncultured, though I suppose it's all relative. To the Crane, the Unicorn are crude barbarians. To the savage horsemen of the Burning Sands, the Unicorn range from 'no different from the rest' (The Ide) to 'getting soft and settling down' (The Moto).

Should be no trouble adding ancestral feats, I can list feats as needed.

Another comment, Rokugan tends to use armies, rather than total warfare. The same has applied to the Shadowlands, even for their recent invasion of the Empire. Rokugan added the skill 'Battle' to reflect tactical skill and the ability to manage troops. Since the IR tends to have occasional warfare;), this might be worth incorporating.

For clan advantages, that should be doable. The Crab Clan do indeed specialize in fighting from heavy fortification and against the shadowlands. The Crane are the masters of dueling (A frequent tactic is to challenge the general of an opposing army) as well as politics. The Dragon are remote, nearly inaccessable, and are the only clan that have Tattooed Monks. The Lion have the best army, not simply in numbers but in traditional tactics. The Mantis control the seas, having the largest and best navy. The Phoenix are the masters of magic. The Scorpion are the masters of secrets, spying, ninja, etc.;) The Unicorn have by far the best cavalry in every catagory.
 

Well, first off, I was going to use Ancestral feats as my starting point for developing some kind of Clan advantage system. However, it is a bit hard to write out any ideas when your book of feats in Rokugan is with someone else.

You don't need to list "all of them," but we should stick to a constant theme. Either just passive benifits, or just offensive benifits. Or one of each.

I would think that with all the military being discussed, just offensive would seem to fit. However a passive ability to really flavor it up would help.

For example: The Crab

They could get a +1/+1 always against shadowlands powers. They also could have a passive ability related to crafting, sieging, or something similar.

The other thing to remember is: Tainted powers

Thier offensive ability, we already know. The 5% subversion chance. Thier passive ability could be... a bonus to sneak attack chances, something related to stealth, something related to gather information, or something similar. Hmm... wish I had some books to look over.
 

Here is another idea, basing it off of Clan related prestige classes. Bayushi Decievers come to mind. Akodo Champions... Hida Defenders...

The first would have some kind of diplomacy/subversion/stealth type thing, the second would have some degree of bravery bonus (thinking courage aura-ish) and Hida Defenders would probably either get something related to damage reduction, or rages, both of which are class abilities they level up with quickly.
 

In regards to the conflict over my claims of two Nezumi tribes:

They come from the shadowlands: We will offer them some of the territory for growth after the wars if they wish to take it.

The entire race won't be against the Oni. Unless they are all brainwashed.

The tribes I claimed are barbarians and rogues...not exactly the most upright of citizens.

Human's displaced them...some of them would harbor resentment against that and might have allied with the Oni to take some territory back.

After some unknowing humans talked to them like they are rats and not worth the space they take up, they would not be overenthusiastic about the humans any more.

That is why I feel the shadowlands could have some oni groups under their control.

I am also relenquishing control of the following to Sollir:
Daigotsu's Personal Guard (A group of Oni and other tainted creatures sworn to protecting Daigotsu.) PL 20 : IR 0
 
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As long as your adamant that you want to claim them, I'll allow it. I just wanted to make sure you understand how strange it is... and it is strange. It is more strange than a group of four Kappa and a Nezumi that all speak fluent rokuganese, fight against the secret foot clan, and are named after famous european painters/inventors.
 

Sollir Furryfoot - PL 23
Player Character:
Daigotsu (Male Evil Outsider Maho-tsukai 20) Leader of the Maho-tsukai PL 3

Armies:
Daigotsu's Personal Guard (A group of Oni and other tainted creatures sworn to protecting Daigotsu.) PL 20 : IR 0

Artifact :
Artifact Weapon (+3/+3) Character Bonus
Undecided Major Artifact


Hrm, I need to spend that last 17 PL on something that gives me some agriculture, although not much stuff in the Shadowlands give IR, i'll figure a way soon though I guess.
 

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