If you kill enemies in their sleep you're not fighting fair. You're underhanded. You do what it takes. Noone can dispute that.
So you can saiy CdG is unfair. You can say it's dishonorable. You could go as far as saying it's a chaotic act. But it isn't inherently evil. If you can't beat the villain with honorable means, you must become dishonorable, lest he destroys the world on the next day.
Drawmack said:
You are just strolling through the woods with your band of hearty adventurers when you hear a huge ruccous coming down the path. You all hide and see 2 fire giants, 4 ogres and 2 dire wolves march by giving the appearance of a military party. You decide to stalk them and kill the fire giants when the first opportunity presents itself.
This is an evil act, because the characters do not know what the fire giants are up to.
The situation isn't as black-or-white as you portray it: It depends on the kind of monsters we're taling about.
If you kill a couple of humans without knowing what they're up to you kill without a firm reason and probably you commit an evil act.
But fire giants and ogres? They're usually evil, the party might even have heard of no good ogres and fire giants to that day. I think it depends on the type of creature in question and on the campaign.
There are any number of reasons for those giants to be there that do not deserve retaliation on the part of the PCs. By stalking and killing these fire giants the PCs are showing nothing short of cold-blooded racism.
If they would just let them go, they wouldn't behave very heroically, either: they'd be cowards not to inspect the matter. And again, it depends on the reputation of the race in question.
What has happened now is that the fire giants, ogres and wolves are all removed from the natural habitat, we must assume that there is some reason for this removal.
It's not because they go on vacation, that's for sure
That reason could likely be that this group did not fit in with their civilization and therefor struck out on their own to create a new civilization. Maybe these are peace loving, poetry writting fire giants and ogres. OTOH these could also be a scouting group taking a letter of alegiance to the frost giants so that the frost and fire giants can team up on the (demi-)humans to wage war.
So the situation is almost exactly the same as before: we encounter monsters, and must depend on our own good judgement and the reputation of the involved races to make up our course. The fact that they're away from their usual climate doesn't change that
LokiDR said:
A good character tries stop injustice. Legally, the local athorities should deal with the matter. If you can't bring them into the local athorities (or just perfer to deal with it yourself), then the punishment should fit the crime. If they attacked you unprovoked and failed, death is an appropriate punishment for attempted murder.
Now we must bring law and chaos into play: Bringing it before the local authorities would be a lawful act, taking it into our own hands a chaotic one.
RigaMortus2 said:
Good question. According to WotC, it looks like Assassins are inherently evil.
PS - I am refering to their Prestige Class, which you must be EVIL to qualify for.
Yes, and Assassin is evil, but an assassin doesn't have to be.
Killing people for money may not be a charity job, but it depends on what people you kill: Do you take every assignment or do you only kill the evil bastards?
A sniper is no assassin, either: assassination is about the why, while sniping is about the how. A sniper kills from far away, unseen, without waring. Elves and halflings both use many snipers, and they aren't evil. Once again, it's about the why.
RigaMortus2 said:
I am pretty sure that the act of chanelling negative energy is not an evil act. Inflict Wounds uses negative energy, but it does not have an [evil] descriptor.
You're right. Negative energy is just another weapon. Undeath and the undead, on the other hand, are considered inherently evil, cause it's a mockery of life.