KaeYoss said:
Now we must bring law and chaos into play: Bringing it before the local authorities would be a lawful act, taking it into our own hands a chaotic one.
Which is exactly what I said. CdG is far more a choatic act than evil.
KaeYoss said:
Now we must bring law and chaos into play: Bringing it before the local authorities would be a lawful act, taking it into our own hands a chaotic one.
Killing is not, has not, nor ever will be evil. If someone is trying to kill you and you kill them in self defense, is that evil? Is killing an animal for food evil? Is the state executing a prisoner it can not hold evil? Just becuause you are killing them does not make the act evil. If you kill them because they are criminals, attacking you unproked, then you executing them.Ranger REG said:Is it mercy killing or just basically killing?
It sounds subjective. A coup de grace by the act alone is evil. You're taking out one's life, even if he's your sworn enemy. But the reason for doing the act of coup de grace may or may not slightly alleviate the burden of this evil act. For example, both combatants agreed beforehand, that the duel is to the death. We tend to think that if two combatants meet face-to-face on a level playing field and agreed to fight to the death it is considered fair, whereas an assassin prefers to take the opportunity to kill a person without the person knowing he is the unfortunate participant is unfair.
Good and evil are a question of the greater good. If you know the creatures will kill again (werewolves, wererats) and you do not have the power to change this, then killing them may server the greater good. Whether you have the right is a matter of law or chaos.Ranger REG said:Another thing to look at, does coup de grace serve a greater purpose? I mean we go back to the age-old argument of a paladin who killed the adult werewolves and found in the lair about a mile outside a farming village a litter of 25 baby werewolves already dining on a human flesh, so they pretty much know the taste. Are you willing to remove them farther from the village and into a remote wilderness to violate the ecosystem protected by a grand circle of druids?
As I said, it is subjective.LokiDR said:
Killing is not, has not, nor ever will be evil. If someone is trying to kill you and you kill them in self defense, is that evil? Is killing an animal for food evil? Is the state executing a prisoner it can not hold evil? Just becuause you are killing them does not make the act evil. If you kill them because they are criminals, attacking you unproked, then you executing them.
Again, it is justification, unless you can find a better solution.Good and evil are a question of the greater good. If you know the creatures will kill again (werewolves, wererats) and you do not have the power to change this, then killing them may server the greater good. Whether you have the right is a matter of law or chaos.
Assuming you're not CdG'ing any innocent ogres for pay, it's not evil.Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
Well, CdG does pretty much fall under the heading of "hurting, oppressing, and killing others." But that's the implication, not the definition. So not an evil act here."Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
No mention of it being evil here either. The absence of evidence doesn't prove anything. However, the fact that several acts are defined as [Evil] (certain spells, rebuking undead, and the like), we can infer by omission that this act is not [Evil].Coup de grace [Full][AoO: Yes]
Description: A character can use a melee weapon to deliver a coup de grace to a helpless foe. A character can also use a bow or crossbow, provided the character is adjacent to the target. The attacker automatically hits and scores a critical hit. If the target survives the damage, the target must make a Fortitude save (DC 10 + damage dealt) or die.
Its overkill, but a rogue also gets her extra sneak attack damage against a helpless foe when delivering a coup de grace.
A character can't deliver a coup de grace against an opponent that is immune to critical hits, such as a golem.