Is Everything a Power Now?

ProfessorCirno said:
It's not just blurred, spells ARE powers. They're layered on top of each other. And wizards and fightan mans now have the EXACT same mechanics.
Except that thats not totally true. Yes they use the same mechanics to calculate their stats, but it pretty much stops there. Wizards attack non AC defenses and generally attack more opponents from far away. Fighters attack only AC and are melee based fighters. Wizards are pretty weak only being able to use the lightest of armors and have low HP and healing surges. Fighters use all types of armors and have a lot of HP and healing surges. A wizard cant be played like a fighter and a fighter cannot be played like a wizard.

So yes, to some extent mechanically they are the same, but they are do different things and do fulfill different rolls.
 

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SDOgre said:
I guess at some point when you put everything in the same generic yellow can it loses some of the appeal is all. I get the game reasons.

I think this has contributed to the more "computer game" feel to the game as well. It's less interested in the feel it's going to portray than the game utility.

The feel of a game is important to me I guess. It's one of the reasons I never really liked most of 2nd edition. 1st, basic D&D, and 3rd edition for me.

Saying this, I understand I'm talking about quickstart rules.
The thing that doesnt click for me is that every review/preview always starts of with "it feels like D&D" and seem to emphasis that point in their reviews/previews heavily.
 

Number One Rogue Attack 1
You empty your bladder behind the nearest bush.
Encounter * Melee, Reliable
Standard Action Reach 1
Target: One creature
Attack: Dex vs. Reflex
Hit: The target is pissed (on).
Miss: You accidentally hit your pants and suffer a -2 penalty to social interactions for the rest of the day.

Everything really IS a power, now!
 

Celebrim said:
No, I'm talking about things like 'close blast 3' with a ranged weapon.

With something like a 'close burst 1' I can at least imagine it being better at swinging the weapon.

But after some point, its stops being 'swinging your weapon better'. Beyond that point it doesn't matter whether you call it 'chi powers' or 'magic', its all the same thing.

Those still use up ammunition based on the number of targets.
 

Celebrim said:
Rogues and fighters are going to get area attacks that don't consume resources (no molitov cocktail on your character sheet, no flash powder) on a per encounter basis. There isn't any flavor that corresponds to that except magic. Everything else is explicitly magic. Hense, every class casts spells now.

So a goad is magic? Look at the fighter attacks that are more then burst 1. They are all essentially goads where the only way for him to attack the creature is to get it adjacent to him. How is that magical? As for the rogue, he does get a few area attacks, but the only ones that arent something like encouraging your party with words are ones where you must throw your weapon. That completely invalidates your claim.

Maybe I missed one, but from what I can see, what you are saying is just completely false.
 


malraux said:
I'm not sure that should be a per encounter power. I'd have it as 3 / day, with an upgrade to / encounter in the drunken master PP

Well, at-will seemed frivolous, and daily seemed unnecessarily harsh. I split the difference.
 

ForbidenMaster said:
Except that thats not totally true. Yes they use the same mechanics to calculate their stats, but it pretty much stops there. Wizards attack non AC defenses and generally attack more opponents from far away. Fighters attack only AC and are melee based fighters. Wizards are pretty weak only being able to use the lightest of armors and have low HP and healing surges. Fighters use all types of armors and have a lot of HP and healing surges. A wizard cant be played like a fighter and a fighter cannot be played like a wizard.

So yes, to some extent mechanically they are the same, but they are do different things and do fulfill different rolls.

None of those are mechanic differences in how their abilities work. That's like saying "No, see, rogues that use daggers and rogues that use short swords are COMPLETELY different, because one as an extra +1."

They use the same mechanics in how they attack and use abilities. Everything does.
 


Celebrim said:
No, I'm talking about things like 'close blast 3' with a ranged weapon.

With something like a 'close burst 1' I can at least imagine it being better at swinging the weapon.

But after some point, its stops being 'swinging your weapon better'. Beyond that point it doesn't matter whether you call it 'chi powers' or 'magic', its all the same thing.

Close blast 3....well a blast is a cone if I'm not mistaken. So that will hit what....like 6 whole spaces and probably only a couple of actual targets. The ability to shoot arrows at multiple targets was in 3e too.

Edit: Now if your talking a close burst 3 that's harder to justify, although rangers did have that ability in 3e (but through use of spells).
 
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