D&D 5E Is expertise badly designed?

This was suggested on the other thread I started.
I doesn't really work out to much of a difference. If you add the proficiency die instead of a flat number for expertise, the average result will actually be slighty higher (by 0.5), and sometimes the total number will be even higher than with expertise.

Unless you keep it simple and add a D6 and keep it as a D6 through the whole life of the charcter (which could work, I can't see any real reason why Expertise needs to scale) but in that case wouldn't it be easier just to add a constant flat number?

Another possibilty would be use the proficiency die variant but roll the proficiency die twice and only keep the highest one. However, this would be a pretty big nerf to Expertise (which I personally don't mind, but players might rebel).

You could also make that extra proficiency die a limited resource, which you can spend to add the extra proficiency die after the initial roll (a bit like superiority dice) so it would be you have X expertise dice per short/long rest.
 

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