TheSword
Legend
Regarding Prisoner 13, I play on VTT and I had an idea for how to operate it.
I convert the map of the prison into a simple sepia line drawing on a scroll background, I have a few black and white tools for map drawing on campaign cartographer. I then create a transparent footsteps token that the map shows. A La the the Marauders Map.
The PCs get to see all this map on the VTT. I then cut into transparencies the various rooms from and actual battle map and store them on the GM Layer along with any creatures.
When the PCs enter a room - that room and it’s creatures get moved to the map layer/token layer and removed when they lose sight.
The idea of multiple foot tokens converging on the PCs post could be a lot of fun… im getting strong Aliens vibes here.
I convert the map of the prison into a simple sepia line drawing on a scroll background, I have a few black and white tools for map drawing on campaign cartographer. I then create a transparent footsteps token that the map shows. A La the the Marauders Map.
The PCs get to see all this map on the VTT. I then cut into transparencies the various rooms from and actual battle map and store them on the GM Layer along with any creatures.
When the PCs enter a room - that room and it’s creatures get moved to the map layer/token layer and removed when they lose sight.
The idea of multiple foot tokens converging on the PCs post could be a lot of fun… im getting strong Aliens vibes here.
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