I tend to be hyper-critical of published adventures. I’m even more critical of my own work, so I’m stuck.It's always nice to find a thread that reminds me of why I hate modules so much.![]()
I tend to be hyper-critical of published adventures. I’m even more critical of my own work, so I’m stuck.It's always nice to find a thread that reminds me of why I hate modules so much.![]()
By ‘the point’ I mean the point of a module, the purpose, the benefit.What is "the point"? Maybe I missed your point, but you missed my point? Who gets to own or define "the point"? What if your "the point" is different than my "the point"?
This is a valid opinion. I am just not sure what are your intentions or conclusions here. Also who are you referring to when you wrote "not say ‘so it is written’ I will not budge" and what does that mean specifically?
Unlike those who simply advocate for their personal opinion, I started this poll because I was curious what people preferred from a 5E published adventure as written. I think there is a lot of value in diagnosing a problem and seeking the opinion of the wider community. Assuming I am not missing "the point"?
What have I omitted? You’re being very ambiguous.@TheSword I don't have an issue per se with what you stated above. Those are valid opinions for you to hold. I have an issue with what you omitted from this.
If your goal is to advocate for your approach, that's fine. You've done so. If your goal is reconcile your approach with my POV or the POVs of others who hoped for or expected a little or a lot more out of any published module, then I'm going to have to ask you to integrate into your argument what you omitted.
Yes that is the way of the world. Change is ineiveitable nobody really likes it unless they personally benefit from it and even if they do they often don’t see it that way. That’s human nature.Just for example, in the edition wars, there have been people who complained and wanted to change something, and others who have retorted with just homebrew it. Ironically, after the next edition, one person in one camp may find themselves in the camp they had previously been criticizing. In any case, those arguments never went anywhere. If I had a similar debate with you about "You can change it!" it means I have learned absolutely nothing from endless arguments that are proven to fail and fail over and over again.
For one thing, I don't have enough time in my day to prioritize to rewriting published adventures to my satisfaction. Similarly, I also don't want to make precious time to rewrite my thoughts just for you specifically, no offense!What have I omitted? You’re being very ambiguous.
The way of the world is also that online debates would be productive if more people were mindful of what is actually a productive conversation, and what is just an argument. If your next response seems non-productive to me, I willYes that is the way of the world. Change is ineiveitable nobody really likes it unless they personally benefit from it and even if they do they often don’t see it that way. That’s human nature.
Judging by the conversation, it seems to. In another thread, @pemerton discusses the difference between design that makes you lean into the fiction versus design that makes you lean into the rules. For me, alignment is the epitome of the latter. Instead of focusing on what makes for a good story and believable character motivations, much of this conversation instead focuses on what counts as "good" or "lawful" or whether gold dragons have to be lawful good, etc.
I agree with this. Dragons, like beholders, mind flayers, etc, I think SHOULD be alien intelligences who do not conform to normal good-humanoid thinking. They live for centuries and have the benefit of seeing that in the long term, not all questionable actions lead to bad resultsBecause the organization is run by metallic dragons. They undoubtedly consider themselves above petty humanoid laws, and they're all about the hoarding of wealth, even the "good" ones.
Mod Note:If your next response seems non-productive to me, I will add a sad face emoji instead of blocking you.
Gary Gygax argued that genocide was perfectly acceptable behaviour for a lawful good character, if it was genocide against an evil race. So are you being unfaithful to your alignment?Why?
Im playing a LG PC. I engage in genocide.
How does that change the fiction in any way, other than I'm being unfaithful to my alignment?
Yep, life is too short for homework. Let’s both save our thumbs the trouble. I’m really happy to hear people opinions. I’ve read most already. There seem to be some inconsistencies in yours.For one thing, I don't have enough time in my day to prioritize to rewriting published adventures to my satisfaction. Similarly, I also don't want to make precious time to rewrite my thoughts just for you specifically, no offense!
If you wish to reconcile with my POV based on what you've omitted, you can re-read my posts on this thread and what everyone commented on this thread too. If you don't want to do that "homework" that's totally fine, but my intention wasn't to join Enworld to belabor my opinions on people who don't like to hear them.
The way of the world is also that online debates would be productive if more people were mindful of what is actually a productive conversation, and what is just an argument. If your next response seems non-productive to me, I will add a sad face emoji instead of blocking you.
Yeah, but we don't know if Gold Dragons are involved, and alignment is not actually mentioned in the situation.Judging by the conversation, it seems to. In another thread, @pemerton discusses the difference between design that makes you lean into the fiction versus design that makes you lean into the rules. For me, alignment is the epitome of the latter. Instead of focusing on what makes for a good story and believable character motivations, much of this conversation instead focuses on what counts as "good" or "lawful" or whether gold dragons have to be lawful good, etc.
Gary Gygax argued that genocide was perfectly acceptable behaviour for a lawful good character, if it was genocide against an evil race. So are you being unfaithful to your alignment?
I suffer from imposter syndrome as well. Fortunately I'm a good enough imposter that people haven't noticed.I tend to be hyper-critical of published adventures. I’m even more critical of my own work, so I’m stuck.
Or does a high-quality WoTC adventure exclude or obfuscate these ideas and the DM might have to think hard of coming up with them independently?
If you make it about genocide, it's no longer a moral dilemma is it?How?
I'm a little confused. Like are you saying that if I (the DM) rule that 'engaging in genocide of the entire town' instead of 'negotiating a truce with them and living side by side peacefully' is the evil option, I've somehow taken away the agency of my players to engage in that genocide?
This I can actually sympathize with! I've noticed this myself.It seems like WOTC can't win. Either they have everything spelled out and people yell "Railroad!" They set up an adventure like this where it's laying out the premise, the actors and their motivations without telling player how to get the result they want and it's lacking.
Again, very true. I would hazard to suggest this: that if WoTC was trying to come up with the winning formula for a broadly appealing D&D adventure, their target audience is NOT DMs who have tons of time to tweak the adventure, because they're probably going to do it anyway. Instead, their optimal target audience could be DMs who don't have a lot of time and want an adventure they can play out of the box. Again, I don't have data to support this, I only recall something that came out of a WoTC survey about gaming groups wanting to be more efficient with their time, but I don't know if that applies to DMs prep time or just to length of player gaming sessions.Of course you can't please everyone.
Because there is a high probability that they need to free her or do something significant for prisoner 13 in order to get the information. Talking to her like that 1) fails, and 2) alerts the prison that there is outside interest in prisoner 13, and 3) makes prisoner 13 suspicious of anyone in the future coming to "help" her.If they are LG, why didn't they follow legal procedures, send an agent to diplomatically allow access to the prisoner and, say, look we need to talk to your prisoner in order to release the funds to our client? To me, that's lawful good.