Richard’s opinion: the hobby is shrinking and it is because of the attitude of WotC towards the game industry and the edition wars that ensue every time there is a new D&D edition release. Dungeons & Dragons is still the flagship and gateway game by default and people recognize the brand, whereas other games are not recognised, thus if you try to use another game to introduce people to the hobby, people won’t be interested since there won’t be any familiarity. WotC doesn’t do enough to bring people into the hobby – instead, it’s just trying to bring players back and not expanding the demographics of the hobby.
He's right, to a point.
1. Back in OD&D and AD&D days it was much more of a "big tent" because the games were so similar. Moving from 1E to 2E was a breeze, for example.
2. Anyone looking from the outside saw the "Dungeons & Dragons" logo, with or without the "Advanced" prefix and similar looking books even (at least through early 2E). WotC owns teh right to the easily and most recognizable brand in the industry.
3. There also wasn't the internet forum issue and every schmuck with a keyboard blogging like the wind. Back then, you moreso had to sit down and check out the game to see if you'd like it. There are edition warriors on this site who deride 4E, for example, who admit they've never played it nor even really read it, just read some blog posts yet claim to be experts on why it's a bad game. When you sit down and experience things first hand you're more likely to accept things or look at things without the outlet of anaymous internet rancor, which turns people off in-general. People on the outside of the fanbase have Google too.
First of all I don’t believe the hobby is shrinking. It certainly is not growing at the rate I’d like it to, but it hardly getting smaller. The number of companies being created at the moment is unprecedented, not in a small measure thanks to Kickstarter and other crowd-funding websites. Judging by the number of projects being successfully funded (and I don’t have a precise number), there is still plenty of interest in the hobby.
"Shrinking" is kind of a loaded term, but 'the number of companies being created' is no measure, especially today. You can now self-publish and go all pdf with a laptop. That's a huge change in teh industry and a lot of these new "companies" are just that, one guy with a laptop.
The image of D&D being the flagship amongst non-gamers is also one that’s diluting rapidly.
This is flat-out false. WotC's marketing may leave a lot to be desired but D&D is still the name people from the outside know. More licensed products would be a boon though and WotC lagging means the industry lags.
I don’t feel it is WotC responsibility to bring people to the role playing games scene. It is their responsibility to bring people to D&D.
Which is one-and-the-same. Every other RPG (and WotC themselves, with purchasing the IP) have leached from D&D because it was the first, the biggest and the most recognized.
The main thing WotC hasn’t done until the start of the D&DNext beta campaign is to involve the community, both players and publishers.
This really means nothing outside of to those already in the hobby.
If anything, the licence that came with 4th Ed. is draconian and plenty of people went to OGL instead – to Paizo’s advantage, needless to say.
The OGL was a major mistake from a business standpoint, period. Fanboys love it but at the end of the day it was a horrible decision.
Secondly their litigation culture that has brought them to threaten fans for having content in websites and blogs has left a lot of people with a bitter taste.
Protecting your IP is serious business and a lot of people have done things they shouldn't have with it. Just because it's "only a game" does not change the fact its production is peoples' livelihood.
However, as much as I dislike the position of ignorance WotC’s executives run the business from (and they are ignorant of the hobby. They may know about business, but about the game and the hobby? Not a thing), I think that to place the weight of the whole hobby on the shoulders of that one company, just because they happen to own the game that started it all, is unfair.
The hobby is a very minute portion of their overall business, and they are a business. They know plenty about the hobby, they allocate the resources they deem profitable to placate a bunch of irrational fanboys
True is that no other update of a game has created an editions war.
So wrong it's painful. Try talking to WoD fans and see how wrong you are, or Shadowrun, or.....
For some reason, when is about our beloved D&D, we (and I will put everyone in the same bag for once, even though I know it’s an unfair generalisation) become petty and pathetic and fight over unimportant issues that can be resolved by using what RPGs promote so well: a bit of imagination.
That's everyone everywhere. Look at any comment section on any internet story.
And as for the market not expanding; that is everyone’s fault.
Yes it is, but then the entire industry relies on the D&D name to bring it recognition.
Publishers are horrendous at taking marketing risks to promote the games. When was the last time that you saw an RPG advertised, full page and full colour, in a high-street magazine? When was the last time you saw an RPG advertised in a video-games magazine? When was the last time you saw a publisher having a booth in a non-game related tradeshow?
True, but with the size of the hobby, how many resources will a business want to commit to such a niche market? they want to make profitable moves.
But then, we players have become very, very bad at marketing. We used to bring new people to games 20 years ago. We would talk to people, we’d try new games and get together and play. We’d publish our own fanzines and write our own materials to give to other people (at least we did in Spain). Today a few talk in forums, fewer write blogs and tweet. But the majority don’t get involved to the level they used to. The majority is happy to play in their little groups and never expand.
Part of this is we've gotten to be a lazy, disassociated culture. The electronic age brings easy access to words from around the world, but they're more impersonal. Anonymity and distance are not good for creating true bonds among people. Facebook and WoW "friends" are not real friends, they're electronic aquaintances. People like the convenience of online gaming, but that's not the strength of this hobby.
Well, it is not up to Wizards of the Coast to fly the flag that will encompass the whole hobby. Coca-Cola doesn’t fly the flag of all carbonated drinks, why should WotC help people get into other games?
It's in their interest to draw people to teh hobby and every member of the hobby knows (or should know) that. Coke & Pepsi do fly the flag for carbonated drinks, their marketing brings industry recognition.
It is up to everyone. It’s up to publishers to become professionals, not just in the books they publish, but in the way they present themselves to the world and the way they operate. Do you want to be one of the big boys? Then start by behaving like one. And I am not saying most publishers aren't professionals, at all.
Agreed.
And it is up to us, the players, to get out there and talk to each other. Not just online, but in real life. And to people who are unaware of what we do. And to challenge the preconceptions that gamer-geeks are a bunch of socially impaired, sun-fearing hermits with a hygiene problem. We are better than that.3
Very much agreed.