For future reference he listed feats he cannot properly plan for yet:
Lucky
Alert
Sharpshooter
Great weapons master
Polearm master
Fixed.
For future reference he listed feats he cannot properly plan for yet:
Lucky
Alert
Sharpshooter
Great weapons master
Polearm master
And when the DM stops enjoying a game, that is probably the single worst thing that can happen to a table. Without a DM who is invested in a system/setting a game is doomed. I would go as far as to say that the DM's enjoyment is considerably more important than everyone else's, as they are the ones who have to invest the most in terms of time (and usually money) into the game.
As the saying goes, with great power comes great responsibility. Yes the DM must enjoy running the game or else the game will end. But it is also important that the DM be sensitive to the players fun. From the OP's description this DM is making heavy weather of the game, what with retroactively removing options and calling for too many rolls. Hopefully a happy balance will emerge soon...
As the saying goes, with great power comes great responsibility. Yes the DM must enjoy running the game or else the game will end. But it is also important that the DM be sensitive to the players fun. From the OP's description this DM is making heavy weather of the game, what with retroactively removing options and calling for too many rolls. Hopefully a happy balance will emerge soon...
Barbarians can not be surprised so how is it broken sorry your DM is being unfair IMO
HE speaks the truth. I once decided not to roll initiative but let the person with the best bribe go first. Worked the first weekend. The next week end this idea was tossed when lowkey shown up early in fishnet lederhosen and gave me an interesting bribe.....
This bears repeating -- especially since I missed it, the first time around.It's also been established that the DM is new, so some consideration has to be given there. All DMs start out struggling. Chris Perkins acknowledged that he made a ton of mistakes when he was new. If we know a DM is new, we can make concessions (hot dogs and soda, maybe, teehee), so long as we don't see a pattern of power tripping emerging.
This is where I think the Alexandrian's idea of rolling for initiative at the end of combat is genius. It seeds the initiative order early so that the transition into combat is very smooth (i.e. no "combat swoosh" where the action is paused while dice are rolled).
See here: http://thealexandrian.net/wordpress/591/roleplaying-games/random-gm-tips-running-combat