The strawman throughout this discussion between you and I has been yours. Anyone who runs a game unlike yours is playing a video game, or a board game, or a drastrically inferior RPG.
I use resurrection more than you do, obviously. I play by the RAW on availability, but I've actually cut the XP hit and made it more consistent and less painful. Death is still something all of my players do everything in their power to avoid.
One might easily ask why you're still arguing.
I run a standard D&D game with regards to the availability of Raise Dead, Resurrection and True Resurrection. If you consider that rampant, then it's rampant ... to you. If you consider it quick and easy, then according to your personal standards, it is quick and easy.
I do not consider it rampant, quick or easy. Nor do my players.
Magical arms and armor are sold or traded at half coast, per the RAW. So your math is off. Using a standard wealth-by-level table, a 10th level character will have 49,000 gp worth of gear and almost all of that will be tied up in three or four key items, generally, with a lesser distribution in potions, 1-use items and possibly scrolls.
If they use a Raise Dead, they must have the body. It must be intact. Death must have occurred within one day per caster level. I've watched characters removed from the game because the party was unable, despite their best efforts, to find a caster within that time or the necessary spell components.
If a party has unlimited money, unlimited time, and unlimited access to spellcasters - which never happens, and the books to do not dictate or encourage in any way - then they would STILL loses an entire level:
http://www.d20srd.org/srd/spells/raiseDead.htm
Cheap and easy?
Whatever.
You're wrong, and I've watched it happen for logical, non-contrived reasons. You seem to assume that every adventuring group has unlimited cash, unlimited XP to burn and sits on the outskirts of major metropolises with easy access to high-level divine spellcasters.
And I'm the one inventing the straw man?
And theses mechanics evidently make sense to most people. That's why we use them.
That's entirely possible.
But they already have a game to remember: mine.
I've been to cons. They're great. I've met some fine DMs. But you could never offer an experience better than mine at a con. That experience is more like a movie, and what I offer them is more like an ongoing series with more depth, more character development and more intensity than you or anyone else can offer at a con.