one of the guys I play with keeps saying we (as in the whole community not enworld per say) are going to scare them off any major changes and innovations. So I can see it. If we don't see too many changes going forward we will know what we did.
Something like that.
My impression is.
WotC doesnt want to rock-the-boat, with regard to its current customers. Or at least as minimally as possible.
Since 2014, the timetable for 5.0 publications have been slow and cautious anyway, and this will continue into 2024.
The real shift has been the WotC attitude toward independent publishers. The 5e designers always liked the indies, but now the indies have new clout, and the business side of WotC respects them. WotC wants the indies on board with the 5e gaming system. This is the business model that the OGL innovated way back when, but it is a business model that has proven itself to work. This is where the new commitment to the 2014 gaming rules is coming from. WotC wants the indies to use this 2014 gaming system, specifically the one that is now open via the CC-BY license.
Kyle Brink who heads the 5e design team, values this business model. He views the role of WotC as a high quality contributor to the 5e gaming system − alongside the indies who are also supporting this gaming system.
The image that comes to mind is. 5e is now like a navy, with WotC like the momentous aircraft carrier, surrounded by a fleet of indy warships that support it.
WotC will continue to be slow and steady. The daring and agile innovations in 5e will come from the indies. But with the new clout that the indies enjoy, the 5e gaming communities will seriously explore the experiments that come from the indies. So the "modularity" that many 5e players seek is actually going to happen soon because it will come from indies. WotC platforms like DnDBeyond and DMsGuild and whatever their future incarnations will make an effort to be more inclusive of 5e indy gaming products.
WotC will be the high quality reliable 5e product that integrates innovations only if a majority of consumers demand it. The two-thirds approval rating during playtests (or a percentage thereabouts) is working well for WotC. But now the niche markets from indies will be more accessible.