Charlaquin
Goblin Queen (She/Her/Hers)
So, I wouldn’t say that any imbalance was intentional, but certainly some imbalance was intentional. The developers were very clear during the playtest that their goal was never precise numerical balance, but rather a feeling of parity. They wanted each class to feel similarly effective, and as long as that benchmark was reached, they didn’t really care if the numbers said one class or another was actually stronger or weaker.
They also said at one point that they wanted to balance across the pillars, so for example if a class had a lot of features that made it really strong in the social pillar, it was ok for it to be a bit weaker in the combat pillar than a class that was all combat all the time. But I don’t think that really remained their goal all the way throughout the playtest and to release.
They also said at one point that they wanted to balance across the pillars, so for example if a class had a lot of features that made it really strong in the social pillar, it was ok for it to be a bit weaker in the combat pillar than a class that was all combat all the time. But I don’t think that really remained their goal all the way throughout the playtest and to release.