victorysaber
First Post
So how would you guys fix it? Turning, more domains?
victorysaber said:So how would you guys fix it? Turning, more domains?
However, don't forget, in Dragonlance, the mystic doesn't have to worship a deity, that's part of the whole point of the class: they have learned how to access divine energy without a god. Even if they worship a deity, they don't get their spells from them. There is a reason why Mystic gets the ability to have domains not granted by any deity on Krynn, and there are numerous Mystic-only domains that aren't granted by any gods.Crothian said:I'd leave turning out of the class. I'd give it extra domains at levels 5, 10, 15, and 20. THe domains would all have to come from whomever one whorshipped though. None of that I just worship everyone crap so I can get any domain I want.
Crothian said:I'd leave turning out of the class. I'd give it extra domains at levels 5, 10, 15, and 20. THe domains would all have to come from whomever one whorshipped though. None of that I just worship everyone crap so I can get any domain I want.
wingsandsword said:However, don't forget, in Dragonlance,
victorysaber said:Would it be all right to give it access to another 28 spells?
Crothian said:I'm approaching the class from a mechanics point a view and not a setting one since the discussion in the thread is doing so.
pawsplay said:Only FR requires patron deities for divine casters, apart from certain PrCs.
pawsplay said:Only FR requires patron deities for divine casters, apart from certain PrCs.
It is a setting specific class, when you start putting your own setting-specific restrictions on it, like requiring their domains be selected from those of their patron deities (since not all settings require casters to have a patron deity, by the core RAW patron deities are not required), it becomes an issue, especially since the setting-specific requirements you are putting on them conflict with the setting the class was actually designed to be a part of. The Mystic is pretty easy to export from Dragonlance, but it isn't inherently a generic non-setting-specific class.Crothian said:I'm approaching the class from a mechanics point a view and not a setting one since the discussion in the thread is doing so.
pawsplay said:Only FR requires patron deities for divine casters, apart from certain PrCs.
Dragonlance Campaign Setting said:Clerics of Ansalon function as described in the Player's Handbook, except that no clerics serve a cause, philosophy, or abstract source of divien power. The gods of Krynn created the world and are the original source of all magical power in the world, both divine and arcane
Dragonlance Campaign Setting said:Druids of Krynn are specialized priests of nature, serving one of three nature gods: Habakuk, Chislev, or Zebohim.
So actually, most divine spellcasters in Dragonlance do have to have a patron deity. The whole point of the Mystic class in regards to the Dragonlance setting is that they are the former clerics who learned how to access divine magic without the gods when they were left without the gods after the imprisonment of Chaos.Dragonlance Campaign Setting said:Without a patron deity, a ranger cannot cast divine spells.
Thus, in this setting, if you are a divine caster who gets their magic from a deity, you're a Cleric, or Druid, or Ranger (and Paladins normally aren't allowed, but a sidebar also mentions if allowed they exist solely as champions of good deities), if not, you're a Mystic.Dragonlance Campaign Setting said:Mystics are spellcasters who have learned to channel divine energy without worshipping (or even acknowleding) any deity.