Blightersbane
First Post
what forms of AC buffs are not effected by wraithstrike? shields, rings, dex, dodge, natural armor? what about fortification armor? I dont have access to books, please advise
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Blightersbane said:continuing along the line of devils advocate
8th level (5Ftr /3Wiz)
greatsword = 2d6 dam
+5 dam from 20 str
X 3 attacks assuming haste has been cast and all attacks are successful
= a lot less than the mega damage you quoted? what am I over looking or unaware of in you example?
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Blightersbane said:what forms of AC buffs are not effected by wraithstrike? shields, rings, dex, dodge, natural armor? what about fortification armor? I dont have access to books, please advise
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Mistwell said:Who he has played with Wraithsrtike as written, for a reasonable period of time, and found it unbalanced your game?
Raise your hand, and then explain how it unbalanced your game.
I'm just not buying it. I see a lot of comparisons to other spells, usually other metamagiced spells (which is a bad example because metamagic is a general application to a specific spell which can be tweaked in it's own right in MANY ways, while this is a specific spell without that general application). I see a lot of theoretical maybes. I don't see anyone actually coming with experience with this spell over a decent period of time and reporting it had the negative impact on games that so many people seem to be predicting.
In fact, I think not coincidentally, I see some of the same names in this thread claiming a spell is overpowered that I see in virtually every thread in this forum when there is a claim that something is overpowered. Some people just think a large portion of the rules, and rules intepretations, are overpowered, and will default to that position on virtually any topic. I don't fault them for consistently making this claim about various rules, but I do think it's worth pointing out so that a false impression is not made that a majority of people think this rule, or all those other rules, are so overpowered. Sometimes a minority can be very loud.
Blightersbane said:whats good for the goose....
Mystery Man said:It is absolutely, rediculously overpowered. Having firsthand experience with it in game I can tell you that it is unbalancing especially coupled with feats that allow a player to cast it on himself in perpetuity. IE Persistent Spell. This player will overshadow other players and walk through most encounters involving combat far too easily for the CR. I have had first hand experience with this and can without any remorse ban the spell permanently for all time from my game.
Mistwell said:Are you guys almost exclusively fighting stuff with AC's provided by armor and natural armor, instead of dodge bonuses and size and those kinds of defenses? In my experience, there are a TON of opponants that see little or no harm from wraithstrike.
In addition, y'all seem to be describing wratihstrike as an auto-hit. And yet, has anyone ever described ray spells as auto-hits? Melee touch attacks from other spells as auto-hits? Warlocks use a touch attack as their primary weapon, is that an auto-hit too? Unless your opponant has a lot of armor or natural armor, wraitstrike doesn't even do a whole lot for you, given you have a lower BAB than most melee combatants.
Lots of spells (and other abilities) look very powerful on paper, and rotten in practice. Use wraitstrike in practice, and I think most people will find it isn't nearly as bad as what it seems. Same thing that happened with Warlocks...tons of people paniced about them being "overpowered" and didn't allow them in their games because of rumors of them being overpowered. A few allowed them in for one or two battles and concluded they were overpowered (because it made for new tactics), without giving them a reasonable chance over a period of time. And only in time was it discovered (by most) that warlocks were not only fine, but perhaps a tad bit underpowered.