shilsen
Adventurer
True Strike does negate total concealment, but you need to pick the right square to attack into.Infiniti2000 said:True strike negates concealment, not cover or total concealment.
True Strike does negate total concealment, but you need to pick the right square to attack into.Infiniti2000 said:True strike negates concealment, not cover or total concealment.
This requires them to fail two Will saves (they get another the next round), takes two rounds to set up, and then gives a Fort save (all the classes you picked as targets have good Fort). I also find it highly unlikely that a Paladin will fail a save vs Hold Person "75%" of the time with +Cha to saves and Wisdom as their casting stat. This is a fair tactic--you take a big chance and it may pay off well. With Wraithstrike against many sorts of opponents, you don't take a chance (well, you take a 95% chance because 1 is an auto-fail)--you just succeed.Blightersbane said:If the question is about the combination of spells and feats coupled for max impact to create almost insurmountable damage then consider, off the the top of my head,... a rogue/sorcerer w/ hold person. He can deliver a coupe de grace. Sure the spell has a save but vs. the martial types he would use this against (fighter/barbarian/paladin/ranger/psy warrior) there is a 75% (+/-) of failure, the sneak attack is then done vs. no dex, no shield w/ a +4 to hit and all damage is critical. Then the victim must fort save 10+damage dealt or die, this again would be on average troll impossible to save against.
this just showing equality of overpowering tactics
Bye bye fighter
Blightersbane
Oooo....bad example. Hold Person + Coup de Grace has been shown time and again to be only a moderately good tactic at best. It was one of the early topics in the roll out of the 3.5e edition.Blightersbane said:If the question is about the combination of spells and feats coupled for max impact to create almost insurmountable damage then consider, off the the top of my head,... a rogue/sorcerer w/ hold person.
That's just because of Hold Person's multiple saves, right?. The save against CdG is nearly impossible to make if the attacker is anywhere near the victim's level. Basic 1st-level dwarven fighter: 3d10+12 or so, for a Fort DC near 40.Nail said:Oooo....bad example. Hold Person + Coup de Grace has been shown time and again to be only a moderately good tactic at best. It was one of the early topics in the roll out of the 3.5e edition.
Blightersbane said:If the question is about the combination of spells and feats coupled for max impact to create almost insurmountable damage then consider, off the the top of my head,... a rogue/sorcerer w/ hold person. He can deliver a coupe de grace. Sure the spell has a save but vs. the martial types he would use this against (fighter/barbarian/paladin/ranger/psy warrior) there is a 75% (+/-) of failure, the sneak attack is then done vs. no dex, no shield w/ a +4 to hit and all damage is critical. Then the victim must fort save 10+damage dealt or die, this again would be on average troll impossible to save against.
this just showing equality of overpowering tactics
Bye bye fighter
Blightersbane
Nail said:Oooo....bad example. Hold Person + Coup de Grace has been shown time and again to be only a moderately good tactic at best. It was one of the early topics in the roll out of the 3.5e edition.
Mort said:As stated, this is not nearly as powerfull as it sounds, too many saves involved. But yes there are certainly combos out there that can get as nasty as wraithstrike.
For example a fighter/barbarian with power attack, combat brute and the ability to pounce (you can get it from the Bo9 swords but it'll cost around 3 feats, don't have the book with me for exact count) can get pretty close to the same amount of damage. Then again, I don't think I would allow combat brute in my game, just as I would probably not allow an unmodified wraithstrike.
I'm not disputing that. I am disagreeing that Hold Person + Coup de Grace is one of them.Blightersbane said:There exists many “over powering” alternatives, typically involving the combination of spells and/or tactics.
Nail said:I'm not disputing that. I am disagreeing that Hold Person + Coup de Grace is one of them.
"Over powering" typically means "much better than other tactics" or "not balanced with respect to the rest of the game". Wraithstrike fits that definition. Hold Person + Coup de Grace (that requires one PC to cast and another to be adjacent and full round action)? Not so much.