IS Your GM Out To Get You (Serious)

I do believe there is a lot of improvement in the play process to be had with clear wincons and resource limits, both for the players and the GM.

GM should be out to get ya! Exploit every weakness, punish every blunder, that makes the game eleftryfing!

If she can't actively try to obliterate you, it she has to pull her punches and let foolishness slide — that's a design issue, rather than something commendable.
 

log in or register to remove this ad

Is there any other kind unless the DM is actively seeking, planning to kill a PC? Characters die, it happens either because a player does something dumb, they get bad dice rolls, or they enter into a situation or combat that is above their abilities to survive. As a DM in certain circumstances if I inadvertently created an encounter that was way too hard for the players and I can come up with a logical reason to save a player's character I will, but I have never to my recollection ever set out to kill a player's character on purpose.

As the DM by nature of the game there's is always an element of DM vs the players. Not maliciously or out of spite but just because they are running everything else in the players world. They're supposed to challenge them, run their adversaries, even good and neutral NPCs. Take an NPC trying to hire the players to do a job, if the player's make too many demands, the NPC can just walk away. They aren't going to just roll over and give the player's whatever they want. The NPC is offering them "x" to do "y", take it or leave it, DM vs. the players in a manner of speaking.

As a DM it's my job to give the players exciting and challenging encounters, and make sure they have fun. I'm not just going to automatically say yes or no. I want encounters that the PCs can overcome but also have the chance to see them perish. I guess I'm impartial, I don't really care if they succeed or fail either way as long as I'm fair. If I was a player in a game with a killer DM, I'd quit, as I think most players would too.
I have deliberately caused PC deaths, but not because I was out to do it. One time the party was fighting ghouls and the druid went down to 0. His turn came up and he missed a death save. Literally every other PC hadn't had their turn yet, and one by one they forgot to heal him or attack the ghoul. When the ghoul's turn came up again, it did what ravenous for humanoid flesh ghouls do and continued to eat him, and two more failed death saves later we had a dead druid.

Those sorts of situations are rare, but if the circumstances call for an NPC/Monster to attack a downed PC and kill him, I'll make that call. Other times they leave the unconscious PC and go attack someone else. It all depends.

At no point, though, am I ever trying to take out a PC because that's what DMs do or in an adversarial manner.
 

So interestingly in last nights session - the last in a 10 session delve into Undermountain using WFRP 4e - the part jokingly asked I would be TPKing them this week?

The party has just finished the Drow enclave on level 3. They had several critical wounds - the wizard a broken hip, the front line fighter some cracked ribs. Everyone was fatigued. The dwarf had almost died. They had no resolve left and no fortune left.

They were facing off against a Drider. The first attack from the Drider took half the warriors wounds away, poisoned him and entangled him. At that point we were convinced it was all over. Then by some freak chance the halfling scored two crits in a row - one blinded and stunned the creature and the next stunned it further, destroyed the other eye and left it helpless. They survived. But there was a strong feeling that they had narrowly escaped death. They took a boat to skullport and the first portal they could find back to the surface.

It’s one of the things I love about WFRP the fact that it could all go terrible wrong but sometimes will go terribly right. I don’t go easy on folks. But I do try and play it straight and give people meaningful decisions to make.
 

So interestingly in last nights session - the last in a 10 session delve into Undermountain using WFRP 4e - the part jokingly asked I would be TPKing them this week?

The party has just finished the Drow enclave on level 3. They had several critical wounds - the wizard a broken hip, the front line fighter some cracked ribs. Everyone was fatigued. The dwarf had almost died. They had no resolve left and no fortune left.

They were facing off against a Drider. The first attack from the Drider took half the warriors wounds away, poisoned him and entangled him. At that point we were convinced it was all over. Then by some freak chance the halfling scored two crits in a row - one blinded and stunned the creature and the next stunned it further, destroyed the other eye and left it helpless. They survived. But there was a strong feeling that they had narrowly escaped death. They took a boat to skullport and the first portal they could find back to the surface.

It’s one of the things I love about WFRP the fact that it could all go terrible wrong but sometimes will go terribly right. I don’t go easy on folks. But I do try and play it straight and give people meaningful decisions to make.
Where do you get DND monsters for WHFRP? Do you make them or do you have some useful resource? And how did you land on using whfrp for DND adventures?
 

Where do you get DND monsters for WHFRP? Do you make them or do you have some useful resource? And how did you land on using whfrp for DND adventures?
Many people have done so. WFRP 1 had a fairly broad range of adversaries, and there was a WWIV-net fan book with more critters (sadly, the HD I had it on is long toasted). Plus, anything from WFB and WH40K were readily converted into WFRP 1e...
Here's the list in the corebook:
HumanoidAnimals and MonstersAnimals and MonstersAnimals and Monsters
Chaos Beastman
Dwarf
Elf
Fimir
Giant
Gnome
Goblin
Halfling
Hobgoblin
Human
Lizardman
Mlnotaur
Ogre
Orc
Orc, Black
Orc, Half
Skaven (Ratmen)
Snotling
Treeman
Trogolodyte
Troll
Warrior of Chaos

Amoeba
Amphisbaena
Basilisk
Bat,Giant
Bat,Normal
Bear
Beetle, Giant
Bloodsedge
Boar
Bog Octopus
Carnivorous Snapper
Cat, Wild
Chameleoleach
Chimera
Dog, Domestic
Dog, Hobhound
Dog, War
Doppelganger
Dragon
Dragon Turtle
Eagle
Fen Worm

Fungus & Mould •
• Fluorspore
• Purple Mould
• RedMould
• YellowMould
Goldworm
Griffon
Harpy
Herd Anlmal •
• Bison
• Elk
Hippogriff
Horse
Hydra
Jabberwock
Lashworm
Leech, Giant
Manticore
Owl, Giant
Owl, Normal
Pegasus
Rat, Giant
Rat, Normal
Razorbill
Sand Clam
Scorpion, Giant
Small Anlmal •
• Fox
• Frog
• Otter
• Rabbit
• Raven
• Squirrel
• Stoat
Snake, Giant & Normal •
• Rattler, Giant
• Rock Serpent
• Viper
Spider, Giant
Sunworm
Swarm
Unicom
Warhorse
Werecreature
Wolf, Dire,
Wolf, Great
Wyvern
Zoat
[Corporeal] UndeadEthereal Undead ElementalsDemons
Carrion
Ghoul
Liche
Mummy
Skeleton
Vampire
Zombie
Ghost
Marshlight
Spectre
Wight
Wraith

Air
Earth
Fire
Water


Baalrukh
Demon, Greater
Demon, Lesser
Demonic Servant
Mabrothrax
Mardagg
Viydagg
You'll note (if you zoom in) it's a pretty good list, a lot of D&D BX overlap. no rust monsters, only one kind of dragon... D&D had adventures aplenty. The TSR ones are the most well known, but a lot of 3pp stuff was available. Since TSR got pissy about including MM stats in 3pp works, many stuck to the BX list and added a big bad or two... because EVERYTHING in the BX list was in the AD&D MM, too. (well, almost. I think there might be 1 or 2, such as "Adventuring Party")
 

Remove ads

Top