Island Empire OOC, (Closed)

Gnurl could definitely handle being on land more, too. I'm thinking that Gnurl will want to start keeping an eye out for a home where we can all hang out/live/whatever-- like maybe a tower not too awfully far from civilization, but not right in town, either. And either on a coast, or near a coast up a river, so H'Roosh could swim home from the ocean. And with forests nearby. Radoon and M. are welcome to have an apartment under the roof, too, as is Keith's character. But, mainly, Gnurl wants to have an extensive, well-stocked laboratory and library for use in spell research and magic item production. Of course, he's gonna need a lot more experience points if he's gonna pursue the Argent Savant class and still have points to spend on making magic items.
 

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I re-did Gnurl's memorized spells today, Saturday Oct 13th. I figure that since we're not in the middle of an adventure right now, he can just sleep and study new spells. Oh, and I found a rule in the ph about what we talked about with putting a 3rd level spell in a 4th level slot.

On PH pg 178, it says: "A spellcaster always has the option to fill a higher level spell slot with a lower level spell." So I've done that a time or two on Gnurl's memorized spells. Actually, I think I only needed to do it once, but I'm not positive.
 

Okay, so as I understand it, the plan is to sail past the compound and take a peek over the wall from the crows nest and possibly assault from there.

Since pretty much everyone is going to be heading for the lake this weekend, I'll get things moving Sunday or Monday. If I get a chance tonight, I will put up what you see over the wall.

We have two new applicants for the group. A cleric played by Todd and a Halfling Paragon turned cleric with a ranger cohort played by Louis. My thought is to recruit one additional player--A rogue type, who can serve as a second string fighter as you are still a little light in the area of warriors.

That's in addition to our gnome illusion specialist wizard, our monk, and the mariner/fighter/master thrower. That's a group of five players and a cohort. Would you like me to add a melee type as well?

Secondly, should I add them to the group before you attempt to free Allois? I had thought to wait until after, but if you prefer to add them now let me know.
 
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Scotley said:
We have two new applicants for the group. A cleric played by Todd and a Halfling Paragon turned cleric with a ranger cohort played by Louis. My thought is to recruit one additional player--A rogue type, who can serve as a second string fighter as you are still a little light in the area of warriors. Would you like me to add a melee type as well?
Secondly, should I add them to the group before you attempt to free Allois? I had thought to wait until after, but if you prefer to add them now let me know.
A "cohort" is like a henchman, right? Actually, Gnurl has been wishing for his own cohort/henchman fighter for some time now -- a stout little heavily armed and armored gnomish bugger. So if that's an option you can consider that, too, possibly as the melee type you mentioned? Personally, I could do without a rogue type. Or I could easily accept him, too, I guess. Wow, TWO clerics?? You must really be wanting to put the major whammy on us! And rangers cast cure spells too, don't they? So that's three medics. The party will be 50% emts! As far as timing goes, I guess it's all the same to me. I expect to suffer about the same relative amount either way. hehe
 

Since we're without Rook now, a rogue type could be very handy. I'm also in favor of the cleric and ranger additions. Timing isn't that critical to me, either. Another martial type character never hurts, either. Radoon and H'Roosh are designed to be melee types, I suppose, but both are more skirmishing, hit and run types (I did my best to make H'Roosh a heavy hitter).

I'm good with just about anything, I suppose - I'll roll with it!
 

H'Roosh is definately the front line fighter and Radoon is pretty handy with those daggers. If we add a Ranger cohort (aka henchman) and the Gnome adds one then I don't think an additional fighter will be required. I do think a rogue type might be helpful.
 



Feat Poor

Scotley said:
It's only a 'yes' if you are willing to spend the 'Leadership' feat. :cool:
Well, since I am "Feat-Poor" at the moment, I have none to spend. Could we make him a Gnome fighter hireling until Gnurl has the feat to purchase his undying loyalty?? :D Gnurl will offer 3 gp per month, plus discretionary bonuses for uncommon valor, plus a weapon/armor stipend, plus a portion of any bounty that Gnurl receives from adventuring, provided that said hireling contributes his full effort to the adventure.
 
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Hmmm, there is the possibility of hiring a little muscle (I crack myself up!). I don't think a character of the level you'll need to help you will work for the wages you are offering. If you are feeling trepidation about tackling the undead though, there are some skilled undead fighters waiting in the wings to join the game. I would be happy to write them into the story post haste.
 

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