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Island Empire Part 2, Mermaid's Rest


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Rook

"Let's take a cautious look up the hall; if it's plain who the 'bad guys' are, we can join in but I'd rather not get involved in squabbles between boats at this point."
 

OOC: [sblock]Sorry guys, I stayed in an upscale hotel that turned out to be really crappy in terms of services. My choices for internet were to pay by the minute for a local call to get dialup or use webtv in the room for $10 and limited access. Turns out that to get ENWorld you have to be pay $20 a day for the 'adult' broadband package. I didn't think that would go over too well with my company.[/sblock]

Moving forward you see a group of dwarves battling some more of the strange undead. One of the 'staff' ogres is also fighting. There is a smokey haze and a smell of sulfur in the air. Though no fire is visable now, the blacken patches on the walls and smoking corpses suggest that some sort of magical fireball was the source of the strange sounds you heard.
 


Rooks dagger flies true and strikes a foe in the back, but it continues to attack the dwarf before it. Brindo moves forward on Rook's heels, while Marienna raise her trusty spear, but holds herself in reserve for now.

OOC: Initiative and actions for Radoon?
 


One of Radoon's daggers also hits a foe, causing it to let out a hiss that turns to a growl as the thing looks over its shoulder at Radoon. Moving closer you get a better look at the battle. There seem to be three dwarves and the ogre fighting against 6 undead. 4 look like the ones you faced in the ampetheater, but two, including the one that Radoon hit with his dagger, seem more beastly. They have enlongated claws and fangs. They walk hunched over almost moving on all fours.

OOC: +3 damage noted. I need initiative as well.
 



Radoon - Mariner/Fighter/Master Thrower

Scott,

I am going to close on the one I've already hit, drawing my two best daggers as I go. I am usure of the distance, will I be able to attack when I get there?
 

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