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Island Empire Part 2, Mermaid's Rest


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mleibrock said:
dex check (1d20+2=19)

I am assuming this makes the check - just out of curiosity, how long does that howl last? Does he have to continue to howl to frighten or does it last for a certain duration?

OOC: Sorry, I was totally wrong this morning. I should never post before I've had my caffiene. The duration was 2d4 rounds and I rolled 5, but since it was my error, Radoon recovers next round. duration (2d4=5)
 

another observation: Web is certainly not more powerful than Hold Person, even if it holds fast those caught within it. Hold Person does not require ANY achorage for the spell at all, while for a Web to have this effect, two immobile achorage points are required. Also, Hold Person, the higher level spell directly affects the targeted person's mind or muscular control, immobilizing him. Web, on the other hand, has no such effect upon a person's mind. Hold Person cannot be overcome by any means short of a dispel magic or similar countering effect. Webs can be readily burned.
 

Leif said:
another observation: Web is certainly not more powerful than Hold Person, even if it holds fast those caught within it. Hold Person does not require ANY achorage for the spell at all, while for a Web to have this effect, two immobile achorage points are required. Also, Hold Person, the higher level spell directly affects the targeted person's mind or muscular control, immobilizing him. Web, on the other hand, has no such effect upon a person's mind. Hold Person cannot be overcome by any means short of a dispel magic or similar countering effect. Webs can be readily burned.

OOC: See what happens when you let a lawyer into the game? I have considered the matter and arrived at similar conclusions using similar logic. I erred in not rolling str. checks to break free every round. Under the circumstances you may consider the foe immobile and rip for a coup de gras. Note that webs provide cover so those not near the edge will be a greater challenge to dispatch.
 

ooc: Nevertheless, I erred in questioning the judgment of my dm. I beg forgiveness from everyone in the game for this mistake.

Gnurl: Since I don't want to get stuck myself, let me see if there are any other snared foes who are close enough to the edge for me to reach with my short dagger and almost as short, wee arms.
 

OOC: Sorry guys, it has been a rough week.

Gnurl easily dispatches the crab trapped in the web. He does not see another foe within reach. Marienna turns her attentions to Rook's wounds and he awakens as the lingering warm of healing (3d8+10=26) magic is beginning to fade. Finn and Morwyn join the fray with the remaining crab. Between Finn's blade and Morwyn's axe they manage to take it out. It lies on the deck a rotting heap. Below decks, Radoon stuggles to overcome his magically induced fear. He can hear the crew stuggling with the hound nearby. Those on deck will have to cross the webs somehow to get to the remaining foes or go below.

New round. Actions?
 

Attachments



Radoon

Radoon is still cowering below deck trying to reason with himself... [why am I so scared of this beast? I have fought much tougher foes... finally putting it all together, this beast must be magical and how I hate magic!! Nonetheless, that thing scares the bejeezers out of me...
 


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