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Island Empire Part 2, Mermaid's Rest

Scotley said:
OOC: Gnurl is about three rounds ahead at this point. The first round he will be casting a shield spell. Since it hasn't actually happened yet, you can bring Featherwind to your shoulder for the detect undead casting. What can I say, I'm feeling generous this morning. If no one disagrees with my post about everyone being in the Ward room inside rather than on deck, I'll adavance the round this morning.
OOC: EEK! Sorry, my bad. I'm just anxious I guess. Playing a gnome gives me the jitters! :p Then I'll wait until you tell me that you need another action from Gnurl, fair enough? You've already noted that I want Featherwind to be in contact with Gnurl when he casts the Detect Undead spell, so that it will affect her, too. (And, unless, of course, the flighty little wizard wants to change his mind about something previously stated.)
 
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OOC: I took it that everyone moved into the Ward Room. That would have been the logical thing to do. I'm going forward with that. Please act accordingly. Post coming shortly. Runestaffs work only for arcane casters, and so will be of no use to Mingo. As mentioned earlier Gnurl is a couple of actions ahead, so we can back up to before he passed the staff off and move forward.
 

Initiative
Big Bad ?? 26
Mingo 24
?? 23
Featherwind 18
Gnurl 17
Terry 14
Geoffrey 14
H'Roosh 10
Anson 8
Marienna 6
Radoon 4
Mig 4

The shadowy attacker having stuck and vanished, Mingo drops her sandwich, says a Prayer, then readies her halfling warsling, which instantly frosts up, with a skiprock, ready to strike at any attacker of the party.

Gnurl will still speak to Featherwind, "Featherwind, Dear, stay up high out of this fray!" The bird does as ordered and takes up a station atop a torch bracket on the wall just a few feet above Gnurl's head. Gnurl, sensing the impending collision of fecal matter and whirling blades, casts Shield on himself.

Terry leaps from his place on a couch and draws an odd wavy-bladed bi-metal dagger. Several people in the room seem to have similar daggers.

Staggered by the attack Geoffrey fails to one knee "Ware yourself and go back to back quickly, dark evil is about" Geoffrey will then cast lesser restoration on himself healing 3 points of con damage -

H'Roosh glances out the portal and begins looking around the cabin. Suddenly, his gaze snaps to the area just behind Geoffrey and he crouches to spring, but then freezes in place with an air of expectation.

" 'Ware the shadows!"

Anson drops his tea, orders Mig, "Defend yourself!" and moves 5 ft to Mingo's back, drawing his swords, a finely crafted long sword and a finely crafted cold iron short sword, and readies to strike at a moving shadow. As Anson pulls back his cloak, onlookers see that he wears a mithral breastplate similar to Mingo's breastplate.

Marienna slips off a stool and drops into a crouch as she smoothly draws a glowing rapier and stands with her back to Radoon looking for a foe.

Seeing Geoffry drop, Radoon will look to Marienna and place his back to hers. Since he can not see his foe and wanting to help protect Marienna. He adopts a defensive stance, with daggers at the ready.

Mig drops the bone and leaps up baring fangs, but clearly unsure what the threat is.

OOC: Map and more shortly, please hold your actions for a bit.
 
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The ghostly arm, head and shoulder rise from the floor again (at E50). It attacks (1d20+16=26) Anson, striking (2d6=12) him as if he had no armor. It then begins to sink back into the floor.

OOC: Anson, Radoon, Mig and H'Roosh may make melee attacks as they had ready actions and are in position. (H'Roosh will need to make a 5' step) Mingo can't ready an action to attack until her initiative comes around again as she cast a spell last round. You are all under the effects of Mingo's Prayer spell.

Note that your foe is undead and thus not subject to critical hits, and incorpeal meaning that only magic weapons can hit it and even then you have a 50% miss chance. Roll a d100 if your attack would hit AC25. A 1to50 is still a miss, while a 51+ is a hit.

[sblock=Geoffrey]I made an error. You get two Fort. saves to avoid the 2 con. drains. Please make two such rolls DC25 unfortunately.[/sblock]

[sblock=Anson]Make a DC25 Fortitude save or take Constitution Damage (1d8=7) [/sblock]

Once these attacks are resolved, Mingo has an action and then something else will happen, so the rest of you please wait.
 

Attachments


H'Roosh

H'Roosh steps up and lets a fist fly at the shadowy arm. It seems as though he connects solidly, but his fist passes through the appendage without causing it apparant harm.

He immediately resumes his stance of readiness.

[sblock=Combat Rolls]TH 1d20+8=28, Damage 1d10+2=6

Miss Chance (1d100=16)[/sblock]

OOC: Scott, my understanding is that H'Roosh's initiative is now just before the initiative of whatever triggered his readied action. Is this correct?
 


Anson (Ranger 7) & Mig (Riding Dog)

Scotley said:
The ghostly arm, head and shoulder rise from the floor again (at E50). It attacks (1d20+16=26) Anson, striking (2d6=12) him as if he had no armor. It then begins to sink back into the floor.

OOC: Anson, Radoon, Mig and H'Roosh may make melee attacks as they had ready actions and are in position. (H'Roosh will need to make a 5' step) Mingo can't ready an action to attack until her initiative comes around again as she cast a spell last round. You are all under the effects of Mingo's Prayer spell.

Note that your foe is undead and thus not subject to critical hits, and incorpeal meaning that only magic weapons can hit it and even then you have a 50% miss chance. Roll a d100 if your attack would hit AC25. A 1to50 is still a miss, while a 51+ is a hit.

[sblock=Anson]Make a DC25 Fortitude save or take Constitution Damage (1d8=7) [/sblock]

Once these attacks are resolved, Mingo has an action and then something else will happen, so the rest of you please wait.

Anson looks to his right as the shadowy claw rakes him painfully, draining the color from his cheeks. Anson swings his swords in an intervweaving fashion, his long sword sweeps through the mist, but to no avail on the first sweep. On the second sweep, the long sword slows and appears to shake the form (10 hp of damage). HP 23/35 (temp) (63) Con 9/16 Touch AC 14
[sblock=Anson rolls] Anson fails the F save (1d20+9=20) and takes 7 Con damage, also losing another 28 hp.

It's my prayer spell and I still forgot it (after failing the Fort save!!) I added the +1 in manually for the attacks and damage rolls:

First and Second Long Sword attacks might hit LS 1d20+11=29; LS 1d20+6=25; SS 1d20+10=19, SS 1d20+5=16)
First Long Sword Attack fails hit Incorporeal undead; damage if hit (1d100=47, 1d8+5=13 +1 Prayer = 14 )
Second Long Sword Attack hits for 10 points hit Incorporeal undead; damage if hit (1d100=75, 1d8+5=9+1 for prayer=10)

[/sblock]

Mig sees her master in danger and lunges forward to bite the attacker, but she growls as she misses. HP 35 Touch AC 13
[sblock=Mig roll]Mig misses, even adding in the +1 from the Prayer, which I forgot Mig's bite at undead (1d20+6=17) [/sblock]
 

Mowgli said:
OOC: Scott, my understanding is that H'Roosh's initiative is now just before the initiative of whatever triggered his readied action. Is this correct?

Your initiative, and that of the others who held a ready action, is now 26 and that will be reflected in the next post. H'Roosh traded an action for a better time in the next round.
 

Taking at best some minor wounds the shadowy undead form has left the Ward room again.

OOC: Mingo has an action now in the normal initiative order. Then it will be my turn again. Note that Mig, who to my knowledge lacks a magic weapon, will be unable to hit the incorpreal form. A better choice would be the 'Aid another' action.

OOC: Anybody who wants may make a knowledge roll and can make the numbers listed can gain the following information:

Knowledge Nature 15+ or Knowledge Religion 20+ [sblock]Undead who drain away life the way this one seems to are temporarily increased in power by it. (as in temp. hit points) [/sblock]
 

Radoon

Scotley said:
Taking at best some minor wounds the shadowy undead form has left the Ward room again.

OOC: Mingo has an action now in the normal initiative order. Then it will be my turn again. Note that Mig, who to my knowledge lacks a magic weapon, will be unable to hit the incorpreal form. A better choice would be the 'Aid another' action.

OOC: Anybody who wants may make a knowledge roll and can make the numbers listed can gain the following information:

Knowledge Nature 15+ or Knowledge Religion 20+ [sblock]Undead who drain away life the way this one seems to are temporarily increased in power by it. (as in temp. hit points) [/sblock]

OCC - I'll refrain from the skill check, Radoon has neither of those. WOW this guy sucks...literally!
 

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