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Island Empire Part 2, Mermaid's Rest

Resolution

If you can take the men, I shall deal with the undead" Geoffrey says.

1d20+4-> [5,4] = (9) Initative
1d20+4-> [16,4] = (20) Turning up to 12 hd monsters
4d6+12-> [4,1,1,6,12] = (24) Turning up to 24 hd

Initative/turning/hitdice
 

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Gnurl Whiskerling

Gnurl moves up to the corner of the Lorainna Fare and releases a lightning bolt upon the undead marching toward us and their two living companions. The bolt is directed so that it will hit undead numbers 1,6,7,and 8, and hopefully also hit man #1 and man #2.

Lightning Bolt damage: 38!! http://invisiblecastle.com/find.py?id=1433710
 
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Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)

Anson says, "Zombie Troll coming from the water to the left. Step back gentlemen. Master Radoon, H'Roosh? You with me? Mig, aid attack." Anson stands his ground to meet the monster as it lands. Mig prances to aid her master's attack.

Mingo glances left as Anson speaks, then will take a 5-foot step to her right and fires skiprocks at the two men approaching. Two hit Man 1 leaving frosty welts, and one skips on to hit Man 2.

[sblock=OOC]Initiative Rolls: Mingo 22; Mig 19; Anson 11 init Mingo/Anson/Mig (1d20+4=22, 1d20+1=11, 1d20+3=19)

Anson awaits the Zombie Troll's move to take an AoO as it closes. Mig is aiding Anson's attack for +2 Mig aid attack (1d20+6=15)
Anson will use Power Attack 2 (-2 cancels Mig's +2, and all attacks at +2 damage)

Mingo's attacks: 21, 20, 7 HWS/SR v. Man 1 (1d20+10-1=21, 1d20+10-1=20, 1d20+5-1=7)

I took the -2 for distance. I count 14 squares, 70 ft, to Man 1. Warsing has 50' increments. But I forgot to subtract the +1 Point Blank Shot, so the numbers are as shown

Two likely hits: 16+12=28-2=26 unless immune to cold, then -12=14 hits Man 1 (1d6+4+1d6=16=15, 1d6+4+1d6=12)

Also forgot to subtract the +1 damage.

Skip attacks on Man 2: 22, 12 skip on Man 2 (1d20+8-1=22, 1d20+8-1=12)

One likely hit: 15 unless immune to cold then 9 skip hit (1d6+4+1d6=16-1=15)


Ohhhh! I so wanted a critical! But I got straight 6s on all cold attacks. Are they good?

[sblock=Spells in Effect & Spells/Charges remaining]
Mingo Spells in Effect: Longstrider 4+ hours
Anson Spells in Effect: Longstrider 2+hours; PFE (49 rounds)

Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 3 charges remain for the day; Anson 2 charges remain for the day.
[/sblock]
[/sblock]
 
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H'Roosh steps up to the edge and prepares to meet another Scrag in combat. "Move to flank it, Radoon!"

Mingo puts her sling to use and the a pair rocks strike one of the shamans. Her skill causes one of the rocks to bounce off the first man and strike the other. Causing both men to curse in a thick northern accent as they urge their undead charges forward.

The man walking on the water with the sharks moves and commands a pair of the sharks toward the drydock while the other two continue to pull the wall sections back together. The man seems to be waiting for something.

Mig looks to Anson for a command.

Both men at the rear of the party of undead begin casting spells. Suddenly there are 6 men moving about behind the undead. One of them points first a Mingo and then at Geoffrey. Three firey rays (1d20+9=21, 1d20+9=14, 1d20+9=22) lance out with one striking Mingo and one Geoffrey while the third ray scortchs the battered gate. (damage (4d6=17, 4d6=9) repectively)

The Scrag Zombie remains out of sight under the water leaving Anson to consider his action.

Gnurl moves up to the corner of the Lorainna Fare and releases a lightning bolt upon the undead marching toward us and their two living companions. The bolt begins to appear and then the magic just sort of unravels and fades with no effect on the targets. (Spellcraft check?)

Geoffrey's divine power sends half the undead retreating, but the other half continue forward at the behest of the human masters who follow.


As Radoon makes his way forward and along the edge of the drydock two powerful hands rise up from the water and grab at Radoon and H'Roosh. The huge claws wrap around each man's ankle and begin to pull them toward the water. (Roll to resist trip attacks gentlemen.)

OOC: Please let me resolve the spellcraft check and trip attacks before we go on to the next round.
 

Attachments


Gnurl Whiskerling

Puzzled by the sputtering of his spell, Gnurl tries to understand what just happened to him (Spellcraft check 33 for enchantment/necromancy, 42 for illusion, and 38 for all other schools http://invisiblecastle.com/find.py?id=1438114 ).

Depending upon the result of his spellcraft check, his conditional action will be to cast Scorching Ray at the two nearest undead. Ranged touch = 8. I won't even bother to roll damage for that! Desperate, and astonished at the failure of his second spell, Gnurl brandishes his morning star at the undead and prepares to defend his little self. (Gnurl can't also use the Total Defense action this round, or he would, believe me!)
 

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