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Island Empire Part 2, Mermaid's Rest

H'Roosh

[sblock=Reflex Save]1d20+12=28[/sblock]

H'Roosh's lifetime of experience on rolling decks serves him well and he keeps his feet handily. However, on seeing his diminutive friend fall in he marks the spot and executes a neat dive after the Gnome only to have the fellow disappear on him. He begins casting about, keeping an eye out for the sharks as well.
 

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Radoon

reflex save (1d20 7=19)

Radoon, beginning to come around after falling unconscious, feels the dry dock below his feet start to shift and realizes it is about to give way beneath his feet. He quickly launches himself to another part of the dock that seems unaffected by the acid. He will begin to move toward the Lorainne Fare to begin searching for Allois.

I can't wait to leave this place, Geoffry may be right, everything here should be burned.
 
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Gnurl Whiskerling, ex-Gnome :-)

Scotley said:
OOC: Ah that hurts. I have to challenge a little bad ass like Gnurl somehow. You don't want it to be too easy do you? :cool:
OOC: "Little bad ass?" Who Sweet Little Gnurly-booo? :p Let me know when it's Gnurl's turn again, I have a cunning plan. (That may not work, so pray continue with the lifeguard operation, H'Roosh. Gnurl owes you a big one.)
 

Resolution

Distracted by his concern for Marianeaa, Geoffrey becomes unbalanced and falls into the shark infested water. Hitting the water, Geoffrey will orient himself and swim benath the pier so as to have some cover from the sharks until he can find a place to exit and pull himself back onto the pier.
 

Mingo Frasse (HP39/76 AC26) Anson (HP56/63 AC23*) Mig (HP30/35 AC19)

Mingo suffers the burns of the acid twice more. Now that her immediate opponents are dead, each round she activates her armor to heal some of the burning she feels, but the healing it provides is minimal. Distracted and disgusted by the poor healing effects, but hearing the boards around her creek, Mingo deftly steps onto a solid board as Gnurl, Geoffrey, and Anson fall through into the murky, zombie-shark-infested waters.

As the final zombie falls, Anson also activates his armor for healing, feeling the healing warmth flow into him. Anson then places his swords in their scabbards, activates his armor, and touches Mig to heal his faithful animal companion. Mig instinctively steps away from the crumbling slats underfoot, but Anson falls through into the water, as he was off-balance as he reached down to heal Mig.

Seeing her friends fall into the water, Mingo yells to Mig, "Let's help!" Pulling a rope from her haversack, she ties an end through the stirrup of the riding saddle and hooks her haversack and warsling on the saddle. Turning to Geoffrey and Marienna, Mingo says, "We need to get them out of the water. If I have to go in, have Mig pull us up when I jerk the rope twice." Mingo then holds the rope, waiting for Anson, Geoffrey, or Gnurl to surface.

Anson attempts to swim to the surface as he thinks, "I hate water!"
[sblock=rolls and OOC]
Mingo's healing belt armor
11 HP from 4d8 !! healing belt armor charges (2d8=2, 2d8=9)

Mingo Reflex save DC14: natural 20 !! Reflex Save DC14 (1d20+11=31)

Anson's healing belt armor
1. for Anson: 10 HP healing belt armor for Anson (2d8=10)
2. for Mig: 10 HP healing belt armor for Mig (2d8=10)
Wasn't sure that Anson and Mig were close enough to the acid damage, so feel free to correct me and place Anson back on the deck where he prefers to be!

Anson reflex save 12 Reflex save DC14 (1d20+6=12)

Mig reflex save 24 Reflex save DC14 (1d20+7=24)

Mingo Use Rope: 12 Use Rope skill check (1d20+9=12)

Anson swim: 12 Swim Check (1d20+6=12)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours
Anson Spells in Effect: Longstrider 2+hours; PFE (42 more rounds)(+2 AC, +2 ST)

Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 2 charges remain for the day.
[/sblock]

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Fortunately for all who fell into the water, it is warm and calm. Swimming to the structure of the floating drydock proves little challenge, but it is not designed to be climbed and the structure is slick with a slimy green growth. The zombie sharks are slow to react, but after a moment they sense the movement in the water and start to swim in the direction of those who fell or jumped in. Marienna moves to the edge of the damaged area and quickly uncoils her whip and drops an end to those in the water only 6' below.

OOC: DC 15 to climb out, but no roll required to climb a rope or stay afloat unless you are in medium or heavy armor.
 



Radoon

OOps...

Seeing so many of his party have fallen intot he water, Radoon will return to the area where they have fallen and aid them in exiting the water. If they are not very proficient at climbing a rope, he will pull them from the water.
 

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