Hussar
Legend
To me, the argument that it's "about the story" and not the mechanics is just lazy design. Basically, the designers are pushing poor games out the door with the hopes that the people running the game will have the time, energy and ability to fix the problems that they couldn't be bothered fixing in the first place.
Sure, you can have good times with poor games. But far more often you have collapsing games where the campaign implodes under the weight of piss poor rules that never get fixed.
I'd rather play a game where the developers were invested enough in the system to identify problems and fix them before they push the game out the door.
So, yeah, I get exactly where [MENTION=40398]Tequila Sunrise[/MENTION] is coming from. Expecting the players to fix your game is like expecting the passengers to fix the airplane. While true, no one dies when a campaign crashes and burns, I'm sick and tired of wasting my time with poorly developed games. Do it right, or don't bother.
Sure, you can have good times with poor games. But far more often you have collapsing games where the campaign implodes under the weight of piss poor rules that never get fixed.
I'd rather play a game where the developers were invested enough in the system to identify problems and fix them before they push the game out the door.
So, yeah, I get exactly where [MENTION=40398]Tequila Sunrise[/MENTION] is coming from. Expecting the players to fix your game is like expecting the passengers to fix the airplane. While true, no one dies when a campaign crashes and burns, I'm sick and tired of wasting my time with poorly developed games. Do it right, or don't bother.