3rdedreichcommander
First Post
Experience as defined in the 3rd. Ed. PHB is A numerical measurement of a character's personal achievement and advancement. So why then when you reach the 3rd level it suddenly becomes a tradeable commodity? I'm talking item creation.
I mean what does this system actually reflect? Ok, Tethllar since you decided to make a +5 Longsword of Bursting Chain Lightening you loose x amount of gold in materials, spend x amount of time, and by the way you have effectively erased your childhood (or worse yet everything you remember within the last six years including the reason you made the sword).
Things get even funnier when you play in the Rokugan Campain setting in which their suppliment Way of the Samuari has many katas in which you spend experience every time you do a kata. And this is taking it from a logical point of view. There is of course the reasoning that XP is something that is often worked hard for and when something like this pops-up the player typically chooses not to get Item creation Feats or said Katas which are both very advantageous or agrees to the experience thing with much disdain.
I'd love to include many of the XP spending things into my game but without the XP cost. I'm not saying here though that I don't think something extra should be done about Items or Katas or whatever else exists out there, I just need an alternative.
Für Gott und D&d
I mean what does this system actually reflect? Ok, Tethllar since you decided to make a +5 Longsword of Bursting Chain Lightening you loose x amount of gold in materials, spend x amount of time, and by the way you have effectively erased your childhood (or worse yet everything you remember within the last six years including the reason you made the sword).
Things get even funnier when you play in the Rokugan Campain setting in which their suppliment Way of the Samuari has many katas in which you spend experience every time you do a kata. And this is taking it from a logical point of view. There is of course the reasoning that XP is something that is often worked hard for and when something like this pops-up the player typically chooses not to get Item creation Feats or said Katas which are both very advantageous or agrees to the experience thing with much disdain.
I'd love to include many of the XP spending things into my game but without the XP cost. I'm not saying here though that I don't think something extra should be done about Items or Katas or whatever else exists out there, I just need an alternative.
Für Gott und D&d