Items?

It's not in the FAQ, but I'm sure I saw some Sage Advice which said that you use the critical hit mechanic for burst weapons and similar effects against undead and other monsters who are immune to critical hits. The Burst effect is not actually a critical effect, it merely uses the critical hit mechanic to decide when it takes effect.
 

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Artoomis said:
It's not in the FAQ, but I'm sure I saw some Sage Advice which said that you use the critical hit mechanic for burst weapons and similar effects against undead and other monsters who are immune to critical hits. The Burst effect is not actually a critical effect, it merely uses the critical hit mechanic to decide when it takes effect.

Here is the Sage Advice on that. Pulled from the WotC boards:

The “mace of smiting” states that it destroys a construct on a critical hit, but constructs are immune to critical hits. I presume this enchantment is meant to be an exception to the rule that constructs are immune to crits, but that raises other questions. If the mace wielder has the feat Improved Critical, does that improve the threat range to destroy a construct? What happens with other magical weapons with special effects on a critical hit? For example, does a “flaming burst longsword” burst for extra fire damage when you roll a critical vs. a creature immune to critical hits? Are critical immune creatures immune to the sonic burst from the “thundering” enchantment?

Smiting and disruption weapons use the critical rules for their special effects, even though undead and constructs cannot are not subject to critical hits. The Improved Critical feat does not affect these weapons.

Burst weapons rely on confirmed critical hits. If the opponent is not subject to critical hits, burst weapons don't burst.
 

Artoomis said:
It's not in the FAQ, but I'm sure I saw some Sage Advice which said that you use the critical hit mechanic for burst weapons and similar effects against undead and other monsters who are immune to critical hits. The Burst effect is not actually a critical effect, it merely uses the critical hit mechanic to decide when it takes effect.

Sounds fair enough, I was just arguing that the rules don't allow for it. IF there is Sage Advice, I wouldn't have a problem allowing it. At the same time, it does introduce a rather odd mechanic that doesn't logically follow the current crit system. Even though it's not really a critical, you are getting a critical-like effect (using this now-uncertain Sage Advice). So, do you allow stuff like keen or improved CRITICAL to increase this threat range vs. the uncrittable too? Sounds odd to me. Very odd.

EDIT:Just saw the Sage Advice. That's pretty much what I figured.
 
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3rd party d20

Check out the Simon Collins review of AEG's Undead, he mentions there is a feat allowing crits on undead.

"There are five new feats:
* Death Angel - gives the ability for critical hits and sneak attacks on undead. Pretty powerful for a feat you could gain at 1st level."
 

Re: 3rd party d20

Voadam said:
Check out the Simon Collins review of AEG's Undead, he mentions there is a feat allowing crits on undead.

"There are five new feats:
* Death Angel - gives the ability for critical hits and sneak attacks on undead. Pretty powerful for a feat you could gain at 1st level."

This just further proves that point that the only publishers to allow crits on undead, are 3rd party publishers. Hey, I don't blame them. They wanna make money, and eventually, well, ya' kinda run out of ideas. ;)
 
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