DumbPaladin
First Post
You mention Vital Strike as not seeming like a trap option to you, but as SotS has pointed out, you're already relying on one houserule / misinterpretation to make it as useful as it is for you.
The problem for Vital Strike is that it works best for creatures who only have a single, big attack - things like T-Rexes, or other natural weapon-using creatures. This generally does not describe PC types, who past a certain point rely more on bonus damage from other sources than their weapons' base dice, it works much less effectively, especially since most of those bonuses apply on their interative attacks.
It doesn't seem like a trap when I can do 8d6 once each round, no. And my mentioning using it with Spring Attack was a mistake -- I know better. It can't be. I don't think Vital Strike can be combined with any feat currently existing in PF other than Power Attack, and a couple new feats released in Ultimate Combat.
But the "I get 3 attacks a round" thing is not a situation I've ever found worked for me. I just finished playing a CL 16 sorcadin who had 3 attacks per round. I never, EVER hit a bad guy 3 times in a round -- my -10 to hit attack (the 3rd attack of the round) usually could ONLY hit on a 20. Barring me receiving an extra attack at my full BAB, there is only realistically one chance for me to hit the bad guy.
For people who have issues with not rolling 19-19-19 each round during combat, paying attention to a second option that throws away the -5 and -10 penalty (and eventually -15) attack attempts seems like a VERY good idea.
If I only did 1d6 damage per round, Vital Strike would be very unimpressive. But if I can do 4d6 damage when standing toe-to-toe with a bad guy, and improve that to 8d6 by giving up my attacks that already have very little chance to hit ... that doesn't seem like a "trap" at all, and the people who label anything they don't consider to be optimal a "trap" begin to look rather histrionic.
That's one of my points. The other is the fact that, yes, I can have fun with practically every option ... so to someone like me, perhaps the "trap" term never works.
I don't consider it a trap, as others do, to play a character who is not more powerful than all other PCs in a party.