...at least for the Essentials sub-build.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Wizard Preview)
Good call. Magic Missile is not worth an at-will slot -- in either its old version or the post-errata version -- but without it, wizards lack a ranged basic attack, and usually lack anything that can go more than 10 squares. Kudos to WotC for simply making it a free spell. They should have done that from the beginning.
Three new at-wills are listed in the new preview as well. One of them, Arc Lightning, seems to be a replacement of sorts for the old MM: Range 20, Int vs Ref, 1d6+int damage, one or two targets. The damage is slightly less, but the fact it can target two monsters makes it vastly better than the old Magic Missile IMHO. Many builds will love the fact that it's lightning damage, too.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Wizard Preview)
Good call. Magic Missile is not worth an at-will slot -- in either its old version or the post-errata version -- but without it, wizards lack a ranged basic attack, and usually lack anything that can go more than 10 squares. Kudos to WotC for simply making it a free spell. They should have done that from the beginning.
Three new at-wills are listed in the new preview as well. One of them, Arc Lightning, seems to be a replacement of sorts for the old MM: Range 20, Int vs Ref, 1d6+int damage, one or two targets. The damage is slightly less, but the fact it can target two monsters makes it vastly better than the old Magic Missile IMHO. Many builds will love the fact that it's lightning damage, too.
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