I've figured it out.

When 2nd edition came out, my group:

  • Switched to 2nd edition.

    Votes: 124 40.7%
  • Continued to play whatever it was we were playing.

    Votes: 36 11.8%
  • Switched to a completely different (non-D&D) system

    Votes: 11 3.6%
  • Quit playing altogether

    Votes: 16 5.2%
  • I wasn't playing/wasn't born when 2nd edition came out.

    Votes: 96 31.5%
  • Other (explain yourself!)

    Votes: 22 7.2%


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I went other because I wasn't playing in a long term campaign when 2e came out; I had been in the navy and was happy to adopt the rules.

I will say that I was a fan of the 1e OA martial arts rules, and not seeing them directly supported in 2e was a hassle. But I generally felt 2e featured several improvements and considered it a major step foreward.
 

I voted "switched to another system" but it wasn't really because of 2E.

We played a lot of 1E when we were young teens and it was clearly the system of choice for those years. But one guy in our group started to get heat from the parents about the whole "D&D is Evil" thing in the early 80's and was having to be more and more sneaky about playing. For some silly reason it was only the brand that they objected to and he got his hands on a copy of MERP and they had no problems with that.

We started to play some MERP and transitioned quickly into Rolemaster at almost exactly the same time that 2E came out. It wasn't necessarily that we hated 2E but more that we had the money to invest in only one new game system. We played Rolemaster almost exclusively for the next 12 years (the only exceptions being the occasional "nostalgia 1E game" that I'd run on the holidays).

Rolemaster (IMHO) got better with the advent of RMSS and then began a slow slide into "rules bloat" that I helped to contribute to by authoring and assisting with a couple of the suppliments for it. We started to get burned out pretty bad just about the time that 3E came out. I asked for and got the books for that Christmas, we played a one-off game with them at the beach on New Years and the rest is history.

I really like 3E, don't really want to go back to Rolemaster, don't really want to go back to 1E (though I'd happily play in a one-off game like Henry ran at the last NC Game Day) and I never owned a single book from 2E.
 

I dropped out of playing RPG at that time, but not due to 2e as I hadn't really been playing D&D at that point - mainly Call of Cthulhu. RQ2 or Traveller then.
 

I don't think the theory holds.

Worse, I don't think TSRs data from that era is reliable. I've seen Gary say they lost 40% of their customers on the switch to 2E. I think this is wrong - I think they lost a lot of em them before that - they just didn't realize it.

IMO - and this is purely anecdotal - the so called "customer drop" where TSR lost customers when it moved from 1E to 2E is significantly overstated. I don't trust their data or their presumptions behind it.

All - and I mean ALL of the two dozen+ gamers I knew from the 1st E era had been leaving 1st edition for other game systems before 2E came out.

When it was released, virtually none of the two dozen RPG players I knew at the time bought it, but that had nothing to do with 1st ed or 2nd ed - it had to do with AD&D in general.

With 3E, there were significant changes in the game which removed a lot of the reasons why we left in the first place. And the books were cool looking, reasonably cheap and the OGL wiped out the competition at a stroke. Add in nostalgia...

Result: we came back.
 
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Another gamer who started in what would prove to be the trailing days of 2e here; I had a lot of fun with it, but it didn't take very long before I saw mechanical problems. And, well, the group I've played 3e with was 3.0 when I started with them, ran a d20 Modern game, ran what was effectively a "3.25e" game (3.0 + XPH and some other 3.5 supplements), and is starting a 3.5e Eberron game next week.
 

My family game ran basic D&D at the time 2e came out, having decided it was a better system than AD&D. We continued to do so.

I personally ran a few 2e games, but only for the settings (by which I mean Spelljammer :) ). Eventually, converting 'Jammer to Basic D&D became less trouble than running it in a system I disliked, and that was the end of 2e for me.

I dropped out of pen-n-paper roleplaying for several years, and only ever saw material from Skills and Powers in the old 'campaign creator' software TSR put out. But dropping out was more because the family game disbanded (we had more fun gathering around FF6 and roleplaying than gathering around a table and roleplaying) and a major move broke up my personal group.

After 3e came out, I was impressed by the new mechanics and found a group to join.
 

I played OD&D for a couple of months before I was turned onto 1E, then I converted to 2E, ignoring the splatbooks and optional stuff, loved specialty priests though. Waited until a year after 3E came out to convert over. Waited close to a year to convert to 3.5. Now I am preparing to convert over to C&C.

Throughout all those years I have played many other rpg's whenever I/we got burned out on D&D.

Heck, even now I am playing a 2E game because my wife decided she wanted to DM again. Since she never played 3E, is a great storyteller, and she is doing this for our kids and I, we agreed to use 2E and are having a good time. Is there lots of things I think 3E made better? Heck yes! But we are still having lots of fun because my wife DM's a great story/game.

So what has been my gaming lesson through life? It isn't the system that matters, but the fun you have while using it. So I'm loyal to having fun, not a specific RPG system.
 

The people I played with when 2E came out switched quite happily, but as I recall we didn't have any long-running 1E campaigns at the time. I recall thinking that 2E was a much-needed streamlining of the 1E rules, but sufficiently close to 1E that we could still use the old resources. We didn't miss the monk or assassin classes at all, particularly when the splatbooks came out. So we were generally happy with 2E.

At the same time, however, we were starting to play a bunch of different games, and we ended up playing a lot of Rolemaster, mainly because Rolemaster was a better system for mid-to-high powered gaming than 2E. But for the most part I was getting turned off D&D from the early 90's: I wanted a much more self-consistent, less ad-hoc rules system for my games, and the "patched-up 1E" feel of 2E was unsatisfying in that regard, even if I still had lots of fun playing it.

And then I moved from Sydney to LA and pretty much stopped gaming after a year or two (except for occasional "special guest appearances" in my younger brother's long-running 2E campaign when I went home for holidays), so I pretty much missed the whole skills and powers phase of 2E.

I only got back into gaming after I got married in 2000 and my wife wanted to play. We found a group where we played some GURPS, a few games of horrendously mangled 1E/2E/skills and powers combinations before 3E came out. I remember when one of the players in the group got the 3E PHB we were extremely sceptical: on the surface it looked like it was stepping back to some of the mistakes of 1E and it was very different, but it did have some features we liked (like one XP table for all classes). But it wasn't at all clear to us what advantages it had over (say) GURPS.

Then we played our first game of 3E as an experiment (most notable perhaps in that the group had something like 5 monks in it out of about 10 players), and we never looked back. In fact the consensus amongst the more experienced role-players in the group was that there was no need or desire to ever play 2E again.

Looking back, if there were no 3E, I'd probably be reasonably happy playing a fairly heavily house-ruled version of core 2E for a "simple" fantasy roleplaying game; with Rolemaster or GURPS for a more involved system. I have no desire other than pure nostalgia to want to play 1E. And the Basic/Expert/Masters/Immortal D&D system looks a lot more enticing in hindsight than it did as an AD&D player in the early 90's.

So, do I hate 2E? No. Was it an improvement over 1E? Yep. Do I ever want to play 1E or 2E again? Not really. Would I have fun if I did? Almost certainly.

Corran
 

coyote6 said:
I had stopped playing (A)D&D by then; I stopped right around the time 1e's Dungeoneer or Wilderness (whichever was first) Survival Guide came out. I remember seeing the book, but never bought it.

By the time 2e came out, I'd been playing Champions, Stormbringer, & other stuff for a while, and had no interest in D&D. Until I found this guy named Noah's website . . .

Ditto. I didn't even know there was a 2E version of the game until 3E came out.
 

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