• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Jedi, Sith, the Force...."Experts Wanted!" apply within;)

Healing seems different depending on which side of the Force you use. I can't recall where, but the Jedi healing I've seen is basically instantaneous...they heal themselves, and they stay healed without concentrating on it.

In the novel Shadow of the Empire, Vader is trying to heal himself in his chamber. He has to actively concentrate on doing so, and when his concentration fades, his healing is undone.

Also, Horus didn't list it, but Sith can sever themselves from the Force at will. Darth Maul does this in Darth Maul: Shadow Hunter to avoid detection by a Jedi.
 

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Well, let's see, there is Force Push -> Force Whirlwind -> Force Wave, which is great for knocking around enemies and buying yourself time. Then on the Dark Side you have Drain Life -> Death Field, which is just downride unfair. I'm also rather partial to the Master Speed chain, which lets you move and attack faster, and...

You moron. Those are the Force powers from the computer game Star Wars: Knights of the Old Republic.

Umm... so what?

So, no one cares about that.

But it's a great game!

Just stow it, you computer geek.

But -- but --

I mean it. Don't make me get out of my lazy boy!

*sulk* ;)
 

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