Judgement Day (Full)

Turns out I'm not doing the Shiradi Eladrin after all. Took me awhile to work it through... infact I was almost done the entire build, when I found out that the BAB of a Shiradi Eladrin is equal to its HD as a Fighter. So as a level 30 character, I would get the BAB of a 12th level fighter, plus the epic bonuses. Great... if I weren't trying to create a melee character.

Looks like I'm going back to my Risen Martyr and working on his equipment.
 

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Ferrix said:
However, as Bront noted, there is no listed level adjustment, just like the problem with the paragon template for the mindflayer. It doesn't have a listed level adjustment only a listed ECL, thus he didn't allow the paragon template for the same reason.

Find your Epic Level Handbook. Open to page 156, read the 1st line:
CR Monster ECL
Then go down 12 lines and you'll read the following:
22 Ha-naga 26

ECL is Effective Character Level, the Level Adjustment is simply another word for this. Succubus is ECL 12. Human is ECL 1. The reason Paragon wasn't acceptable was because it was not the Mind Flayer Paragon, which has ECL 23, while there's not given any Level Adjustment for how much to add because of the template.
 

Eh, another Monk. I already have one.

[sblock]
Eladrin Tiamar
Elf
Monk 20, Psychic Fist 10
Lawful Good
Str: 26 +8 (10 Points, +5 Innate, +3 Level)
Dex: 34 +12 (10 Points, +2 Racial, +5 Innate, +3 Level, +6 Item)
Con: 20 +5 (8 Points, -2 Racial, +5 Innate, +1 Level)
Wis: 26 +8 (10 Points, +5 Innate, +3 Age, +6 Item)
Int: 18 +4 (2 Points, +5 Innate, +3 Age)
Cha: 16 +3 (0 Points, +5 Innate, +3 Age)
Hp: 320
AC: 64 (+12 Dex, +11 Wis, +7 Monk, +15 Armor, +5 Deflection +4 Natural)
SR: 30
DR: 10/Magic
BaB: +15
Fortitude: +22 (+12 Base, +5 Epic, +5 Stat)
Reflex: +25 (+12 Base, +5 Epic, +8 Stat)
Will: +25 (+12 Base, +5 Epic, +8 Stat) [+27 vs Enchantment]
Speed: 260 feet
Feats:
Improved Unarmed Strike (Bonus)
Stunning Fist (Bonus)
Combat Reflexes (Bonus)
Improved Disarm (Bonus)
Wild Talent
Deflect Arrows
Blind-Fight
Weapon Focus (Unarmed)
Improved Critical (Unarmed)
Psionic Fist
Greater Psionic Fist
Unavoidable Strike
Psionic Meditation
Infinite Deflection
Reflect Arrows
Exceptional Deflection
Epic Weapon Focus (Unarmed)
Special Abilities:
Flurry of Blows (Ex)
Evasion (Ex)
Improved Evasion (Ex)
Still Mind (Ex)
Ki Strike [Magic, Lawful, Adamantine] (Ex)
Slow Fall [Unlimited] (Ex)
Diamond Body (Su)
Abundant Step (Su)
Diamond Soul (Ex)
Quivering Palm (Su)
Timeless Body (Ex)
Tongue of the Sun and Moon (Ex)
Empty Body (Su)
Perfect Self
Skills:
Autohypnosis: 20 (10 Ranks, +8 Stat, +2 Synergy)
Balance: 41 (5 Ranks, +9 Stat, +2 Synergy, +20 Competence)
Climb: 38 (10 Ranks, +8 Stat, +20 Competence)
Concentration: 25 (10 Ranks, +5 Stat)
Diplomacy: 10 (5 Ranks, +3 Stat, +2 Synergy)
Escape Artist: 29 (20 Ranks, +9 Stat)
Hide: 34 (25 Ranks, +9 Stat)
Jump: 40 (5 Ranks, +8 Stat, +2 Synergy, +20 Competence)
Knowledge (Arcana): 9 (5 Ranks, +4 Stat)
Knowledge (Psionics): 26 (20 Ranks, +4 Stat, +2 Synergy)
Knowledge (Religion): 22 (18 Ranks, +4 Stat)
Listen: 23 (15 Ranks, +8 Stat)
Move Silently: 34 (25 Ranks, +9 Stat)
Psicraft: 24 (20 Ranks, +4 Stat)
Sense Motive: 33 (25 Ranks, +8 Stat)
Spot: 23 (15 Ranks, +8 Stat)
Swim: 13 (5 Ranks, +8 Stat)
Tumble: 54 (23 Ranks, +9 Stat, +2 Synergy, +20 Competence)
Powers: (258 Points/day)
1st
Expansion
Thicken Skin
2nd
Painful Strike
Psionic Lion's Charge
3rd
Empathic Feedback
Empathic Transfer, Hostile
4th
Immovability
Energy Adaptation
5th
Adapt Body
Psychofeedback

Items:
563100 Gp (note: to be spent!)
Amulet of the Planes
Bag of Holding Type IV
Boots of Swiftness
Bracers of Epic Armor +15
Crystal Ball with Telepathy
Monk's Belt
Periapt of Wisdom +6
Ring of Epic Psionics IX
Ring of Protection +5
Skin of the Defender
(Wizard's Fees, 30 Wish Spells)
[/sblock]

He doesn't look exceptional compared to some of the other behemoths out there... but he does have the nice feature of being able to reflect all ranged attacks, including spells requiring ranged touch, back on their user, all the time. (Infinite Deflection + Reflect Arrows + Exceptional Deflection) Just a minor neat result of the fact that they all modify the effects of Deflect Arrows and they all stack. :)
Also note that buying Wish spells is somewhat cheaper then buying +5 Books of Boost Stat.
 

Hmm, interesting, Bront's character is almost exactly what I was planning:

Code:
[SIZE=3][b][/b][/SIZE]
[b]Human (Outsider (Native)) Saint Monk 28, LG[/b]
(Saint template, Book of Exalted Deeds (BoED) p. 184-6)

STR 18 (+4) (6 points, +4 Vow of Poverty)
DEX 22 (+6) (10 points, +6 Vow of Poverty
CON 16 (+3) (6 points, +2 Saint template)
INT 14 (+2) (6 points)
WIS 32 (+11) (10 points, +5 for levels, +8 Vow of Poverty, +2 Saint template, +1 Great Wisdom feat)
CHA 16 (+3) (2 points, +2 Vow of Poverty, +4 Saint template)


[b]Combat Stats:[/b]
Base Attack Bonus: +15/+10/+5
Melee: +23/+18/+13 [+15/+10/+5 BAB, +4 STR, +4 Epic]
Ranged: +25/+20/+15 [+15/+10/+5 BAB, +6 DEX, +4 Epic]
Hit Points: 227 [8 + (5 * 27 = 135) (levels) + 84 (CON)]
Armor Class: 61 [10 + 6 (DEX) + 11 (WIS) + 5 (Monk) + 13 (Exalted) + 3 (Deflection) + 2 (Natural) + 11 (Insight)]
Initiative: +6 [+6 DEX]
Movement Rate: 120 feet

[b]Attacks per round:[/b]
Exalted Unarmed Strike (+35/+30/+25 to hit, 2d10+9 dmg, Crit 20/x2)
Exalted Unarmed Flurry of Blows (+35/+35/+35/+30/+25 to hit, 2d10+9 dmg, Crit 20/x2)
Exalted Quarterstaff (+35/+30/+25 to hit, 1d6+9 dmg, Crit 20/x2)

[b]Armor:[/b]
+11 Wisdom bonus (Monk class feature)
+5 AC bonus (Monk class feature)
+13 Exalted bonus (Vow of Poverty)
+3 Deflection bonus (Vow of Poverty)
+2 Natural Armour (Vow of Poverty)
+11 Insight bonus (Saint template)


[b]Saving Throws:[/b]
Fort: +22 [+12 base, +3 CON, +4 Epic, +3 Resistance (Vow of Poverty)]
Ref: +25 [+12 base, +6 DEX, +4 Epic, +3 Resistance (Vow of Poverty)]
Will: +30 [+12 base, +11 WIS, +4 Epic, +3 Resistance (Vow of Poverty)]


[b]Feats:[/b]
Sacred Vow (1st level feat) (BoED p. 45)
Vow of Poverty (bonus human feat) (BoED p. 29-31, p. 48)
Improved Unarmed Strike (bonus Monk feat)
Stunning Fist (28/day, DC 39) (bonus Monk feat)
Nymph's Kiss (bonus Exalted feat) (BoED p. 44)
Deflect Arrows (bonus Monk feat)
Intuitive Attack (bonus Exalted feat) (BoED p. 44)
Combat Reflexes (3rd level feat)
Gift of Faith (bonus Exalted feat) (BoED p. 43)
(6th level feat)
Improved Disarm (bonus Monk feat)
Nimbus of Light (bonus Exalted feat) (BoED p. 44)
Touch of Golden Ice (bonus Exalted feat) (BoED p. 47)
(9th level feat)
Stigmata (bonus Exalted feat) (BoED p. 46)
(12th level feat)
Sanctify Ki Strike (bonus Exalted feat) (BoED p. 46)
Holy Ki Strike (bonus Exalted feat) (BoED p. 445)
(15th level feat)
Fist of the Heavens (bonus Exalted feat) (BoED p. 43)
(18th level feat)
Exalted Spell Resistance (bonus Exalted feat) (BoED p. 42)
Holy Radiance (bonus Exalted feat) (BoED p. 44)
Improved Ki Strike (21st level feat)
Exceptional Deflection (24th level feat)
Improved Spell Resistance (bonus epic Monk feat)
Great Wisdom (27th level feat)


[b]Skills:[/b]
Balance +39 (31 ranks, +6 DEX, +2 synergy (Tumble))
Climb +35 (31 ranks, +4 STR)
Hide +37 (31 ranks, +6 DEX)
Jump +37 (31 ranks, +4 STR, +2 synergy (Tumble))
Listen +25 (14 ranks, +11 WIS)
Move Silently +37 (31 ranks, +6 DEX)
Sense Motive +42 (31 ranks, +11 WIS)
Spot +25 (14 ranks, +11 WIS)
Tumble +39 (31 ranks, +6 DEX, +2 synergy (Jump))


[b]Languages:[/b]
Common, Celestial, Elven.


[b]Special Abilities:[/b]
[u]Human special abilities:[/u]
Bonus feat at 1st level.
1 bonus skill point at every level (4 at 1st).
Favoured Class: Any.
[u]Monk special abilities:[/u]
AC bonus (WIS + 5 bonus to AC).  (Ex)
Flurry of Blows.  (Ex)
Unarmed Strike (2d10 base damage).  (Ex)
Evasion.  (Ex)
Fast Movement (+90 feet).  (Ex)
Still Mind (+2 to saves vs Enchantment spells).  (Ex)
Ki Strike (adamantine epic holy lawful).  (Ex)
Slow Fall (any distance).  (Ex)
Purity of Body (immune to all non-magical diseases).  (Ex)
Wholeness of Body (56 hp healing).  (Su)
Improved Evasion.  (Ex)
Diamond Body (immune to all poisons).  (Su)
Abundant Step ([i]dimesion door[/i] 1/day, 14th level caster, 960' range).  (Su)
Diamond Soul (SR 40).  (Ex)
Quivering Palm (DC 37).  (Su)
Timeless Body.  (Ex)
Tongue of the Sun and Moon (may speak with any living creature).  (Ex)
Empty Body (28 rounds of etherealness a day).  (Su)
Perfect Self (treated as a native outsider for spells, DR 10/magic).
[u]Vow of Poverty special abilities:[/u]  (BoED p. 29-31)
AC bonus (+13).  (Su)
Endure Elements.  (Ex)
Exalted Strike (+5 to hit and damage, good-aligned with regard to DR).  (Su)
Sustenance (no need to eat or drink).  (Ex)
Deflection (+3 to AC).  (Su)
Resistance (+3 to saves).  (Ex)
Ability Score Enhancement (+8 WIS, +6 DEX, +4 STR, +2 CON).  (Ex)
Natural Armour (+2).  (Ex)
Mind Shielding (immune to [i]detect thoughts[/i], [i]discern lies[/i], and any attemts to detect alignment).  (Ex)
Damage Reduction (DR 10/evil).  (Su)
Greater Sustenance (no need to breathe).  (Ex)
Energy Resistance (acid, cold, electricity, fire and sonic 15).  (Ex)
Freedom of Movement (may act as if continually under the effects of the [i]freedom of movement[/i] spell).  (Ex)
Regeneration (heals 1 point of damage/level every hour).  (Ex)
True Seeing (continous [i]true seeing[/i] effect).  (Su)
[u]Saint template special abilities:[/u]  (BoED p. 184-6)
Holy Power (+2 to the DCs of all spell-like, supernatural and extraordinary abilities).  (Su)
Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders).  (Su)
Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level).
Damage Reduction (DR 10/evil).  (Ex)
Fast Healing 10.  (Ex)
Immunities: Immune to acid, cold, electricity, and petrification.  (Ex)
Keen Vision (low-light vision and 60' darkvsion).  (Ex)
Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric).  (Su)
Resistances (Fire resistance 10, +4 to Fortitude saves against poison).  (Ex)
Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric).  (Su)


[b]Equipment:[/b]
Backpack:
- 1 day's trail rations
- Waterskin (full)
Wearing / Carrying:
- Monk's Outfit
- Quartestaff
- Dagger
- Sling
- 20 sling stones

Total Weight Carried: 15 lb
Load: Light


[b]Current XP:[/b]
Current:  
Next Level:

On the note of the Vow of Poverty feat, it's worth noting that the only ability that has an explicitly uncapped advancement is the Exalted bonus to AC, which increases at every third level. All of the other abilities are gained at specific levels, rather than stating they advance at a given rate.
 



Monks are pretty nifty due to them being all-round versatile. Lots of attacks (but not super-good at hitting), lots of damage (2d10 unarmed damage), easy to get a high AC due to the boost that can happen through Wisdom, All saves are good (not to forget that the dex and wis are getting boosted already), No dependency of items (Unlike almost all other characters), Specialist of Movement who besides increased land speed so spring attack can be utilized to the fullest, also gives evasion and improved evasion. And in addition to that some decent skills and a lot of other abilities.
 

They certainly are very good at staying alive and running away, aren't they... not nearly enough firepower to keep up in epic levels, though.
 

Between SR, DR, excellent saves, Improved Evasion, Ranged Deflection and the ability to heal themselves Monks have more inherent survivability than pretty much any other class.
 

I'm going back to the drawing board because I don't want my character to resemble anyone else's too much.

Has the lack of Epic spell casting is pretty much nerfed away most people's urges to play arcane casters?
 

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