Judgement Day (Full)

Oh, you don't need epic spells to stay viable. Not when you have Shapechange and Timestop.

2d10+strength (say 36... that's +13) doesn't amount to much in epic levels, when everybody has 300+ hit points. Might be a little scary with Vorpal, or if you can get your Stunning up real high, but that's about it.
 

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I've got my character up to where I'm comfortable with it. Updated the original post here: http://www.enworld.org/showpost.php?p=2348555&postcount=74

Without buffs, on a 19 or 20 I'll hit the Ha-Naga with my first attack! Not the second... or the third... or the fourth...

Hopefully things will work out.

I added usage of the Manuals, and changed my shield around, and spread my money around on DMG items rather than ELH items. Hopefully it'll work out. I'm still upset at the weapon choices in the ELH. You get two choices: you can either choose to have a weapon with lots of extra buffs, or you can choose to have a weapon which goes over +5. You can't have both. Because if I made my +5 scimitar there with its extra effects into a +6 scimitar with the same effects, it would cost more than ten times more.
 

There's an ioun stone that gives +1 competence to attack, skill checks, and ability checks. Get that and you'll hit on a 17. Also, get Magebane for another +2. Alternatively, Brilliant Energy lets you ignore Armor bonus to AC.

And lastly, you should have a commissioned Polymorph Any Object cast on you. It'll probably get dispelled, but it's good while it lasts, and it only costs 1200gp.

Is this a good time to mention that, under the right conditions, my build goes up to about AC74? :D
 

If you wanna kill mages and others relying on spells, then get yourself the Mageslayer feat and with that as prereq you can take Pierce Magical Concealment and Pierce Magical Protection. They are in Complete Arcana. Of course if you rely on spells, then it's not the feat for you, but for the fighterish type it's incredible.
 



Work in Progress

I might change this to a Thri-Kreen.

Rynn
Male, Half-Fiend Elan Rgr1/Egoist12/IthSlr10/WarShpr3: CR 29; Medium Outsider (Psionic); HD 1d8+9(Ranger) , 12d4+108(Psion) , 10d8+90(Illithid Slayer) , 3d8+27(Warshaper) ; hp 343; Init +9; Spd 30; AC:20 (Flatfooted:11 Touch:19); Atk +30/25/20 base melee, +24/19/14 base ranged; +31 (1d4+10, 2 Claw); +30 (1d6+15, Bite); SA: Smite Good (Su) ; SQ: Repletion (Su), Resilience (Su), Resistance (Su), Naturally Psionic: 2 Bonus PP, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 26 + 10; AL LE; SV Fort +24, Ref +21, Will +24; STR 32, DEX 28, CON 28, INT 28, WIS 24, CHA 30.

Skills:
Autohypnosis +33, Bluff +9, Climb +14, Concentration +37, Hide +25, Knowledge (Dungeoneering) +13, Knowledge (Psionics) +27, Listen +16, Move Silently +25, Psicraft +34, Search +14, Spot +20, Survival +20, Tumble +18.

Feats:
Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Epic Expanded Knowledge (Not sure yet), Expanded Knowledge (Claws of the Beast), Expanded Knowledge (Claws of the Vampire), Extend Power, Improved Natural Attack: Claw, Improved Rapidstrike: Claw, Leadership, Metamorphic Transfer, Naturally Psionic 2, Overchannel, Rapidstrike: Claw, Shield Proficiency, Simple Weapon Proficiency, Talented, Track, Weapon Focus: Claw.

Spells Known (Psion):

Possessions:
Wealth: 3313000 GP
Magic:
Tome of Clear Thought +5 (137,000 gp)
Tome of Leadership and Influence +4 (110,000 gp)
Tome of Understanding +4 (110,000 gp)
Manual of Quickness of Action +4 (110,000 gp)
Wondrous: Manual of Gainful Exercise +4 (110,000 gp)
Wondrous: Manual of Bodily Health +4 (110,000 gp).
Belt of Magnificence +6 (200,000)
 
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Here is what I am playing around with:

Name: Korjan Heurn
Race: Infernal
Class : ECL 30

Strength 58 (15 Base + 32 Race + 5 Inherent + 6 Enhancement)
Dexterity 40 (15 Base + 14 Race +5 Inherent + 6 Enhancement)
Constitution 44 (15 Base +18 Race + 5 Inherent + 6 Enhancement)
Intelligence 30 (14 Base + 12 Race + 4 Inherent)
Wisdom 40 (13 Base + 16 Race + 5 Inherent + 6 Enhancement)
Charisma 42 (13 Base + 18 Race + 5 Inherent + 6 Enhancement)

Hit Dice: 40d8 +680
Hit Points: 883

Armor Class: 71 (10 +39 Natural, +8 Armor, +10 Dex, +5 Deflection, -1 Size)

Melee:
Jovar +74/+69/+64/+59 (40 BAB +24 Strength, +5 Enhancement, +3 Weapon Focus, +2 Prowess)
3d6 + 41 15-20/x2 + 1d6 + DC 49 Fort Save or die
Saves:

Fort +44 (22 Base + 17 Con + 5 Resistance)
Refl +42 (22 Base + 15 Dex + 5 Resistance)
Will +46 (22Base + 15 Wis + 5 Resistance +4 Unamed)

Skills:

Balance +39(23)
Bluff +37(20)
Concentration +61(43)
Diplomacy +60(43)
Disguise +38(20)
Escape Artist +38(20)
Gather Information +37(20)
Hide +59(43)
Jump +45(20)
Knowledge (Arcana) +54(43)
Knowledge (The Planes) +54(43)
Knowledge (Religion) +31(20)
Knowledge (History) +31(20)
Listen +59(43)
Move Silently +59(43)
Search +54(43)
Sense Motive +59(43)
Spell craft +54(43)
Spot +59(43)
Tumble +54(38)

Feats:
Power Attack, Cleave, Leadership, Exotic Weapon Proficiency: Jovar, Weapon Focus: Jovar, Improved Critical: Jovar, Great Cleave, Epic Leadership, Overwhelming Critical, Devastating Critical, Epic Will, Epic Weapon Focus: Jovar, Epic Prowess(x2)

Abilities:
-Natural weapons and weapons wielded are treated as epic, evil, and lawful
-Improved Grab: automatically starts grapple when hits with a claw versus Large or smaller
-Spell Suck: hits with a bite attack take highest prepared slot or 2 Int damage if no spells
-Learned Spell Immunity: If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster.
-Spell Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead darkness, deeper darkness, desecrate detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self + 1,000lbs), unholy aura, unholy blight, unhallowed, wall of fire, 1/day—fire storm, implosion, meteor swarm Caster level 26th; save DC 26 + spell level. .
-Summon four pit fiends once per day
-Immune to polymorphing, petrification, and other form-altering attacks;
-not subject to energy drain, ability drain, ability damage or death from massive damage
-immune to mind-affecting effects
-fire resistance 20
-cold resistance 20
-permanent nondetection effect (DC 55 caster check to detect)
-true seeing at will
-Blindsight 500ft
-Telepathy out to 1,000 ft
-Regeneration 15: Takes normal damage from Good or Chaotic Weapons
-Fast Healing 15
-Spell Resistance 38
-Damage Reduction 35/epic
-Land Movement 80ft
-Flight 240 (perfect)
-Space 10ft
-Reach 10ft
-Natural Armor +34
-60ft Darkvision
-Does not eat or sleep
-Natural Attacks: 2 claws (4d6+Str+ imp grab), 1 bite(4d8+half str+spell suck), 2 wings (2d6+half Str) , 1 tail slam +50 (4d8+half str)

Equipment:
687,500 +5 Books (x5)
110,000 +4 Book


32,760 Dreaming Crystal: Dream Travel (CL 13) 1/day
169,000 Bracers of Defense +8, Heavy Fortification
50,000 Amulet of Natural Armor +5 (enhancement)
144,000 Belt of Physical Prowess: +6 Enhancement Bonus to Str, Dex, Con
90,000 Harkatur Gem of Insight: +6 Enhancement to Wis, Cha (head slot)
25,000 Cloak of Resistance +5
20,000 Luckstone
216,000 Ring of Greater Energy Resistance (Universal)
147,500 Ring of Protection +5, Freedom of Movement and Evasion
50,000 +5 Jovar
3,257,890 unspent
 


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