Here is what I am playing around with:
Name: Korjan Heurn
Race: Infernal
Class : ECL 30
Strength 58 (15 Base + 32 Race + 5 Inherent + 6 Enhancement)
Dexterity 40 (15 Base + 14 Race +5 Inherent + 6 Enhancement)
Constitution 44 (15 Base +18 Race + 5 Inherent + 6 Enhancement)
Intelligence 30 (14 Base + 12 Race + 4 Inherent)
Wisdom 40 (13 Base + 16 Race + 5 Inherent + 6 Enhancement)
Charisma 42 (13 Base + 18 Race + 5 Inherent + 6 Enhancement)
Hit Dice: 40d8 +680
Hit Points: 883
Armor Class: 71 (10 +39 Natural, +8 Armor, +10 Dex, +5 Deflection, -1 Size)
Melee:
Jovar +74/+69/+64/+59 (40 BAB +24 Strength, +5 Enhancement, +3 Weapon Focus, +2 Prowess)
3d6 + 41 15-20/x2 + 1d6 + DC 49 Fort Save or die
Saves:
Fort +44 (22 Base + 17 Con + 5 Resistance)
Refl +42 (22 Base + 15 Dex + 5 Resistance)
Will +46 (22Base + 15 Wis + 5 Resistance +4 Unamed)
Skills:
Balance +39(23)
Bluff +37(20)
Concentration +61(43)
Diplomacy +60(43)
Disguise +38(20)
Escape Artist +38(20)
Gather Information +37(20)
Hide +59(43)
Jump +45(20)
Knowledge (Arcana) +54(43)
Knowledge (The Planes) +54(43)
Knowledge (Religion) +31(20)
Knowledge (History) +31(20)
Listen +59(43)
Move Silently +59(43)
Search +54(43)
Sense Motive +59(43)
Spell craft +54(43)
Spot +59(43)
Tumble +54(38)
Feats:
Power Attack, Cleave, Leadership, Exotic Weapon Proficiency: Jovar, Weapon Focus: Jovar, Improved Critical: Jovar, Great Cleave, Epic Leadership, Overwhelming Critical, Devastating Critical, Epic Will, Epic Weapon Focus: Jovar, Epic Prowess(x2)
Abilities:
-Natural weapons and weapons wielded are treated as epic, evil, and lawful
-Improved Grab: automatically starts grapple when hits with a claw versus Large or smaller
-Spell Suck: hits with a bite attack take highest prepared slot or 2 Int damage if no spells
-Learned Spell Immunity: If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster.
-Spell Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead darkness, deeper darkness, desecrate detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self + 1,000lbs), unholy aura, unholy blight, unhallowed, wall of fire, 1/day—fire storm, implosion, meteor swarm Caster level 26th; save DC 26 + spell level. .
-Summon four pit fiends once per day
-Immune to polymorphing, petrification, and other form-altering attacks;
-not subject to energy drain, ability drain, ability damage or death from massive damage
-immune to mind-affecting effects
-fire resistance 20
-cold resistance 20
-permanent nondetection effect (DC 55 caster check to detect)
-true seeing at will
-Blindsight 500ft
-Telepathy out to 1,000 ft
-Regeneration 15: Takes normal damage from Good or Chaotic Weapons
-Fast Healing 15
-Spell Resistance 38
-Damage Reduction 35/epic
-Land Movement 80ft
-Flight 240 (perfect)
-Space 10ft
-Reach 10ft
-Natural Armor +34
-60ft Darkvision
-Does not eat or sleep
-Natural Attacks: 2 claws (4d6+Str+ imp grab), 1 bite(4d8+half str+spell suck), 2 wings (2d6+half Str) , 1 tail slam +50 (4d8+half str)
Equipment:
687,500 +5 Books (x5)
110,000 +4 Book
32,760 Dreaming Crystal: Dream Travel (CL 13) 1/day
169,000 Bracers of Defense +8, Heavy Fortification
50,000 Amulet of Natural Armor +5 (enhancement)
144,000 Belt of Physical Prowess: +6 Enhancement Bonus to Str, Dex, Con
90,000 Harkatur Gem of Insight: +6 Enhancement to Wis, Cha (head slot)
25,000 Cloak of Resistance +5
20,000 Luckstone
216,000 Ring of Greater Energy Resistance (Universal)
147,500 Ring of Protection +5, Freedom of Movement and Evasion
50,000 +5 Jovar
3,257,890 unspent