Judgement Day (Full)

I'm fairly certain that there isn't a revised printing. The only printing they show on the webpage was in 2002, before the release of 3.5
 

log in or register to remove this ad

And it's not like you have to put on an epic race to play some character with very high attribute. In fact I've a character written up as backup that hasn't been near the Epic level Handbook, but just the PHB, Savage Species and Complete Warrior, which is rather powerful.
 

What I have so far...
Code:
[B]Name:[/B] XXXX
[B]Class:[/B] Monk (27), Initiate of Pistis Sophia(3)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Yes? ;)

[B]Str:[/B] 28 +8  (8p.)     [B]Level:[/B] 30       [B]XP:[/B] Lots
[B]Dex:[/B] 32 +11 (8p.)     [B]BAB:[/B] +20        [B]HP:[/B] 482 (30d8+300)
[B]Con:[/B] 30 +10 (6p.)     [B]Grapple:[/B] +41    [B]Dmg Red:[/B] 10/Evil, 10/Magic
[B]Int:[/B] 24 +7  (8p.)     [B]Speed:[/B] 130'     [B]Spell Res:[/B] 37
[B]Wis:[/B] 34 +12 (8p.)     [B]Init:[/B] +11       [b]Energy Resistance[/b] 15 Acid, Cold, Electricity, Fire, Sonic 
[B]Cha:[/B] 17 +3  (2p.)     [B]ACP:[/B] 0          

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10    +0    +11    +0    +3    +23    57
[B]Touch:[/B] 47              [B]Flatfooted:[/B] 57
Monk Bonus: +6
Wis Bonus: +12
VoP Deflection: +5


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      17   +10   +4     +32
[B]Ref:[/B]                       17   +11   +4     +32
[B]Will:[/B]                      17   +12   +4     +33

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed                   +37    2d10+13*     XX-XXxX

[B]Languages:[/B] Human, Celestial, Elven, Draconic, Fiendish, Aurin

[B]Abilities:[/B] 
Vow of Poverty (BoED 29)
Armor Bonus 4, +1/3 levels (+1 starts at 3) = 10 AC
Exalted Feat: 1+1/2 levels =16 Feats
Endure Elements
Exalted Strike: +5, Considered Good Aligned
Sustinance
Deflection: +1/6 = +5 AC
Resistance: +1/6, starts at 7 = +4 to saves
Attributes: +2, +2/4 starting at 7th, 6 awards
+12 Wis
+10 Dex
+8 Con
+6 Str
+4 Int
+2 Cha
Natural Armor: +1/8 =+3
Mental Shielding :Immunte to Detect Thoughts, Discern Lies, detect alignment
DR: 10/Evil
Greater Sustinance
Energy Resistance 15 Acid, Cold, Electricity, Fire, Sonic
Freedom of Movement
Regeneration Heal 1/level/hour, NL 1/level/5 min
True Seeing ability.

Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus x ?1-1/2 or x?1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. 
When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
Ki Strike (Su): At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Slow Fall (Ex): At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.
Wholeness of Body (Su): At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
Improved Evasion (Ex): At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Diamond Body (Su): At 11th level, a monk gains immunity to poisons of all kinds.
Abundant Step (Su): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).
Diamond Soul (Ex): At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk’s spell resistance.
Quivering Palm (Su): Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk’s level + the monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
Timeless Body (Ex): Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.
Tongue of the Sun and Moon (Ex): A monk of 17th level or higher can speak with any living creature.
Empty Body (Su): At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.
Perfect Self: At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
Uncanny Dodge (Ex): At 3nd level, a Initiate of Pistis Sophia retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

[B]Feats:[/B] Sacred Vow, Improved Grapple, Vow of Poverty, Power Attack, Resounding Blow, Improved Critical (Unarmed), Freezing the Lifeblood, Pain Touch, Exceptional Deflection (Epic), Imp Ki Strike (Epic), Self Concealment (Epic), Self Concealment (Epic), Touch of Golden Ice, Servant of the Heavans, Vow of Obediance, Nimbus of Light, Sanctify Ki, Holy Ki, Holy Radiance, Intuitive Attack, Gift of Faith, Vow of Abstinence, Quell The Profane, Vow of Chastity, Stigmata, Words of Creation, Stunning Fist, Deflect Arrows, Improved Trip, Self Concealment (Epic), Fist of the Heavens, Improved Unarmed Strike

[B]Skill Points:[/B] 330       [B]Max Ranks:[/B] 33/16.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
[B]Total Weight:[/B]XXlb      [B]Money:[/B] 0

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: XXXX

Math and following:
[sblock]Stats
Initial
Str 15 8
Dex 15 8
Con 14 6
Int 15 8
Wis 15 8
Cha 10 2

Bonus
4 Dex
8 Wis
12 Con
16 Wis
20 Dex
24 Con
28 Con

+5 to all 6 (Books)

Str 20 +6= 28 +8
Dex 22 +10= 32 +11
Con 22 +8= 30 +10
Int 20 +4= 24 +7
Wis 22 +12= 34 +12
Cha 15 +2= 17 +3

Advance
27 Monk
3 Initiate of Pistis Sophia (BoED 64)


Feats
1 Sacred Vow
1 Improved Grapple
3 Vow of Poverty (BoED 46)
6 Power Attack
9 Resounding Blow (BoED 46)
12 Improved Critical (Unarmed)
15 Freezing the Lifeblood
18 Pain Touch
21 Exceptional Deflection (Epic)
24 Imp Ki Strike (Epic)
27 Self Concealment (Epic)
30 Self Concealment (Epic)


Vow of Poverty (BoED 29)
Armor Bonus 4, +1/3 levels (+1 starts at 3) = 10 AC
Exalted Feat: 1+1/2 levels =16 Feats
Endure Elements
Exalted Strike: +5, Considered Good Aligned
Sustinance
Deflection: +1/6 = +5 AC
Resistance: +1/6, starts at 7 = +4 to saves
Attributes: +2, +2/4 starting at 7th, 6 awards
+12 Wis
+10 Dex
+8 Con
+6 Str
+4 Int
+2 Cha
Natural Armor: +1/8 =+3
Mental Shielding :Immunte to Detect Thoughts, Discern Lies, detect alignment
DR: 10/Evil
Greater Sustinance
Energy Resistance 15 Acid, Cold, Electricity, Fire, Sonic
Freedom of Movement
Regeneration Heal 1/level/hour, NL 1/level/5 min
True Seeing ability.


Monk Feats
1 Stunning Fist
2 Deflect Arrows
6 Improved Trip
25 Self Concealment (Epic)

Initiate of Pistis Sophia
28 Fist of the Heavens (Wis 15, Stunning Fist)

Exhalted
4 Touch of Golden Ice
6 Servant of the Heavans (BoED 46)
8 Vow of Obediance
10 Nimbus of Light
12 Sanctify Ki (Ki(Lawful), Cha 15)
14 Holy Ki
16 Holy Radiance
18 Intuitive Attack
20 Gift of Faith
22 Vow of Abstinence
24 Quell The Profane
26 Vow of Chastity
28 Stigmata
30 Words of Creation[/sblock]


Now, I did have to extrapolate some of the Vow of Poverty benifits, but they were made fairly easily, and I noted them in my math section. My big problem was that I was running out of Exhaulted feats I could take and wasn't sure if I could simply either choose a normal feat instead or even ignore the extra feat. GM ruling on if I could take a normal feat with Vow of Poverty instead of exhaulted?
 
Last edited:


Ferrix said:
Just so you know Bront, vow of poverty generally slips behind when you hit epic levels, even extrapolating values.
You mean in power, or just in general, or what?

I thought it was an interesting twist on the character. This is the first Epic character I've ever built. I did like the AC :)
 

Bront said:
You mean in power, or just in general, or what?

I thought it was an interesting twist on the character. This is the first Epic character I've ever built. I did like the AC :)

*chuckles* In power and in versatility. Being unable to customize your increase in powers really limits your abilities when you hit epic levels. Plus, the way money increases at a higher rate at epic levels, vow of poverty falls behind usually.

And not to pick, but an AC of 47 at level 30, isn't all that high, I had that at 20 with the character I'm currently planning on expanding to level 30 for this game.
 

Pyrex said:
Just out of curiosity, as I don't have my books here; is that the 3.0 printing or the revised 3.5 printing? It may explain some of the confusion if people are looking at different editions of the book...
The 3.5 version is all SRD, I don't think they revised much though.
 

Ferrix said:
*chuckles* In power and in versatility. Being unable to customize your increase in powers really limits your abilities when you hit epic levels. Plus, the way money increases at a higher rate at epic levels, vow of poverty falls behind usually.

And not to pick, but an AC of 47 at level 30, isn't all that high, I had that at 20 with the character I'm currently planning on expanding to level 30 for this game.
It will be interesting. I still may change, just looking things over. I understand it's limiting, but it's part of the concept, and I was enjoying the monk/touch of golden ice combo. It's an AC of 57 btw, 47 is his touch AC.
 

Bront said:
The 3.5 version is all SRD, I don't think they revised much though.

That's right. I knew they had made some updates for 3.5, and that they were in the SRD, but I had gotten mixed up with the PsiHB on the second printing bit...

*goes back to waiting for DM response before building a PC*
 

Bront said:
It will be interesting. I still may change, just looking things over. I understand it's limiting, but it's part of the concept, and I was enjoying the monk/touch of golden ice combo. It's an AC of 57 btw, 47 is his touch AC.

It is a nice combo, although I suggest you drop two levels of a class and pick up the Saint template ;).
 

Remove ads

Top