Kalashtar Quest Game


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Graf said:
I love psionics/Kalashar but haven't had the chance to play a character in a while.

General comments:
Do you have Races of Eberron? The Kalashar section was written by Keith Baker, and I think it's very strong. I've been entranced with a couple of themes that showed up in the book. Some of this stuff would be tough to do in a regular game but might work better online.

One is the Kalashar bloodlines (which are all gendered). So you have these disembodied non-sentient animate forces that have been driving Kalashar culture for a thousand years.
What if some of them like or don't like each other (not literally but their adherents forming different power groups, etc)? How do they work together? Some of them have probably produced great heroes or villains more consistently than others. Some have been wiped out.

Some easy game themes:
A Kalashar player discovers that their bloodline has produced several rogue Kalashar... was it simply chance or are they doomed to follow the same path?
The bloodline of the founder was wiped out shortly after the Kalashar escaped.... or was it? (sorta campy but...)

Another is the connection, if there is one, between Xoriat/the Dream and psionics. Maybe a small group of Kalashar have decided that in order to vanquish their eternal foes they must master the dark powers of Chaos.

Yes I do have Races of Eberron, and it is actually one of the reasons I felt inspired to run this game as, despite loving Eberron as a world to play in, I haven't felt that I wanted to run a game in it. But seeing as I don't have an epic ton of time come fall, not having to come up with all of my own material (homebrew like) this makes more sense.

Regarding the heritages/bloodlines, I don't know how much rivalries between different Kalashtar bloodlines would occur with the manner in which Kalashtar society runs in a manner where the community is one of the highest values. Although I guess some tensions could occur.

It might be interesting to run characters who are all of the same bloodline, they normally fall in together and work as close-knit units (with almost familial kinship). This could be interesting in other manners too as the different characters are really different aspects of the same Quori spirit. Mmmm... ideas, definately good ideas.
 


I felt similarly about Eberron initially. It is a bit tricky to get into.
I found that actually running a game makes things easier.

Ferrix said:
Regarding the heritages/bloodlines, I don't know how much rivalries between different Kalashtar bloodlines would occur with the manner in which Kalashtar society runs in a manner where the community is one of the highest values. Although I guess some tensions could occur.
Well said. Two devil's advocate-ish points.

The idea that Kalashar all live together in peace and harmony is reasonable only to a degree. I would expect that their empathic natures (and the shared spirits) mean that there is a much higher degree of understanding and communication than in comparable humanoid societies. The books certainly support this view.
At the same time someone in a closed off Kalashar community who -does- have a disagreement may feel it -much- more strongly. The slight frown of an authority figure or a quiet sigh reverberates the same way being yelled at in a more agressive society would.

Also, the Kalashar presented in the books are at (or approaching) a crossroads. For a long time they, as a race, have been focusing on religious practice. Now that there is the atavist movement toward direct action it is easy to imagine that there is more "politicking" going on in their society. (i.e. trying to convince people to join in the material campaign or else discouraging people from "frittering away resources on pointless distractions from the Path").

Naturally we aren't talking about open-warfare style conflict. But since the Path of Light teaches that the greatest battles occur in quiet meditiation to advance the age an intellectual disagreement might seem far more important that a fistfight....

Just tossing out ideas...

Ferrix said:
It might be interesting to run characters who are all of the same bloodline, they normally fall in together and work as close-knit units (with almost familial kinship). This could be interesting in other manners too as the different characters are really different aspects of the same Quori spirit. Mmmm... ideas, definately good ideas.
All one bloodline could be cool but it would force all the players to pick (or have imposed upon them) one or two personality traits for the characters. A few different heritages might be more attractive to players....

Of course with the right traits you could make some really interesting character dynamics (if people were keen).
[Edits = clarity]
 
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Yo! I am interested in playing. Love kalashtar and psionics. I'll be watching to see when you are selecting players.

In the meantime, you might be interested in this thread, which I am guessing I put in the wrong forum, since it was basically ignored. :p

Ozmar the Psion (and I would like to play a psion, too! :) )
 

You have plenty of interest in this game, I'm hoping to get into one of your other games, so I'll leave this one to some of the others :)
 





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