KidCthulhu's Scarred Land story hour

Preview of what's to come

What follows is an edited email from our DM, KidC, detailing what the party found in the camp after we finished killing the mutant dwarves et al. We play on Tuesday with this lead in:

When last we left our intrepid adventurers, they had cleaned out an outpost of the Chardun Empire and thwarted their plans to dam the river. Along the way, they fought and prevailed against 6 guards, 2 displacer beasts and a very angry dark servant of Chardun. They also euthanized nearly a dozen twisted dwarven abominations.


In the tent of the dark servant, they found a number of interesting magic items, and several books. There was a holy book of Chardun, well thumbed, with approving notes in the margin written in what looks suspiciously like blood. There were two volumes of the writings and wisdom of King Virduk (ruler of Calastia. Only very good paternal evidence keeps him from being a more complete bastard). Both are handsomely bound in leather with gold trim.

There is also a set of papers bearing the title "On the Inferiority of Races and Nationalities" by Lord Todschlag (excerpts to follow). Similarity of handwriting between this paper and several of the administrative notes, book plates etc. in the tent lead the party to believe that Todschlag is the dark servant they have killed.

Perhaps most interesting is a series of notes on the creation of what he calls the Verzehren, which translates from Calastian as "devourers". The word also implies someone consumed by as well as consuming. It's clear that they had not yet hit upon the ideal formula for the creation of these creatures. They'd been experimenting with the proper dosage of what is indeed a potion of titan essence (Gaurak), healing potion, and other items. Higher doses made the creatures more voracious, and they worked harder, but they also burned out faster. Lower doses and there was a risk of their retaining some of their personalities, and they would fight their guards. Either way, none of the creatures lived for more than a few months, as the titan essence would consume them, eating away their brains, and then their organs, and finally their spines until they were nothing but a mouth and an alimentary canal.

Thus, with these horrors still fresh in their minds, our adventurers have come down out of the mountains, following the trail used by innocent goat herders and hunters who will never know how close they came to falling under the fist of the Calastian Empire...

But what's this? A crude sign, nailed to a tree ahead of the party. The writing, in a large, and inexpert hand, reads "Juls Polisshd. Cheep."

To be continued....
 

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You just gave Kenyan gloves of +2 charisma. How free from badness can that be?

Hey, if it's the DM's birthday, is that like Christmas? Will WE get presents! On second thought, maybe we don't want DM presents: more rolling rocks or mutant dwarves! Eek!
 

Juls Polish Chep (run of 04-22-03, part 1)

Kalina starts the next day by turning into an otter and diving into the swift moving river. Lucre is very determined that they should find the evil mace of Chardon before it slips downstream and is found by a poor unsuspecting fisherman. Kalina has been outfitted with a rope tied into a noose. Her first attempts to locate the mace are unsuccessful, until she realizes that instead of searching with her otter eyes, she should detect magic. Instantly she sees black waves of magic curling up from the river bottom. Given the current she can’t keep herself stead and loop the noose around the mace at the same time. She returns to the surface and calls Fang.

In an odd pantomime she rolls around on a spare rope while Fang attempts to loop the rope around her body. Finally, Deke gets the message. He ties the second rope around Kalina’s body. Marja advises that the otter should tug three times on the rope when she’s ready for them to pull it taut. With a nod and a wink the perky little otter plunges back into the icy river. In no time the three tugs are felt; the noose is looped around the mace; Kalina reappears on land with the end of the rope; and the mace is hauled out of the water. Carefully, without touching it, Kenyan hoists it into a sack and stows it in his gear.

Our band of weary travelers continues on the road for several days. The dwarves recently released from certain doom travel silently, but persistently. The group has promised them safe escort to the Temple of Gorin in Vesh where they can arrange safe passage back to Burak Torn. The others are rather boisterous as they reminisce about their recent fight, and rib each other in good fun. Lucre is still smarting a little over being out-done by his cousin, Borin, in battle. Marja points out that not only did Borin steal his kill several times, but he did it in the body of an elven woman. Kenyan composes a ballad on the spot entitled “The Mighty Miss Borin.”

They see another party up ahead. It’s Kel with his weary emancipated slaves who have been unable to make good time due to their exhaustion. Kel comments that he could hear the group long before he could see them. The party is nonplused. They continue with their good-natured ribbing, and Kenyan inspires a little perk into the steps of Kel’s band by doing an encore of “The Mighty Miss Borin.”

As they travel along the road they come to a sign printed in big messy letters: Juls Polsh Chep. Clearly this is some sort of scam, and most of the party would just as soon avoid whomever this is. They come to another sign that reads Arti’z Jul Polshn, and up ahead in the middle of the road are two tall trees. The forest is about a hundred yards away from the road at this point so these trees were uprooted and pulled at great effort to somebody. Then they see the somebody. An 18-foot tall giant with green scabby skin and three arms is standing behind the logs like they are a make-shift counter. He is wearing gem-encrusted jewelry from head to toe. Next to him sits a morose creature similar in appearance, but smaller in size. Arti the Giant waves vigorously as they approach.

“You got gems you want polished?” asks Arti. “I polish good like this.” He picks up a rock and rubs it between his hands until it turns to dust. “Do I get the gem back?” asks Lucre. “Of course, you get gem back. Not business if don’t give gem back. Cost only two silver, yah.”

Lucre tosses him a small (and hard) gemstone. Arti rubs it with a dirty rag, hands it back triumphantly and holds out his hand for the silver. Lucre pays, but declines to have any other gems “cleaned”. “This very profitable new business for us. Many people, they stop and hand gems for polish, but run away before job finished. I give them slip.” He holds up a stack of slips of paper to show off. “But they no come back to claim. So I keep.”

“This is an interesting line of work,” says Kenyan. “How did you get into it?”

“Oh, my cousin, Grog the Ogre, he show me. Commerce only way he say to me. Violence not the answer.” Marja and Deke groan. They remember the name, and the phrase. Grog is the ogre that Kalina cast Salamar’s Quiet Contemplation on all those months ago. “So what’s Grog up to now?” asks Deke. “Oh, he in very good line of work. He in protection racket.”

“Well, we really gotta run,” offers Marja. The smaller giant looks hopeful. “We gonna hit em now, Dad?” he asks in a whisper. There is a tense moment where the party is not sure they will be allowed to pass until they pay to have every gem they own polished. Kenyan jumps in. He is amazed at the quality of Arti’s business. Why with this location and a group of satisfied customers to spread the word, people will be flocking from Vesh to have their jewels cleaned. He gladly offers to provide this free marketing just as soon as he and his friends get back to Vesh. Arti is overjoyed and lets the party pass. His son is more morose than ever.

As they get out of earshot Kel points out that he detected evil. They are clearly working hard to suppress it, but still, evil is evil. He wonders how long the peace will last. Deke bates Lucre. He knows Borin is chomping at the bit to turn around and level the giants, but the lawfuls in the party are playing pacifists. “I suppose it’s only a matter of time before their evil nature gets the better of them and they pummel some innocent travelers, but I guess we’re not really interested in provoking violence.” Lucre doesn’t take the bait. “If I hear of them harming anybody, I’m back here so fast,” he muses. The party travels on.

Another night and day, and they’re back in Vesh. They deliver their charges. The dwarves to the Temple of Gorin and the homeless, but freed Veshians to the Temple of Madriel. Then they head home themselves.

Deke is beside himself to see the progress the workdwarves have made in his absence. He runs through the house checking every detail. Kenyan offers to pen a letter to Lord Beltray about their exploits and to let him know they are back in town. He begins pontificating and posing with parchment in one hand and pen in the other, but never actually makes pen touch parchment. Clearly, he thinks he cuts a better figure standing upright. Marja offers to scribe while he dictates. He rambles on for 20 minutes telling a tale of heroism (mostly his). Marja lowers her head over the parchment and writes: We’re back. Will meet at your convenience. VII.

The letter is sealed and sent before Kenyan gets a chance to proofread it.
 

How to Make Paella (run of 04-22-03 part 2)

Fang has found something in the backyard which until they claimed the property was a local dump. It’s a filcher, dead about a week, and it’s been skinned. Kel detects poison and determines that the poor creature did indeed ingest a toxic substance. That’s not uncommon. Filchers are considered vermin and are often poisoned to lower their populations. The skinning is alarming. Deke wonders if it was meant to be a message, and he remembers the other dead filcher Fang found. They debate for a long time whether or not they should use the speak with dead candle they have to talk to it, but since the candle has only three black lines drawn around it, they decide not to waste the spell.

Back inside Marja is rummaging around in her stuff and finds a pair of magic gloves they had found in the hag’s cave back when they helped out the enchanted Gorog the Barbarian. They are beautiful ladies gloves in very thin silk. The fingers are open except for a fine ring that fits over the middle finger of each hand. The silk is an eggshell ivory and follows the arm up to the elbow. “I’ve never gotten these identified so I don’t know what they do. I’m afraid to put them on since that awful hag owned them.” “I’m game,” says Kenyan snatching them away. They feel cool and smooth against his tanned forearms. Despite their effeminate look he feels confident and strong wearing them. Deke was about to laugh at him for grabbing “ladies” gloves, but now he decides he won’t. Marja asks to take them for identification tomorrow, but offers to let him borrow them after that. “Wow!” she thinks, “They do work for him.”

There’s a knock on the door. Deke answers it, probably not the best idea. He’s greeted by a liveried young man who displays no surprise at a filcher answering the door. He informs the party that Lord Beltray would be quite pleased to receive them that evening for some light refreshment. Marja insists on washing up and deftly rebraids her long black hair while Lucre does the same for his ruddy beard. Marja insists that Borin sit while she braids his, too. Throughout the top of Marja’s head a few gray hairs have begun to appear. In the bright sunshine they appear almost coppery colored. She hasn’t noticed them because she doesn’t own a mirror. Others have, but no one has dared to say anything to her about them.

At the Beltray manor house they are received with elegant style. Beltray is quite taken with Kenyan and remarks that he looks very like Percy Beltray IV, Geoffrey’s father. Of course, being served tea instead of ale ruffles the dwarves, but no one says anything.

Marja asks Lord Beltray if he can give them a lead on hiring a hafling cook. He says he will ask his cook who might give a recommendation.

In as short a time as possible they tell him their tale and produce for him the mace, books and poison they found in the Calastian camp. Beltray turns a little ashen at the sight of the mace, but is fascinated by the books. He locks them all away in a very solid cabinet. He is mildly concerned that they did not manage to find either of the two remaining doppelgangers, and expresses his disappointment to the party. Lucre points out that after all they’ve done, he could show a little more gratitude.

“You are, of course, correct, and you have my apologies,” he responds. “well, I’ve been lectured on diplomacy by a dwarf. That’s about the most interesting thing that happens to me in a day.”

“Well, you should hang out with us more,” offers Marja.

“Ah, my dear. My constitution wouldn’t fare well, I’m afraid. That’s why I’m an academic and you’re a Vigil.” He mentions another mission if they’re up to it. The Temple of Corean at the edge of the Blood Basin believes that it may have been infiltrated. Some travelers were turned away from the temple and were told it was closed. Other travelers have disappeared. The temple has asked for help and discretion. Marja offers that if discretion is needed perhaps they’re not the cohort he wants. “That’s not the kind of discretion I mean. I mean that no one who might spread nasty news about the temple should remain standing to tell the tale.” “Well,” bellows Borin, “that’s the kind of discretion we’re all about.”

Kel who is from a Temple of Corean declares, “My order’s purpose was to kick evil ass.” That stated, they take the job. They have a week to get started.

In the morning they each head off on separate tasks. Kel and Kenyan head off to talk to Starky, the animal control manager, about dead filchers being found in the city. Borin goes to check in at the Temple of Enkili and deliver the 2,000 gp they’d recovered. Deke is busy with the contractors, and Marja goes to visit the wizard’s shop to order scrolls and have those magic gloves identified.

Starky doesn’t have much to say. People kill filchers like rats. They’re considered vermin. People put poison out all the time. He’s not unhappy about this turn of events. He only wishes people would clean up after themselves so he doesn’t have to do it. He hasn’t come upon any skinned carcasses in town. Kel is disgusted with his attitude. Starky yells after them as they turn to leave, “If you find the guy what’s doin’ it, say thankee from ol’ Starky.” His cruel laughter fades in the distance as they hurry back to the warehouse.

Borin has a long talk with Rossiter at the temple. He’s sorry to see that so much of the money has disappeared, but trusts that Borin will do his best to get it back. As Borin leaves the temple he turns down Market Street and glances at all the merchant carts. He spies one cart of carved figurines. They’re too delicate to interest him much, but he spies a tine black onyx figure at the back of the cart. It’s carved into the shape of the creature they met in the clouds, although it’s not the same color. Marja was very fascinated by that dragon and had had a long conversation with it. He decides to pick up the figurine for her.

“Well, pretty lady,” says the crafty merchant manning the stall. “Does something interest your lovely green eyes?” Borin instinctively reaches for his battle axe thinking this guy is nuts until he remembers his female elven body. Instead he indicates that he would like to buy the little dragon statue. “I have to warn you, Miss, against that statue. It’s been bought several times, but always they brings it back. Bad things happen to those what own it. There’s them what says it talks!” Borin insists that he must have the statue. “Well, alright, but do say I didn’t warn ya. You can bring it back, but you can’t get your money back.”

Borin tucks the silent little figurine into his pocket and heads for the warehouse. It’s late afternoon. He’ll probably be the last one back.

Marja’s errand took her hardly any time. The gloves, it turns out, are called Gloves of the Beloved, (Charisma +2) and have some kind of memory feedback effect. That would explain Beltray thinking Kenyan looked like his father. Marja walks slowly home with the gloves on. They do feel sexy. She receives several cat calls from the dwarves working on the warehouse. “Sigh. I did promise Kenyan could borrow them.” She takes them off and puts them with Kenyans bag and consoles herself that bards are wanderers, not adventurers. He’ll be off on his own soon enough, and when he leaves she’ll be sure she gets them back.

At two o’clock there is a rap at the door. Everyone is home, but Borin. Kenyan opens the door and almost doesn’t see the tiny hafling standing there. A tiny voice pipes up from about his knee. “Hi, I’m Theo Mustardseed.” Theo strides into the foyer looking very plucky. He is only 2’ 10” and looks very young. Turns out he is very young, just 23 years old. He says his Aunt Marjorie sent him over. She works for Lord Beltray. He’s there to apply for the job of cook. Marja has a detailed conversation with him about where he got his skills, what he likes to cook, and most importantly, what kind of ale he will supply. She finishes by saying, “Well, you can’t interview a cook by asking him to describe the quality of his cooking. Are you available to cook for us tonight?” He says he is and wanders off with Deke to inspect the kitchen.

Soon there are roars from angry dwarves followed by the high-pitched response of a tiny hafling cook. “It can’t be done!” a dwarf hollers. “Of course it can be done,” they hear Deke respond, and they hear the tinkling of coins. Evidently it could be done because the dwarves go back to their blueprints and a happy little hafling scampers off to the market place with a basket over his arm. He returns with a man pulling a cart full of pots, pans, knives, and every sundry kitchen device, and a shovel. He goes into the back yard and digs a pit, and then he carefully shovels hot coals from the stove into the pit. He pulls stuff from his basket and slices, tears, grinds, and dumps everything into a large pot. He covers the pot and puts it in the hole on top of the coals and covers the whole thing up with dirt! Even Marja who grew up in her mother’s kitchen in a manor house of Amalthea has never seen such a thing.

Borin returns and calls Marja. “I found something for you,” he says as he pulls the little figurine out of his pocket. “Oh my god!” At first Marja is paralyzed with fear. She backs away from the little dragon who so closely resembles the creature that has been plaguing her nightmares for over 20 years. “I thought you would like it.” Borin seems disappointed. “Oh, it is lovely. How wonderful of you to think of me.” She extends her hand, and it almost seems like the statue hops to her. Once it touches her skin her eyes light up. Borin is gratified by the look on her face. As he turns to walk away he hears her whisper, “But I’m only 35.” “What did you say?” He turns back to Marja. “Didn’t you hear it?” she asks. “It said it’s been waiting for me for many decades.” “I didn’t hear anything.” He answers, but Marja isn’t listening anymore. She’s walking up the stairs to her room talking softly to the little statue.

Theo comes through the house singing a song about supper and ushers everyone to the big table. He pours ale and water all around and heads for the backyard with the shovel. “Well,” says Borin as he hears the story of the buried pot and swigs from his mug, “at least the ale is good.” Theo comes back pulling a wagon. The pot is so heavy he can’t lift it. Lucre and Borin help him hoist it to the table. Theo stands on a chair and pulls the lid off of the pot. Yum! The most delicious smell wafts across the room. Out of the dirty pot comes rice and white fish and hard sausage and tomatoes and so many other delicious things the group loses count. Marja declares him hired on the spot.

Dinner is a joyful event. They laugh and joke. Even Lucre is now laughing at how Borin outshone him in battle. “Any time you want a rematch,” Borin kids. “After supper,” Lucre growls. Their bellies full, everyone jumps up and rushes outside.

The dwarf and the elf/dwarf cousins circle each other in the yard. Lucre isn’t taking this seriously. He swings half-heartedly and misses. Borin swings the flat of his battle axe harder than he means to. Smack! He clips Lucre right in the head. (He rolled a critical and did 46 points of damage.) Lucre flies across the yard and smacks into a tree, unconscious. The group pulls him to his feet. Kalina touches him with a little healing, and Marja hands both warriors pints of ale. “You know,” Deke says, “I’ve got gold in my pocket, a roof over my head, ale in my mug, and two dwarves fighting for my entertainment. Life just doesn’t get any better than this.”
 
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The conversation between Marja and the dragon figurine went, as I remember it.

As the the dragon was placed in her palm, it whispered:
Dragon: At last.
Marja: Huh?
D: We have been waiting for you for a long time.
M: But I'm only 35.
D: Nevertheless, we have been waiting.

There's a fearful pause, while Marja thinks about her terrible dreams of flying.

M: Are you going to push me off a cliff?
D: No, but I will show you how to jump

[DM NOTE: Be very careful what you wish for.]
 
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The Legend of Hooffall (run of 04-06-03 pt 1)

Our intrepid band identifies all the items they found in that vile camp and divvies them up.
2 potions of water walk – Kel and Borin
scroll of soften earth and stone – Kalina
ring of the ram – Kel
ring of counter spells – They have it filled with dispel magic and Lucre wears it
a beautiful gold and blue candle of truth with 4 burn lines left on it – Deke
an amulet of intimidation which Borin can hardly wait to pin to his polar bear armor
Lastly, they find 3 hollow sticks. They look like wands, but none of the spell casters have ever seen wands quite like this. They appear to have no magic in them. Marja takes them to Marcus Dwarin (the little wizard from whom she buys her scrolls) for identification, but he is stumped and sends her to a colleague of his, Derrick Willow. Derrick is very impressed by the wands. It appears they can hold a single charge of shocking grasp that anyone (even non-spellcasters) can discharge. Marja can see his wizard mind churning. He must study this and learn how it is done. That’s the difference between sorcerers and wizards. Derrick will spend the next several months locked in a room studying this wand while Marja could care less how it works and has no desire to create one herself. He offers to buy one from her for 600 gp. She gets him to throw in filling the other two with the shocking grasp spell and seals the deal. She gives the two wands to Kenyan and Lucre.

Lucre is on the lookout for a magic weapon, but not just any magic weapon. He wants a very old one, one with a legend attached to it. Marja takes the group back to visit Marcus. She’s sure he’ll know where to find what Lucre wants. He has something of interest. It’s a sword with a crystal handle. It looks so delicate. Marcus says it radiates magic, but he hasn’t been able to figure out exactly what it does. Lucre picks it up and hears a voice in his head. “Welcome. The Citadel awaits you.”

“Not now,” whispers Lucre.

“NOW!” the voice screams in his ears. Lucre’s eyes flash yellow. There is that smell of sulfur in the air and the crystal grows to form a basket over his hand.

“I’ll take it!” Lucre exclaims. Kel insists on detecting evil before he lets Lucre pay for it. It checks out ok. Marcus charges 2300 gp which sends Deke into hysterics.

“Hey, what are our house renovations costing?” Marja snaps, “besides, it spoke to him. When something speaks to you, you were meant to have it.”

“How do you know?” asks Deke. “Hey! What’s been speaking to you?” Marja turns and leaves the shop with Deke, his protestations forgotten, trailing after her, full of questions.

Back at the warehouse Lucre fills the group in on the sword. “When I picked it up, I was standing in another plane. I could see a hundred faces. I think maybe they were the faces of all the people who have wielded it before. The faces said they would teach me how to use the sword. The sword believes in strength and mind and balance.”

It is now late September. The warehouse construction continues under Deke’s watchful eye. The party gets a detailed map of Vesh from Lord Beltray. The map is a detail of Northern Vesh, the city of Mensk and the Kelder Steps. Their destination, the Shrine of Hooffall is beyond the Steps.

Kel tells the story of the shrine. A brave and devoted knight of Corean lived a long and adventurous life in service to the god. At his death Corean turned him into a gigantic white stallion and whisked him up to heaven. In one mighty leap the stallion bounded into the sky leaving a large half-circle hoof print in the ground. This hoof print filled with water to create a small lake. Miracles began to happen as the faithful sick bathed in the waters. An order of monks was established, the Order of the White Horse, whose holy mission is to heal the sick and defend the weak. Deke remembered Naxos, the paladin they’d met some many months ago. He was from Vesh. “Was he from the Order of the White Horse?” he asks. “No,” Marja replied, “He was a Vigil.” Then she added with a laugh, “Just like you!”

Kenyan returns from a walk around town. He bumped into an old army buddy of his. Lucre is amazed that Kenyan was ever in the army, but after listening to a few tales of adventure, he no longer doubts Kenyan and is all the more impressed by his bravery. (great bluff!) Anyway, this old buddy now acts as a guide and guard through the treacherous Steps. On his last journey his party didn’t stop at the temple on the return trip. “Why?” several in the party ask together. Kenyan’s voice turns ominous, “Because everything around the temple was dead!”

No one likes that news, but they’ve delayed their departure long enough. On a beautiful, crisp fall day they head out. At every town they pass, people are busy and happy taking in the harvest and preparing for winter. It’s been a good year for a change and people are rejoicing in the plenty of the land. They happen upon one small town during their harvest festival. Gaily colored tents are spread across the town square, and the smell of spitted pig and fried dough fills the air. The mayor is sitting smugly on the seat of a dunking booth. He is dry as a bone, and no wonder, the target is no bigger than an orange. Deke gets in line. Three balls are placed in front of him. He tests them in his hand for balance. Not too bad. He hurls the first one with such force that he not only hits the target, but breaks the circle right off of the arm. The mayor plunges into the cold water and comes up sputtering. With great surprise he repositions himself on the seat while three men tie the target back onto the dunking arm. Deke lightly tosses the ball this time, and with some embarrassment, he does the same again. Again the mayor sputters. Again three men rush in to repair the machine. He tosses his last ball to Kel and sidles away. Kel gives the ball a hearty toss, and while he doesn’t break anything, he once again sends the poor mayor into the chilly water. With a sheepish grin, Kell moves away toward the fried dough line.

The next day is again bright and clear. The group moves quickly along the road to the Shrine of Hooffall. Late in the day they come upon a strange sight. A bizarre lizard-like creature is standing upright in the middle of the road. It is wearing a velvet tabard, stained and ripped, that comes down to its knees. It has on a pair of knickers that extend to its ankles and a large hat with a weary feather falling down the back.

“Hault. You can not enter land of King Meepo and Queen Threeba! Must pay tribute to pass.” This little figure is so comical that even Kel can’t help snicker. They inquire to whom they are speaking. “I am Herald Grizzle. All bow before King Meepo and Queen Threeba! Must pay tribute.” Borin, enhanced by his new amulet, intimidates the poor little creature, but it boldly stands by its post. “Everybody, but scary lady with big axe, must pay tribute,” Grizzle gulps. “This many hundreds.” It holds up three fingers. Kel shakes his head and laughs out loud. “No way, little one. This is a free road, and you are inside the kingdom of Vesh. You have no right to exact tribute here.” The group follows him as he passes the little creature.

Plucky as ever, Grizzle yells after them, “King Meepo will be wroth!”
 

Meepo and Threeba (end of run of 05-06-03)

Kenyan comments that he thinks the little creature they just met is a kobald. He’s never seen one before, but he’s heard them described. The group complains about the annoyance as they walk along a road with a dense forest on one side and a wide meadow on the other with a stone wall indicating the property line of some long-ago farm. Their progress is stopped abruptly by a large barricade of vines wound around stakes blocking the road. Stuck all over the barricade are trophies of war – pieces of clothing, armor and weapons. Kel spots the tabard of a Veshian guard and fumes. As they look around they spot small figures behind bushes and suddenly a row of kobalds with bows hop up onto the wall.

Marja quickly casts protection from arrows on Kenyan who moves forward to engage in a little “diplomacy.” He clears his deep baritone. “Greetings,” he says with a charming smile. A kobald head wearing a frilly lace bonnet pops up from behind the barricade. “You are in kingdom of Meepo. Pay tribute or die.” Kenyan announces that he can hear casting from behind the vines.

Deke rolls into the woods and hides. Lucre tumbles and jumps over the stone wall and sees 10 more kobalds with spears. He lands and draws his weapon and sunders the spear closest to him. The kobald who is now holding splinters looks shocked, but to Lucre’s surprise, doesn’t run away.

Another face appears at the barricade. A figure jumps on top, a fat little female figure with pendulous breasts and huge yellow blood-shot eyes. She has a mark on her face the size and shape of a hand that glows red then silver. Lucre recognizes the mark of Titan psionics, a mark he also shares. “You will pay tribute,” the angry little voice screams, then she looks around her. “Ooh, and the sun is shining,” her voice sing-songs. “And you will bring it to me!” her voice turns shrill.

Kalina feels a tug on her breast bone and feels her blood thrum. She senses a connection between what changed in her when she drank the Titan water and what is running through the veins of this creature: The mark of the Titans.

Kenyan feels weakness like he has been mortally wounded. He looks down at his body, but doesn’t see anything so he shrugs it off. Borin lets out a yell of pain, but remains standing.

Kel, outraged by these creatures, uses his ring of the ram. He points it at her feet, and marvels as a gust of wind springs from the ring. It gathers momentum and blows dust and debris before it. The wind and dust swirl into the vague shape of a ram’s head. The head lowers and buts with great force into the barricade. The little creature goes flying into the air and falls to the ground behind the vines.

Marja quickly casts haste and mage armor on herself while Kalina casts briar web behind the wall. Out of 25 kobalds she ensnares 15.

A tiny red orb falls in their midst and explodes. Marja falls to her knees, burned and battered. Deke is amazingly unharmed, and Borin shrugs and brushes soot off of his shoulders. The others are seriously shaken up.

An array of arrows fly through the air aimed at the supposed leader of the group, Kenyan. “So much for diplomacy,” he laughs as the arrows bounce off of him. “Thanks, Marja,” he calls over his shoulder.

Deke stands up from his hiding place and shoots a crossbow bolt which hits Threeba squarely in the chest. He’s sure it’s a critical wound, but she pulls the bolt out, extends her long tongue to lick her wound, and it’s completely gone. Deke isn’t sure, but she looks slightly larger after healing herself.

She catches Lucre’s eyes, and they are locked in a stare. They stand that way for a long time as the rest of the group looks puzzled. In their minds they have catapulted onto the psionic plane into the middle of a huge forest. Lucre bends the trees which spring back and hit her sending her sprawling backwards. In the psionic plane Lucre appears like a dwarf, but she doesn’t look like a kobald. She has the image of a maelstrom of chaos with body parts and faces appearing and disappearing in a swirling mass. Inside the maelstrom is another, smaller spinning tornado. Lucre tugs on his mind and brings himself back to the others.

Borin and Lucre feel waves of madness wash over them as they hear her scream. Borin is nonplussed, but Lucre’s orderly mind is clearly struggling against the chaos. “There are rules,” he shouts with determination.

Kel casts protection from evil and runs forward. He swings his broad sword straight through a kobald and into another then in a graceful movement, the sun glinting off of his shining armor, he withdraws the sword from the second corpse and thrusts it into a third who falls in quick death.

Marja, still on her knees drinks down a healing potion and sends three magic missiles at 2 heads just peeping up over the barricade. She sees them fall just before Kalina raises a wall of greenery in front of the barricade locking the sight lines.

Deke sneaks through the forest toward the barricade and sees 10 more kobalds with crossbows step out into daylight and shoot. Kenyan, still in the middle of the road, laughs and sings as the arrows bounce away. He inspires his comrades with his light attitude and sends a sound burst at the newly appearing kobalds killing four of them. He sings a song of triumph.

Lucre runs around the barricade in search of Meepo, the spellcaster, but ends up once again with eyes locked with Threeba. Once again they are back on the psionic plane, and she attacks. Lucre cries out in rage and confusion. He feels like he is being whipped with fishing lines of insanity. His orderly mind is crumbling against her chaos. With all his strength he pulls himself back to the solid, orderly world.

Kalina summons a wall of hornets, fashions them into a dome and sets them on top of three kobald archers who fall in agonizing pain. Suddenly, a cloud of green vapor hits the middle of the road and grows. “It smells like rotting eggs and vicera with just a souson of arm pit,” they hear the caster chant. All the kobalds inside the cloud begin to vomit. Fortunately, Kenyan and Kel manage to move away from the noxious fumes.

Lucre spots Meepo as he reappears after casting. He calls out to the group, and Deke immediately sees Meepo as well and moves in. Lucre draws his new long sword and bears down on the little pathetic caster. “Avenge me!” Meepo calls. Lucre swings, “We have laws in these woods.” Kel sends a spiritual weapon to continue the attack. Lucre turns away, and comes face-to-face with Threeba. Borin swiftly kills the last kobalds in front of him and dashed past 5 more emerging from the woods. He reaches Lucre, but too late. He is again locked in a mind battle with Threeba. He hears the voices that ring in her ears, whispering incoherent words of chaos. He feels that the rules of his life are slipping away. He must try to listen to each voice. If he can only figure out what they are saying, he is sure he can restore order. What do they want him to do?

Lucre cackles madly and tries to grapple Threeba. As he approaches he feels waves of chaos wash over him. He must establish order in his life! Suddenly, he sees the way. Only through small things do great things become organized. He sits down and empties his pack on the ground and begins to count the many items. Borin is outraged at the sight of his cousin. Threeba sees him and sings a song in an eerie voice, “Will it come and play with us. Play now!” “Don’t want to plan, witch,” shouts Borin as he rushes in and attacks, but no sooner does his axe cut deep into her stomach than she heels and grows larger.

Marja becomes invisible and silently climbs onto the stone wall. She looks down the line of kobald archers and makes a small tsk, tsk sound as she pulls a scroll from her belt. She reappears suddenly to the great surprise of 18 archers as a lightening bolt shoots from her outstretched hand. Thirteen fall. She tosses three magic missiles like she’s pitching in a child’s street game, and three more kobalds fall. The final two survivors jump from the wall to run away and impale themselves on Kalina’s thorns. Marja steps back and surveys the carnage at her feet then turns and winks at Kenyan. “That’s how it’s done.”

Kalina turns into a hawk and soars into the air. She catches sight of Meepo just as he disappears again. Deke also sees him disappear and readies his crossbow for first sight of him. Suddenly, another fireball explodes among our heroes. Kalina sees Meepo reappear and pink glitter falls from her wings. “Gosh,” thinks Marja. “Her spells sure are pretty.” Meepo is now surrounded by a cloud of fairy fire. Kel’s magic weapon once again finds its mark. Marja flies up into the air and spots Meepo. She hurls an ice knife that flies true and hits Meepo in the chest. Meepo starts to cast. This is what Deke has been waiting for. He shoots his crossbow which not only hits, but disrupts the spell just as the shadow of three other Meepos where beginning to appear.

Kenyan makes short forays into the green fog to dispatch kobalds.

Suddenly Lucre stops counting. True organization comes from casting off earthly things. He stands up and starts taking off his armor. Borin grapples Threeba and pushes her face into the ground. Once her eyes are removed from Lucre, he stops disrobing. “What am I doing? Stupid chaos.” He picks up his empty bag, marches over to Threeba and covers her head. Borin keeps her pinned being careful not to inflict any damage lest she continue to grow.

Threeba starts to cry. “Take it off!” she shrieks, then in a strangely calm voice she says, “Take strength in the darkness. There is another in here.” Kel approaches her and reaches out his hands. They glow with the healing sunshine of Corean. He touches her arm, and the fire burns her flesh. He is also vaguely aware that his magic weapon is about to take its finale strike. It stabs Meepo and disappears. The pink fire falls away too. Meepo is dead.

Marja flies over to the group. “Hey,” says Lucre, “When you learn to do that?” “Just yesterday,” Marja admits. “Pretty handy, huh?” She tosses down a healing potion for Kel who isn’t looking very good having taken the brunt of two fireballs. He drinks it down and turns his healing touch to Threeba again.

Kalina lands and turns back into human form. She pulls some of the leaves off of the vines of the barricade and whispers. The leaves spread out and touch Threeba’s skin. Again the healing touch causes Threeba to writhe with pain. “How can you hurt us?” she asks Kalina. “You have felt his touch, too. The magic is everywhere. The magic is my bunny.” Kalina is confused, “I guess we didn’t feel his touch in the same way,” she explains.

Kenyan moves in and sings a song of health and vigor. With each chorus he touches Threeba. She begins to shrivel, and with each touch she cries out in a different voice. “I feel kinda bad for her,” Kenyan says, but he touches her one last time. “Goodbye,” she quivers as she dies. They pull the bag from her face. Her blood mark sparkles like the waters of the cave Kalina drank from so long ago. Her blood mark still sparkles, but the voices in her head are silent.
 

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