Avalanche (run of 02-25-03)
Before our adventurers proceed further, they are sent to a local hairdressers’ shop in Merchant Street. Presumably the new Twelfth Cohort needs coordinating up-dos. With the appropriate introductions, they are shown into a secret back room where they meet an albino elf who gives each of them a tattoo. Marja is an old pro at this, but she goes on record as saying that if the tattoo involves violets, she’s walking. Garnet hisses in aggravation. The tattoos are simple, IXI written on a slant, but as the artist completes the final line of each tattoo, it disappears.
While waiting for the others, Marja convinces Kalina to die her hair from its natural flaming red to a shocking purple color, “Just like the color of your fairy fire.” Although Kalina has come to embrace the wilds of nature, a small voice inside her harkens back to her more wild days, and she agrees.
The party now has four days to prepare for its “accident” on the Calastian caravan.
Marja visits a wizard named Dwarin to buy some magic scrolls. He indicates that she has a very interesting aura and that she should come back and see him in a year. “Whatever,” she thinks. “That’s a new line.” But since she has just promised Beltray to serve as a cohort for a year, and since his scrolls were fairly priced, she figures she’ll be back here anyway. “You bet,” she replies.
Deke meets daily with construction contractors. The group is pretty sure they’ll get a decent price on renovations in Cooper Alley since Deke rarely parts willingly with a cent, but Deke’s enthusiasm with paying rather than receiving is something unexpected. All day long he pours over blueprints, paces the large open spaces of the warehouse, and climbs ceiling beams to get better looks at the grounds.
Borin spends his time in the market buying large oil barrels and sharp smelling liquids, bringing them home and concocting odd looking lamps with big cloth wicks.
Finally they meet with Beltray who provides them with maps of the area. He sent two scouts out to try to find out the Calastian route, but neither came back. They seem to plan to head south across the mountains and then up river, but the river turns into a steep canyon with a waterfall pouring in so they must plan to turn off the path at some point, or else they’ve found another way through the river valley.
The next day our party heads out. At the end of the first night they sleep on the road. At the end of the second they stay in the tiny town of Milford. The people there are anxious for news of the big city. Few travelers come through this way. Kenyan entertains them well into the night.
As they progress the next day, they notice the riverbanks getting steeper and full of debris. They find an odd shape poking up rigidly from a pile of rubble. It’s a body of a dwarf with a long white beard and a huge distorted mouth. It has huge muscles, sharp jagged teeth and nails and a steel cage affixed over its jaws connecting to its shoulders. The contraption has the effect of forcing its mouth open and its arms forward. Its mouth is full of rocks. The creature is wearing the tartan of Clan Blacksteel. Lucre slices open its torso. Its vicera are covered with a red ooze with an opal sheen, the ugly magic of Titan spawn.
After burying the poor creature, Kalina casts Pass without a Trace so they can cover their tracks. A few more hours up river they find a place to set up their traps. The river here has white caps and appears very cold. The trail is narrow and rocky. They intend to cause an avalanche to block the trail, then when the Calastian caravan approaches, they will cause an avalanche to the rear, trapping the party. When “the business” is finished, another avalanche will cover the evidence.
Lucre uses his stone sense and begins licking rocks looking for the best place to start an avalanche. The rest of the party thought this practice reminded them of a half-orc they’d heard about in a legend sung by Fergus, but since they never paid much attention to Fergus, they weren’t sure. He and Borin locate a good spot and others dig a large hole and bury one of the oil barrels. Borin lights the wick and boom! A perfect avalanche.
Deke wanders up river and spots some white markings on the canyon walls. The lines could be water level marks or sign posts. There are matching marks across the river, but up higher. They find more markings. Some are lines, some are numbers. They find four large wooden beams (25’ long by 4’ wide). The river appears to be about 20 feet across here. Across the river there is a large X marked about 15 feet up. Kalina turns into an owl and investigates. There doesn’t appear to be a secret door there, but there are shards of wood on the ledge under the X.
The party lays low while Kalina scouts back down river still in owl form. She returns after an hour, changes into human form and whispers that she saw 30 or 40 people coming.
Around the bend in the river a small group comes walking, 4 guards, 3 teamsters leading mules, 4 Veshians bound and looking dejected, and one doppelganger riding a mule. When they get into range Kenyan casts sonic boom stunning 2 teamsters and wounding the doppelganger. Everyone springs into action. Fang attacks and kills a guard. Boring kills the doppelganger, but the body that lands at his feet is the body of a peasant.




! Anyone could be disguised. Marja briefly suspects Kalina. After all she reported 40 people, and there are only 12 here, but then Fang doesn’t seem distressed.
They make short work of the guards, and Fang says all the peasants and teamsters smell normal. They make a plan to backtrack and find the rest of the Calastian party.