KidCthulhu's Scarred Land story hour

Alomir

First Post
Has anyone reassembled these stories into chronological order? My wife, infant, and I have been trading illnesses for the last three weeks, and I confess that I'm just too tired to concentrate enough to read things in their present order. However, what I have read is great - I can't wait to hit the rest of it (either now, if someone has a compiled version, or after I get some serious sleep...)
 

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KidCthulhu

First Post
Not yet, unfortunately. However, for you, I can tell them offline.

The good news is that Iron Chef has a lovely new job. The bad news is that this means she has less time to earn her xp by posting. I may have to take over writing this, based on her copious notes.
 




Alomir

First Post
I've pulled out all of the story text. I thought I would make sure it looked OK by reading through it, but then I found out that it's 64 pages (rtf format). Here's a question - should I try to include some of the non-story text as well?
 

Alomir

First Post
Just about done with the first draft, but I have a few questions: several groups of episodes were posted together, and (not being a player) I don't know where the breaks are supposed to be. Would one of the players please tell me where (in the posted story text) the following episodes start: 2-4, 6, 9-11. (My guesses can't be too far off for 2, 3, 4 and 6. The tough ones are 9, 10, and 11).

Thanks!
- A
 

Iron Chef BBQ

First Post
Entering Vesh (game run on 12-16-02)

Our band of travelers covers 60 miles in three days, hardly a grueling trip. As they travel they begin to see mile markers for the town of Vesh. The landscape changes from forested rolling hills to cleared pastures. Villages begin to sprout up and then prosperous, well-tended farms.

At the 10-mile marker they enter a suburb with houses, warehouses, casual guards in blue uniforms, public spaces. At the 2-mile marker they see row houses and come to a large white post fence across the road with a guard in front sitting on a stool.

“You’re new here,” he says.
Deke replies, “What gave that away. Oops, I need to stop talking.”

Five silver pieces and some paperwork later and our band is through the gates and on its way to see Starkey for animal permits and then on to the Temple of Enkili. As they travel through the market district Deke and Lucre notice someone bump into Borin in a suspicious way. When Lucre calls to the boy, he starts to run. Lucre lunges into the crowd and surfaces with a small boy by the scruff of the neck who declares he didn’t take anything. Borin checks his pockets, and oddly nothing is missing, but he has a note that wasn’t there before. After Marja has a nice chat with the boy whose name is Lefty Pete, the group decides to keep him on retainer. They ask him for a recommendation for a place to stay, and he leads them to the Inn of the Knowing Wink. As Pete opens the door they hear a terrible, familiar sound and see a small Halfling playing the bagpipes – It’s Fergus!

Fergus is delighted to see the group and introduces them to the innkeeper, Harley Quinn, and a human bard with a winning smile, Kenyan, who shakes his long brown hair that perfectly frames his well-chiseled features. He’s 5’10, clean-shaven and wearing well-fitting, attractive studded leather armor.

The group move to a private booth to read the letter slipped to Borin. Kenyan stops by the table to chat about the new casino recently opened at the Temple of Enkili. Borin has discovered that the previous owner (or should we say rightful owner) of his body runs gambling halls for the temple. The letter reads

Miss Tallen Windrush
Temple of Enkili
Holy Street
Vesh

My Dear Miss Windrush,

We are overjoyed that you have come to join us once again. All is in place, and I believe you will find the staff adequately trained. The operation is running smoothly, but not as smoothly as it will with your exquisite hand on the tiller.

The Donations and Forecasting portions of our enterprise proceed apace. However, recent downturns have meant that we will need to step up our Inventory Acquisitions. I know this will be difficult, given Veshian law. But I trust your resourcefulness. You may want to consider looking outside of our operations. The Veshians are a charitable people, and those seeking charity are often nameless and easily overlooked.

I cannot tell you how pleased I am that you’ve chosen to continue our mutual venture. It has proven to be a very pleasant and profitable association for all concerned, and I trust you will continue to be satisfied with the financial rewards. And, it goes without saying, with the continued security of the collateral you have entrusted to us.

I remain, my dear Miss Windrush, your humble and obedient,

Victor Diehl

P.S. Do stop looking for the Eyes, M’dear. They find it irritating. They do get your messages, and you know they will report as necessary.
(end of letter)
 
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Iron Chef BBQ

First Post
Undercover at the Casino (end of run on 12-16-002)

The group decides to head to Holy Street, Kel to the Temple of Corean, Gemma to a wood grove of Tanil and the rest to the Temple of Enkili. Holy Street is a wide road with a grassy median. At each intersection there are signs pointing the directions to the various temples. Deke moves along refusing to talk to Kenyan and acting like a real filcher. Marja finds the Temple of Idra and Lucre finds the Temple of Gorin. Oddly, the two are next to each other which Lucre considers an abomination and Marja considers amusing.

The Temple of Enkili is odd looking. Some of it is wood, some stone. It looks like four architects with diverse building plans each started at a corner and built into the center. Inside Borin introduces himself as Tallen Windrush and asks to speak to a high priest. Several minutes later a tall man with one gray eye and one brown eye introduces himself as the high priest, Rositer. Borin goes off privately to have a conversation. When he returns, they head to the Inn.

Once out in the street Morgaine falls unconscious to the ground. Another vision: She mumbles, “The faceless have been seen and will see. Beware the Eyes that see and the circle that goes around. Trust no faces. Trust all faces.” Unlike when she’s had visions in the past, Morgaine doesn’t regain consciousness. They carry her in her catatonic state to the Temple of Madrial where they leave her.

Back at the Inn, Borin explains that he made a deal with Enkili’s priest. If Borin helps him find out what’s going on at the casino (he suspects embezzling), he will help Borin find out Enkili’s will regarding his new form. Borin will take up control of the casino, but bring in his “staff.” Kenyan will perform, Marja will serve drinks, Calina will act as bookkeeper, and Lucre a bodyguard. Deke will keep a low profile as Borin’s pet. Kel is reluctant to go into the casino, but finally agrees to be a bouncer. As the night approaches, and people ready for bed, Marja, Calina and Deke decide to go visit the Temple of Idra. The rest stay at the Inn to listen to Fergus perform followed by the innkeeper, Harley, who sings a long ballad about a hafling knight who rides a war dog. The ballad finally ends with the line, “I wouldn’t sent a knight out on a dog like this.” With that the remaining party groans and heads to bed.

Meanwhile out in the street, Deke thinks they are being followed. He climbs a building to watch, but doesn’t see anything. He briefly feels that something was cast at him, but he shrugs it off.

The night passes uneventfully, at least in a traumatic sense. Deke wouldn’t have called a night spent with the priestesses of Idra uneventful.

Lucre gets up early in the morning and goes to the Temple of Gorin. After that he heads to the casino, introduces himself as a new bouncer hired by Miss Windrush and gets in to look around. The first thing he does is trip over a cat. A grizzly-faced man comes out of the kitchen to check on Mrs. Greeley, and Lucre is face-to-face with Lucky, the cook. Lucky has no right hand, but has a cleaver affixed over the stub. After a brief chat, Lucre pokes around more. The basement is locked. He discovers that the tables are rigged. “That’s cheating,” he thinks and cuts all the wires. Upstairs he finds a lounge with seats and instruments, a hallway to an office that is locked and another door, also locked, which pops open suddenly. A harpy of a woman jumps out yelling not to disturb the girls, the “seamstresses,” who were up all night.

Lucre returns to the inn and relates proudly how he “fixed the tables,” and recommending that they get rid of the prostitutes. In a long and winding story Marja convinces Lucre that the girls really are seamstresses living there to take care of the performers costumes. Lucre is determined to talk to them about unionizing so they don’t have to work so late at night.

Marja relates snippets of conversations she heard last night: The Council voted on budget allocations for the vigils, a new policy toward Calastia, and talk about the “eyeball killer, “ a serial murderer who kills and steals his victims’ eyes.

In the late afternoon, the group heads to Fortuna’s, the casino. Borin leads the group into the casino and calls for someone named Cutter. A small man wearing black with a large scar on his face appears. He’s pleased to see Tallen Woodrush, doesn’t see the need for more staff, and is uneasy about the filcher.

The place is fully staffed with a tall redheaded man at the bar, Rowan, a waitress, Melina, people at each table and the girls lounging on the balcony upstairs. Lucre is starting to wonder about Marja’s story. Cutter rings a bell. A fine figure of a woman with an elaborate hairdo, very made-up and very well preserved appears. Lucre thinks it’s the woman he met this morning. Lucky shows up laughing. The three pit bosses, Triscun, Luthar and Verance, appear. Introductions all around then everyone to their places.
 

Iron Chef BBQ

First Post
a night at the casino (played on 01-01-03)

01-01-03

Borin, Kalina and Deke head to the office to look over the books. The ledgers seem to be in order and indicate that every few days 700 gp are sent to the temple. The office has wood paneling, and Deke notices a knot that seems to look like an eye. Borin remembers a small onyx stone with an eye that he found on this body. The stone is a key that opens the wall, which is a safe. Inside the wall they find lots of money and a second set of books. There is also a scroll with names and dates. Deke locates peepholes and spyglasses around the office that let you look at every part of the casino. There are several withdrawals in the second ledger from a person named John Sinclair. The first set of books indicate a profit of 750 gp a week, but the second set indicate 750 gp a night.

They write a note to Rositer, in the temple, and ask him if he knows the name John Sinclair, and if gaming tables in Enkili temples are often fixed. Fang runs off with the note. Kenyan knows the name Sinclair. It belongs to a wealthy family in town.

Kalina has a chat with Lucky’s cat, Greeley. She is very content here. It is warm and there is a lot of fish. She doesn’t like Rowan. He smells bad, like metal and stink. Two others smell the same, but she doesn’t know who. Kalina “embraces the wild” to become more cat-like. She wanders through the casino and can smell something different, but can’t place it. She sits next to Kenyan at the bar. Rowan suggests a “red belly,” a famously strong drink, but only if Kenyan thinks he can handle it. Of course, Kenyan is up to the challenge. Kalina smells Rowan – an odd smell. As others gather around to watch, Kenyan downs a shot of something bright red. He declares it tastes great. His eyes water, but he stays standing. The crowd cheers. Lucre ponies up to try. He drinks with no effect. Again cheers from the crowd.

Suddenly Lucre gets a feeling of vulnerability, like he’d been stripped naked in a field. He turns his head away from the crowd so they don’t see him slam up a psionic defense. Not even the party knows about his powers. Kel notices Lucre’s eyes glow green for a moment. Everything returns to normal. Kenyan goes on stage to perform. Kalina and Lucre wander upstairs where she thinks she smells that odd scent from a red-headed girl, but Madam Choo sends them away before she can be sure.

She and Deke decide to figure out what’s keeping Fang. They discover that he traveled about half a mile and then turned into an alley, then there is a confusion of footprints. Kalina smells Fang and death and a walking zoo like the smell of a dozen animals on a single person. She also smells fear. Deke spots a tiny hand protruding from under some rubble. They uncover a dead filcher with a cut throat. It’s been dead for over a day. It’s probably what distracted Fang. It looks like Fang was dragged out of the alley to a spot that smells of horses and has wheel tracks. They find the note, unopened in the alley.

Kalina turns into a falcon and delivers the note and receives reply. She flies back to Deke who is pretty sure that the filcher was killed elsewhere and brought to this spot. They take the note to the casino before heading after Fang.

Rositer reports that table fixing is not strictly forbidden. The casino has to make a profit after all. He doesn’t know of anyone named John Sinclair.

Lucre and Kel go with Kalina and Deke after Fang. They are able to follow the trail out of town to a very run-down area. They find a block with an 8’ stockade fence around a large area. There is a terrible smell, and they hear barking and yowling. Lucre tosses Deke into the air to look. They see rows of metal cages packed with animals, a chopping block and an enormous cauldron. They circle the fence to find the gate. There is a sign that reads: T. Starky Animal Control. Kalina can see Fang. Kel calls out, and a man comes to the gate. Kel introduces himself, tossing out his noble rank, and says he’s here to claim his dog. They pay a 5 copper fine and take Fang. Lucre wants to pay to release all of the animals, but only the owners can. Starky tells them that someone is killing animals in the city. He finds dead creatures every day.

Once away from that nasty place, Kalina scolds Fang for not delivering the message straight away, and Fang complains that there was something that smelled like dead Deke and he wanted to roll in it.

AT the casino the night proceeds uneventfully. They decide to leave Deke in the office overnight to see who else might “wander” into the secret safe. Lucre detects magic. Many people have a mild glow. The office walls have a mild glow, and the doors of the brothel have a glow. Nothing on Rowan glows.

Kenyan goes off to talk to the red-headed prostitute. He comes back about an hour later, but says nothing. He just smiles. The casino shuts down and everyone heads home.

As Kel and Lucre step into the alley, Kel sees the glimmer of metal. He removes the peace lock from his sword, and Lucre draws his by snapping his fingers. The blade appears out of thin air. The rest of the party joins them in the alley just as they are beset by 5 ruffians. The party kills one, three run away, and Lucre knocks one unconscious. Once he revives Marja charms him.

His name is Rupert, but most folks call him Black Harry. He is a big, bearded man who hangs out at the Queens Head Tavern. He is supposed to meet the men who hired him there tomorrow at 7 to get paid. The group decides that Borin will go to the casino and the rest will go to the tavern tomorrow night.

In the early afternoon, Borin goes to the casino taking Garnet, Marja’s familiar. He finds Deke asleep under the desk. Deke reports that nothing happened all night. There are no new entries into either set of books. Deke falls asleep again. Borin finds it odd that Lucius, the manager, would close without updating the books. At 3:30 Lucius appears with notes and says he always updates the ledger in the morning when he is fresh. Borin hides Garnet in the room, and he and Deke go back to the inn.

Back at the inn the party find Kenyan sleeping on a bench in the common room. He can’t remember anything of last night. It seems that drink really did knock him for a loop.

Lucre detects magic on Deke and Kenyan. Deke is clean, but Kenyan has a glow. It seems like his mind was washed clean. Odd.
 

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