[KK2]Encounter 2: Warm up is over. (Healing)

industrygothica

Adventurer
Narbel takes advantage of the opening left by Torment and swings his axe hard at the dragon (Roll Lookup), and follows it up with another more devastating blow (Roll Lookup).


[sblock=Actions]
AO hits AC 36 for 23 cold damage (with the dragon's cold vulnerability)
1d20 20=36, 1d12 15=18+5

Reaping Strike is a Crit! for 32 cold damage (27 max weapon damage plus 5 cold vulnerability) plus 9 more cold damage (weapon power), for a total of 41.
1d20+20=40, 1d12+15=24 (27 damage for the crit, not 24)+5+9

Extra cold damage

Total of 64 cold damage for the round.

Now I wish I'd taken the chance dropping another daily...
[/sblock]
 

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Atanatotatos

First Post
Glib maneuvers quickly around the Dragon to flank it with Narbel, then drives a vicious blow in the beast's belly, turning the dagger as it pierces.
So how are we feeling, Liz?

[sblock=actions]Cat burglar's gambit, shift to V24, 41 vs Ac, 39 dmg ARGH! another 19!![/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23 (+1 vs close, area, ranged attacks)(+2 vs enemy granting CA)(+4 vs OA)(no damage from attacks vs Ref on a miss)
Hp:65/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 

Victim

First Post
Erdric and Starwinds aim true.

[sblock]Erdric hits for 21 damage. Ref 29 hits for 11 and temp HP to Xak[/sblock]

Torment's fiery chain is repeled by the tough scales, while the dragon's own affinity for thunder and lightning absorbs Tharos's spell.
[sblock]
Roll Lookup
MISS. The dragon is Vipered anyway.

Thunderwave misses.[/sblock]

Reed's pyschic assault falters before a massive wall of arrogance. Xak's hammer is similarly ineffective.

[sblock]Eyebite: Roll Lookup
1d20+14; 1d6+10+2d6 → [12,14] = (26)
1d20+14; 1d6+10+2d6 → [5,10,3,2] = (20)


Enfeebling Strike (standard; at-will) * Divine, Weapon
+15 vs AC; 1d10+9 damage AND -2 to attack untill end of its turn if marked
Roll Lookup
1d20+17; 1d10+9 → [4,17] = (21)
1d20+17; 1d10+9 → [1,9] = (10) [/sblock]


Narbel lands a powerful blow into the dragon's neck while Glib circles around for the backstab.

[sblock]The dragon did not provoke an OA, so the first attack doesn't apply right now, although I will use it if the dragon provokes.
AO hits AC 36 for 23 cold damage (with the dragon's cold vulnerability)
1d20 20=36, 1d12 15=18+5

Reaping Strike is a Crit! for 32 cold damage (27 max weapon damage plus 5 cold vulnerability) plus 9 more cold damage (weapon power), for a total of 41.
1d20+20=40, 1d12+15=24 (27 damage for the crit, not 24)+5+9

41 damage, cold vulnerability renews.

Glib hits for 39 damage.[/sblock]

"Just gotta kill the little healer dude, then things will turn around for me..." the dragon says, mostly to himself, as it buries Xak in a frenzy of melee attacks. The paladin remains standing as the dragon seems to be losing strength...

[sblock]Recharge fails: Roll Lookup

Standard: Draconic Fury Roll Lookup
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [17,14] = (31) HIT
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7)
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [20,16] = (36) CRIT
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7) 12 damage
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [7,18] = (25) MISS
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [5,1,6] = (12)

Xak is not knocked prone by the horn: Roll Lookup

Action point: Roll Lookup
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,16] = (17) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [5,6] = (11)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [4,16] = (20) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [2,18] = (20) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,2,6] = (9)

So 19 damage.[/sblock]


[sblock=Status/Initiative: round 19]

29: Torment. -48/96 HP, Bloodied +8 temp HP. 5/11. 1 failed death save.
*Vipers
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

29: Xak. -88/115 HP, bloodied 8/18 surges.
*Enfeebling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


28: Narbel. [COLOR=""]-41/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 VM: 2/+4
*reaping
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

Villain's Menace, D
2 Potion of Vit
[/sblock]

29: Glib. [COLOR=""]-18/83 HP,[/COLOR]. 2/6. AP=0
*Cat's Gambit
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
Sand in the Eyes, E
Cat Burglar's Gambit, E

Walking Wounded, D

[/sblock]


26: Blue Dragon. -512/655 HP. AP 0/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Eyebite
*Double fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
Bloodied Breath, E
[/sblock]

24: Tharos. [COLOR="]16/69 [/COLOR] 1/6. Water walking. AP=0
*thunderwave
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Sacred Flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 
Last edited:

Redclaw

First Post
Erdric's grim smile shows the suffering that all have endured during the battle, but also the satisfaction as he sees the dragon begin to falter. Is now the time when we offer to hire you, instead? he asks as his next two arrows fly toward the grounded wyrm.

[sblock=ooc] Twin Strike vs. dragon, hits AC 26 for 10 and hits AC 33 for 27[/sblock]
 
Last edited:


Walking Dad

First Post
Reed stays in the high grass and attacks the dragon's mind again, but to no avail.
[sblock=OOC]

Move: none (concealed)
Standard:Eyebite against dragon
http://invisiblecastle.com/roller/view/1862551/Eyebite (1d20+14=15, 1d6+10=11, 2d6=10)
21 damage vs Will 15, -2 on attacks & Reed is invisible to it, if hit :blush:

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 


Atanatotatos

First Post
Glib aims right at the heart of the dragon, and he feels the blade comes just short in lenght from that angle. Aww too bad. You would have felt that, baby.

[sblock=actions]sly flourish 40 vs AC, 32 dmg. Awww two 19 and a 18!! That's bad luck[/sblock]


...And merry Cristmas to all!
 

Victim

First Post
Erdric shoots and one of his arrows flies true. Tharos's magic missile does not.

[sblock]MISS, HIT, 27 damage.
MISS.[/sblock]

Torment fails to land a meaningful blow with his chain, while Starwinds nails the dragon with a deadly shot to the eye while invigorating Xak with her magic.

[sblock]http://invisiblecastle.com/roller/view/1873117/
1d20+17; 2d8+8 → [5,17] = (22) MISS
1d20+17; 2d8+8 → [3,8,8] = (19) damage is wrong (d4s, not d8s)

CRIT for 28 damage and +8 temp Xak.[/sblock]

Rollie is deadly accurate with his dagger, while Reed finds that the tide of fey magic in the area is against him.

[sblock]HIT, 32 damage.
MISS[/sblock]

The dwarves launch their attacks in unison. Xak lands a telling blow which also cures Tharos, while Narbel nearly fells the giant monster with his axe.

[sblock]Xak: Enfeebling: Roll Lookup
1d20+17; 1d10+9 → [14,17] = (31) HIT
1d20+17; 1d10+9 → [9,9] = (18)

Tharos heals: Roll Lookup
4d6 → [5,3,6,4] = (18)

Narbel: Reaping Strike: Roll Lookup
1d20+20; 1d12+16 → [19,20] = (39) -> 41 HIT
1d20+20; 1d12+16 → [12,16] = (28) -> 32[/sblock]

"Giving up is for squishy mammals," the dragon roars defiantly, then hoses down his nearest foes with lightning breath. "I just don't get why you dudes don't die."

[sblock]Breath Weapon recharges: Roll Lookup

Standard: Breath weapon: Xak, Narbel, Glib.
R Breath Weapon (standard; recharge 5, 6) ✦ Lightning
The dragon targets up to three creatures with its lightning
breath; the first target must be within 10 squares of the dragon,
the second target within 10 squares of the first, and the third
target within 10 squares of the second; +18 vs. Reflex; 2d12 +
10 lightning damage. Miss: Half damage. This attack does not
provoke opportunity attacks.

Roll Lookup
1d20+16; 1d20+14; 1d20+14; 2d12+10 → [18,16] = (34) Xak, HIT
1d20+16; 1d20+14; 1d20+14; 2d12+10 → [10,14] = (24) Narbel HIT
1d20+16; 1d20+14; 1d20+14; 2d12+10 → [17,14] = (31) Glib, HIT
1d20+16; 1d20+14; 1d20+14; 2d12+10 → [2,12,10] = (24)

Xak takes 24, Narbel and Glib take 14 net.[/sblock]

[sblock=Status/Initiative: round 20]

29: Torment. -48/96 HP, Bloodied +8 temp HP. 5/11. 1 failed death save.
*Vipers
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

29: Xak. -104/115 HP, bloodied HP 8/18 surges.
*Enfeebling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


28: Narbel. -55/108 HP, Bloodied . +0 temp HP 7/16. AP=0 VM: 2/+4
*reaping
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

Villain's Menace, D
2 Potion of Vit
[/sblock]

29: Glib. [COLOR=""]-32/83 HP,[/COLOR]. 2/6. AP=0
*Cat's Gambit
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
Sand in the Eyes, E
Cat Burglar's Gambit, E

Walking Wounded, D

[/sblock]


26: Blue Dragon. -647/655 HP. AP 0/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Enfeebling.
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
Bloodied Breath, E
[/sblock]

24: Tharos. [COLOR="]-0/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Sacred Flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 


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